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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove miner ID

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Remove miner ID
Offline Karlotta
07-30-2019, 09:41 AM, (This post was last modified: 07-30-2019, 12:33 PM by Karlotta.)
#1
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This issue has been raised by me and many others before, but maybe the new team won't ignore it as usual:

The miner ID adds another counterproductive level of complexity to the game that is not only totally useless, but also confusing and frustrating to new people. The mining bonus compared to "best ID" is so bad that it's not worth having one, plus other restrictions that come with it make it even more useless and frustrating.

It's best to just remove it and give the Freelancer ID a decent mining bonus, as long as mining lasers are used. It should even be usable on a non mining ship (as should mining faction IDs), and mining ships should simply be the ones to have their guns aligned in a way that hit the rocks simultaneously.

Additionally, all mining IDs (also Freelancer) should have different bonuses, but not so different that they should be unable to "compete" with other IDs at all. Something like Freelancer ID 0.7, medium mining faction 0.85, best mining faction 1.0. The current system, which aims at spreading players out among factions (which is also bad because there are more factions than players now), keeps players from getting to know others better and making friends because they constantly switch chars and become unrecognizable.

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Offline PittViper
07-30-2019, 10:22 AM,
#2
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while i see what you mean there was at one point a "beginner" is which was part of the /restart Beginner command code which I would say is better to bring back. when I first started the Beginner ID meant I couldn't be pirated and it mean I could explore as a pure neutral to ALL of Sirius including Gallic and Nomads so I can explore to my hearts content before starting a main character
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Offline Shinju
07-30-2019, 10:51 AM,
#3
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Posts: 2,030
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For that you've got Recruit ID.

"No step on Snek..."
Nome Wrote:my english is my english!
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Offline SnakThree
07-30-2019, 12:04 PM,
#4
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In the mean time, this is request I submitted and I feel like it is faster and easier solution to another problem:

https://i.imgur.com/qQXk6KP.png

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Karlotta
07-30-2019, 12:09 PM, (This post was last modified: 07-30-2019, 12:10 PM by Karlotta.)
#5
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Maybe thats a faster and easier way to solve one of the problems of miner ID, but it doesnt solve the others.

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Offline Kaze
07-30-2019, 12:12 PM,
#6
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I think a Player Request would help you on that? Or is it a discussion?

<3

[Image: kallistesilver.gif]

[08:11 PM] Dusty Lens said: Well in that case. NUUUUUUUUUUUUUUUUUUUUKE & #SAVAGE & #STORIES
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Offline Karlotta
07-30-2019, 12:14 PM,
#7
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It's a suggestion, which can be discussed in case there are disagreements.

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Offline Dank Vader
07-30-2019, 12:22 PM,
#8
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Posts: 123
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Joined: Nov 2018

I actually agree with the removal. Since the freelancer i.d. has turned into a (basically) mercenary one, freelancer i.d.s can also be used for mining.

https://i.imgur.com/XlwRCfB.jpg

Your sig was a little too big so I made it smaller :3 - Connor
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Offline Kaze
07-30-2019, 12:33 PM,
#9
Killing is business
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Discuss away. I'll be keeping an eye on this and also I suggest that in the end a player request to be filed.

<3

[Image: kallistesilver.gif]

[08:11 PM] Dusty Lens said: Well in that case. NUUUUUUUUUUUUUUUUUUUUKE & #SAVAGE & #STORIES
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Offline SnakThree
07-30-2019, 12:39 PM,
#10
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Posts: 9,091
Threads: 337
Joined: Mar 2010

Miner ID still has rephacks towards some criminals.

Merging it into FL ID would void those disadvantages and might potentially allows too-wide spectrum of activity to factions stemming from FL ID.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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