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[FLHook] Miscellaneous improvements

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[FLHook] Miscellaneous improvements
Offline Invoker
07-18-2019, 09:23 PM, (This post was last modified: 10-04-2019, 03:37 PM by Invoker.)
#1
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Posts: 56
Threads: 7
Joined: Feb 2019

Here noted my plans about what to do and things already done. They are sorted by priority.
# Complete - the code is deployed and running.
? On review - devs review my code to find mistakes or imperfections.
(!) Working - working on the subject right now.
Scheduled - todo, no symbols before these.

You may reply to the post, pointing at bugs or pushing little ideas about how to make some plugin stuff better.
For large ideas please create separate thread, the post is concentrated on fixing and improving existing things.
I will see your replies and may move your idea/report to list.

Overhaul (1/3)

[+]# Balance Magic optimization
I believe its performance may be improved.
And need to do something with wrong SNAC death messages.
And shield rebuild time bug...
[+]Solve equipment troubles
Add automated checks: if ship has no powerplant or duplicated engine - add missing powerplant/remove engine automatically.
Should make life easier for staff.
[+]Jump drive issues
Few times was witness of weird bug: ship visually duplicates after performing jump with JD4.
Also few cases with .chase command. Looks like there is fundamental bug in teleporting functionality.

Enhancements (2/3)

[+]# Improved givecash
Someone asked to add timestamp for messages at receiving cash.
And saw some people wanted to attach commentaries to /givecash messages.
[+]# Auto-Repair for autobuy
No comments.
[+](!) Jumping restrictions
Should make separate restrictions for systems where surveying and activating matrix beacons is not possible.
Hyperspace Matrices must become more customizable (activity time, cooldown time, fuel items...).

Rework (1/4)

[+]# Convenient pimp-ship
It must become more convenient: not require player to be kicked and buying process to be instant.
No need to type /pimpship at first to be able to use pimp-ship commands.
Was asked a long time ago - be able to change few lights per one time. I want to add opportunity of setting them in range <n1>-<n2> or every N hardpoints like [hpBegin]*<everyN>*[hpEnd].
And /showitems to take less place in chat. Have few ideas how to make things easier.
Add possibility to add lights by name, rather than by ID.
[+]? Docking modules rewrite
I think it is possible for me to re-make the thing in fundamentally better way.
https://discoverygc.com/forums/showthrea...tid=171250
[+]Cloaking stuff
Fix the bug with persons can fire guided projectiles at cloaked ships.
Remove bug with cloak animation which often being enabled not only at cloaking/uncloaking.
Make this annoying sound to be played only to persons with cloaking disruptor.
Make cloaking devices and disruptors to be accesible from gun list as CM dropper. No need of commands.
[+]POB rework
The thing is pretty screwed, non-performant, causing tons of drama etc.
And player owned bases feel foreign to freelancer, artifically and dead, also filled with bugs.
Need to fix.

Revive (1/2)

[+]# Basic docking modules fix
Fix two bugs: infinite jump and character erasing.
Reasons for these two I believe was lack of updating info about system when moving ship to another one.
[+]Automated Bounty Plugin from Laz
The code is ready, just make few changes and let the thing to run.
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