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  Discovery Gaming Community Rules & Requests Player Requests Official Faction Requests Official Faction Creation Requests Approved Faction Creation Requests
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XA- Xeno Alliance

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XA- Xeno Alliance
Offline Xeno Alliance
03-16-2019, 07:47 AM, (This post was last modified: 05-04-2019, 07:12 PM by Xeno Alliance.)
#1
Member
Posts: 194
Threads: 38
Joined: Oct 2011

[Image: LCB2tay.png]

Faction information

Recruitment

Message Dump

Phantom Wing Sub-faction

Mission Board

Feedback for uneducated guesses

Mess with the Viper, get the fangs. The Xenos are far from dead and will never truly be dead. This is going to be another attempt at achieving officialdom and continuing the legacy that this otherwise neglected vanilla faction truly deserves.

XA-Death.Valley for the credit bills.



What's new?!?!:

- New look. I'm rather proud of it.

- A return to vanilla for the most part. Seeing as certain aspects of Discovery do not conform with vanilla, this return to form can't accurately be enforced upon it. However the Xenos will once more be competing with the Junkers to try and wrest the Cardamine black-market from them, and to then place themselves at the top of the food-chain. Rule the drug and make the aristocracy, the hackers, the rogues and every other pansy and degenerate our wenches.

- We've re-opened lines of communication with the Corsairs and have begun dealing with them once more.

- Damian Morreti is the new Squadron Commander.

- Our relationship with the Legion / Commonwealth is deteriorating

- We have intervened in Coronado in defense of the IMG given our common roots.

- The ambition of developing our own hardware is now being set in stone.

- Under-hand dealings with USI continue apace.

- Dealings with the Zoners of Ames continues in line with vanilla lore.

- Potentially aiding Ageira to keep its proprietary products so as to benefit the Alliance.

- Crafting volatile battle-plans, patriotic exhibitions, displays of brute force, blotting out your local sun with novas, bringing foreign economies crashing down, burning your kyushu rice, smashing junkers, harassing rent-a-cops, beating up the rogues, bullying the navy, crashing hacker computers, de-unionizing the unioners, dissolving the bundschuh parliament, making you detour around Liberty, crashing people's parties, mounting chain-guns, stealing the drug-purse of maskers and living up to our reputation as snakes.



Goals:

- Evicting the Junkers and taking over the cardamine black-market.

- Designing our own ships.

- Reasserting ourselves locally, developing the Movement.

- Making foreign corporations shake in their transports.

[Image: XA_sig_u2.png]
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Offline Dino
03-16-2019, 12:32 PM,
#2
Retired
Posts: 1,832
Threads: 91
Joined: Mar 2011

Cash taken, you will be added to the tracker shortly. Good luck!
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Offline Lythrilux
03-16-2019, 12:36 PM,
#3
Edgy Worlds
Posts: 10,356
Threads: 737
Joined: Jan 2013

Whilst I don't agree with everything as to how this faction interprets the Xeno NPC faction or (old) XA itself for that matter, it's still good to see a renaissance of sorts among Liberty unlawful factions, especially Xenos. Good luck.

[Image: Lythrilux.gif]
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Offline Alex.
03-16-2019, 03:49 PM,
#4
Developer
Posts: 3,798
Threads: 144
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

Added to tracker

FLHook suggestions
All other dev queries
Please only PM me through the forums for things that need to be private like anticheat etc.
[Image: dI8iG0a.png]
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Offline Xeno Alliance
03-16-2019, 04:10 PM,
#5
Member
Posts: 194
Threads: 38
Joined: Oct 2011

(03-16-2019, 03:49 PM)Alex. Wrote: Added to tracker

Thank you.

[Image: XA_sig_u2.png]
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Offline Wesker
03-16-2019, 04:57 PM,
#6
Level 99 Boss
Posts: 5,294
Threads: 457
Joined: Nov 2014

Yay! Xenos!

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Loken
03-16-2019, 07:16 PM,
#7
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

You guys seem fun.

[Image: NVY3f0y.png]
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Offline Xeno Alliance
03-17-2019, 05:15 AM,
#8
Member
Posts: 194
Threads: 38
Joined: Oct 2011

(03-16-2019, 04:57 PM)Wesker Wrote: Yay! Xenos!

(03-16-2019, 07:16 PM)Loken Wrote: You guys seem fun.

Heart

[Image: XA_sig_u2.png]
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Offline Vexykin
03-26-2019, 01:40 PM,
#9
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

-DISREGARD-

EDIT: Changed my mind.

Tutorial Database
Liberty Rogues Official Discord:
https://discord.gg/Wt2RqVJ

Feel free to PM this account if you have any questions, I'm here to help!

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Offline Vexykin
05-04-2019, 06:20 PM,
#10
Member
Posts: 2,069
Threads: 194
Joined: Jan 2010

(05-04-2019, 05:40 PM)Vexykin Wrote: The problem with this, is how Xenos lack real resources and manpower to actually grow, not to mention produce/operate capital ships, they are radical terrorists who are not that numerous, therefore it's hard to decide what their "Shipline" should be, or not to mention if they could afford building their own, with tools they don't really have.

(05-04-2019, 05:52 PM)Reeves Wrote:
(05-04-2019, 05:40 PM)Vexykin Wrote: manpower

Not a problem. Might have been a problem when the Xenos were first founded but certainly not in the present-day.

(05-04-2019, 05:40 PM)Vexykin Wrote: they are radical terrorists who are not that numerous

Refrain from imposing your own uneducated interpretations of other factions into a thread asking for design suggestions. We most obviously know our faction better than you do. And if you have misconceptions in need of clarification then direct them to our feedback thread. We are more than happy to educate you with the correct facts.

(05-04-2019, 05:40 PM)Vexykin Wrote: RP factors

By this logic many unlawful factions with the exception of one or two would have their own ships and none except the Hispanic unlawfuls would have their own warships. We aren't producing a capital ship-line so I'm confused where some of this is coming from.

I would appreciate if people posting adhered to what Lucas asked for, which is feedback and suggestions. This is not a thread for you to discuss Xeno lore or your perceptions of the faction. There's a place for that and it most certainly isn't here.

(05-04-2019, 05:55 PM)Vexykin Wrote: Just saying you have grown, doesn't make it canon.

Referencing vanilla infocards, doesn't also make it canon.

Just sayin' , my "uneducated" guess is as good as any [Image: winking.png]

(05-04-2019, 05:56 PM)Reeves Wrote:
(05-04-2019, 05:55 PM)Vexykin Wrote: Just saying you have grown, doesn't make it canon.

Referencing vanilla infocards, doesn't also make it canon.

Just sayin' , my uneducated guess is as good as any Wink

Put your uneducated guesses in the right thread. That isn't here.




Referencing this, and besides you being snarky about it, I would like to get some clarification indeed, as I admit I haven't followed 100% of what you have Roleplayed, and of course what you have Roleplayed doesn't make it canon either, unless it's accepted by the story team, right?

This being said,

Please do elaborate on your population growth over time, without referencing non-canon vanilla infocards(Which are suggestive, not canon for those who did not know) (EDIT: Apologies for making a too bold statement. What I meant by Infocards being suggestive, is that not always infocards are accurate to present Disco-Lore and can be outdated, therefore numbers, rumors and so on are mostly suggestive, not always 100% accurate. Of course Vanilla infocards still form the basis of present day story & faction progression. My bad for bad phrasing, apologies again. ), also the reasons why people have joined the radical agenda to actually leave their lives behind to build up a proper resistance, ships, blueprints, knowledge & engineers, equipment and with tools and resources they get from their supposed powerful supportive allies they don't quite have.

If your basis for that Roleplay you are referring to is logical, I stand corrected...Some clarification here would help a great deal Smile

Thank you in advance.


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