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|K|- KKZ: Assignments Terminal (inRP)

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|K|- KKZ: Assignments Terminal (inRP)
Offline The Kempeitai.
08-03-2019, 01:46 PM, (This post was last modified: 08-18-2019, 11:56 AM by The Kempeitai..)
#1
Member
Posts: 67
Threads: 27
Joined: Jun 2019

> Warning!
This channel is only available to Kempeitai cell and can't be accessed by anyone else.

> Warning!
This channel contains classified information that is only accessable by the Kempeitai cell.




[Image: JQV9E9S.png]
THE KEMPEITAI
KEMPEITAI ASSIGNMENTS TERMINAL



FUNDAMENTAL INFORMATION

This is Assignments Terminal of the Kempeitai which was established for rewards that agents will get after finishing certain objectives. These specific rewards will be given exclusively in crews and therefore will have their influence in promotions. These assignments will be separated into several categories that will bring rewards with them. Some of these assignments can only be done once per pilot for various reasons. However, there are lots of other objectives agents can do, that are constant and can be done infinite number of times.

Every agent that managed to complete specific assignmets, can enter this office and fill up a template. These templates include evidence section, in which agents must include Video Evidence and History Logs in order to receive rewards.




EXECUTION ASSIGNMENTS

Execution Assignments notorious as such, are representing destructions of ships that are hostile to Kusari and must be destroyed or taked into custody. There are few objectives that have certain conditions, which must be respected. Every agent has rights in Kempeitai to participate in these type of assignments and depending on their current rant and quantity or quality of kills, will be awarded.

Agents who are managed to finish some of these objectives may fill up the template with evidence that includes pictured identification (ID) of the ship and successful video/picture/history logs evidence of destruction/escort/take into custody. Good luck!



BATTLESHIPS

One of important rules of our Empire is not to allow any warships enter our territory, with few exceptions, which can represent an act of war. The most heavy classes of warships are Battleships (Battleships, Dreadnoughts, Carriers) and only few have license from the Kusari Naval Forces, who got their license. If a neutral warship enters our territory without exclusive permission may be escorted outside out territory or destroyed if ship refuses to do so. If a hostile warship enters our territory it must be destroyed at all cost, or be taken into custody. For each successful type of act, will be given a reward in credits, and it can affect future promotions.

NEUTRAL SHIP ESCORT
45.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


NEUTRAL SHIP DESTRUCTION
45.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP TAKED INTO CUSTODY
45.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP DESTRUCTION
45.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY




BATTLECRUISERS

One of important rules of our Empire is not to allow any warships enter our territory, with few exceptions, which can represent an act of war. Battlecruisers are included as a great threat along with Battleships, and same rules will be given to these ship classes. If a neutral warship enters our territory without exclusive permission may be escorted outside out territory or destroyed if ship refuses to do so. If a hostile warship enters our territory it must be destroyed at all cost, or be taken into custody. For each successful type of act, will be given a reward in credits, and it can affect future promotions.

NEUTRAL SHIP ESCORT
40.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


NEUTRAL SHIP DESTRUCTION
40.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP TAKED INTO CUSTODY
40.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP DESTRUCTION
40.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY




CRUISERS/DESTROYERS

One of important rules of our Empire is not to allow any warships enter our territory, with few exceptions, which can represent an act of war. Cruisers are included as a great threat along with other higher classes, and same rules will be given to these ship classes. If a neutral warship enters our territory without exclusive permission may be escorted outside out territory or destroyed if ship refuses to do so. If a hostile warship enters our territory it must be destroyed at all cost, or be taken into custody. For each successful type of act, will be given a reward in credits, and it can affect future promotions.

NEUTRAL SHIP ESCORT
35.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


NEUTRAL SHIP DESTRUCTION
35.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP TAKED INTO CUSTODY
35.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP DESTRUCTION
35.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY




GUNBOATS

One of important rules of our Empire is not to allow any warships enter our territory, with few exceptions, which can represent an act of war. Gunboats are not included as a great threat, but allowing them would be rather funny. Warships are things we cannot play with and same rules are applied for them as for classes above. If a neutral warship enters our territory without exclusive permission may be escorted outside out territory or destroyed if ship refuses to do so. If a hostile warship enters our territory it must be destroyed at all cost, or be taken into custody. For each successful type of act, will be given a reward in credits, and it can affect future promotions.

NEUTRAL SHIP ESCORT (FREELANCER EXCEPTION)
30.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


NEUTRAL SHIP DESTRUCTION (FREELANCER EXCEPTION)
30.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP TAKED INTO CUSTODY
30.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP DESTRUCTION
30.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY




FIGHTERCRAFT/TRANSPORTS

Fightercraft depending on which house or organisation it is belonging, will be treated a bit differently. Fightercraft is including LFs, HFs, VHFs, SHFs, Freighters and Bombers. If it is a hostile to Kusari, it must be destroyed or taken into custody. Every other fightercraft that is neutral to Kusari will be watched - must follow Kusari Legal Codex.

When it comes to transports, they must not carry any contraband therefore must follow Kusari Legal Codex. Each one of these will be awareded well. Every ship caught violating Kusari Legal Codex and posted in this terminal will be awarded depending on the reward type. If ship was caught and ship accepted to cooperate, can be sorted into VIOLATING KUSARI LEGAL CODEX - CAUGHT + NOT DESTROYED category, while ships that refused cooperate may be sorted into VIOLATING KUSARI LEGAL CODEX - CAUGHT + DESTROYED category.

VIOLATING KUSARI LEGAL CODEX - CAUGHT + NOT DESTROYED
20.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


VIOLATING KUSARI LEGAL CODEX - CAUGHT + DESTROYED
20.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


HOSTILE SHIP DESTRUCTION
20.000.000 S.C + 5.000.000 S.C TAGGED OFFICIALLY


WHATEVER SHIP CLASS IS VIOLATING KUSARI LAWS, WILL BE CLASSED INTO THESE TWO CATEGORIES BUT WILL BE PAID DEPENDING ON SHIP CLASS. FREELANCER GUNBOATS AND BELOW.





EXPLORING ASSIGNMENTS

Exploring Assignment notorious as such are representing assignments of Kempeitai Agents that explore systems and discover new things. Each system explored in certain are will be awarded. Exploring assignments are at the same time important for information gathering, discoverings of new stations that can mean something to Kempeitai and its future operations.

Every agent that explored a system fully will be awarded by credits, and each done exploration can influence promotions. However, only one system explored can be done by each agent. There are Primary, Secondary and Tertiary zones that need to be explored fully. After one system is fully explored, agents may fill up template linked with this document, providing evidence and timestamp of the navigation map.




PRIMARY
KUSARI/KUSARI BORDERWORDS

Primary zones of explorationa are all Kusari systems that agents may explore fully and apply for a reward, only once per system. These systems should be notorious to every Kempeitai agent. This would be perfect for every agent not only to get knowledge of our territory, but to also earn some credits. These assignments in primary zones will certainly affect promotions.

PRIMARY SYSTEM EXPLORATION
20.000.000 S.C




SECONDARY
SIGMAS

Secondary zones of exploration are including all Sigma systems that agents may explore fully and apply for a reward, only once per system. These systems are our secondary zoners of influence in which exploration is an important element. Exploration in this systems might bring some interesting things and improve our control in these systems overall. Great way to earn some credits, and finishing these objectives will affect promotions.

SECONDARY SYSTEM EXPLORATION
15.000.000 S.C




TERTIARY
EVERYTHING ELSE

Tertiary zones of exploration are including all other systems besides Primary and Secondary zones of explorations. Some of systems are heavily guarded and can't be explored that easy. Agents may explore these systems and apply for a reward, only once per a system. These achievements are extremely hard for reason that Agents must act perfectly in tertiary zones of influence that include maybe diplomacy, information gathering and many other, and participating in these is extremely dangerous, and can be avoided. Some credits can be earned certainly, and finishing these will affect your promotion.

TERTIARY SYSTEM EXPLORATION
10.000.000 S.C





INFORMATION GATHERING ASSIGNMENTS

This as one of key elements of Kempeitai, that includes information gathering in all possible ways that can bring some development to our research and development. Not only that, but to know of things that we might be needing to face and other. Every Agent that brings in information that can be in any significant use for Kempeitai, any material, will be awarded not only with credits, but also with a promotion. Gathering of these informations is extremely dangerous in most cases, therefore this assignment is not an extreme need for everyone.

INFORMATION GATHERING
100.000.000 S.C





TEMPLATES

Templates must not contain mistakes in writing in order for it to get accepted. Therefore, it is a must if agents want rewards to fill up the template correctly without any mistakes for reasons.



EXECUTION ASSIGNMENTS
Code:
[align=center][img=250x160]https://i.imgur.com/JQV9E9S.png[/img][/align][align=center][font=Agency FB][size=40][color=#988b66]THE KEMPEITAI[/size]
[color=#cbc5b2][size=30]KEMPEITAI ASSIGNMENTS TERMINAL[/color][/size][/color][/font][/align]



[pi amount=15][font=Agency FB][color=#988b66][size=25]EXECUTION ASSIGNMENTS[/size][/color][/font][hrc]#222222[/hrc][/pi]


[pi amount=19][font=Agency FB][size=15][color=#988b66]AGENT ID: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]TYPE OF REWARD: [color=#cbc5b2]Copy Reward[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]OPPOSING SHIP ID: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]AMOUNT OF CREDITS WE OWE: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]REWARD TO: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]BACKGROUND OF INCIDENT: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]


[pi amount=19][align=center][spoiler=EVIDENCE][spoiler=COMMUNICATION LOG][align=left]None[/align][/spoiler][spoiler=VISUAL EVIDENCE][/spoiler][/spoiler][/align][/pi]


EXPLORATION ASSIGNMENTS
Code:
[align=center][img=250x160]https://i.imgur.com/JQV9E9S.png[/img][/align][align=center][font=Agency FB][size=40][color=#988b66]THE KEMPEITAI[/size]
[color=#cbc5b2][size=30]KEMPEITAI ASSIGNMENTS TERMINAL[/color][/size][/color][/font][/align]



[pi amount=15][font=Agency FB][color=#988b66][size=25]EXPLORATION ASSIGNMENTS[/size][/color][/font][hrc]#222222[/hrc][/pi]


[pi amount=19][font=Agency FB][size=15][color=#988b66]AGENT ID: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]TYPE OF REWARD: [color=#cbc5b2]Copy Reward[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]BACKGROUND: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]


[pi amount=19][align=center][spoiler=EVIDENCE][spoiler=COMMUNICATION LOG][align=left]/[/align][/spoiler][spoiler=VISUAL EVIDENCE]PROVIDE FULL SYSTEM IMAGE SCAN WITH YOUR NAVIGATION MAP[/spoiler][/spoiler][/align][/pi]


INFORMATION GATHERING ASSIGNMENTS
Code:
[align=center][img=250x160]https://i.imgur.com/JQV9E9S.png[/img][/align][align=center][font=Agency FB][size=40][color=#988b66]THE KEMPEITAI[/size]
[color=#cbc5b2][size=30]KEMPEITAI ASSIGNMENTS TERMINAL[/color][/size][/color][/font][/align]



[pi amount=15][font=Agency FB][color=#988b66][size=25]INFORMATION GATHERING ASSIGNMENTS[/size][/color][/font][hrc]#222222[/hrc][/pi]


[pi amount=19][font=Agency FB][size=15][color=#988b66]AGENT ID: [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]TYPE OF REWARD: [color=#cbc5b2]INFORMATION GATHERING[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]WHY IS THIS INFORMATION IMPORTANT? [color=#cbc5b2]Enter[/color][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]LINK TO MD MADE: [url=google.com][color=#cbc5b2]Click[/color][/url][/color][/size][/font][/pi]

[pi amount=19][font=Agency FB][size=15][color=#988b66]LINK TO HIGH COMMAND MD RESPONSE: [url=google.com][color=#cbc5b2]Click[/color][/url][/color][/size][/font][/pi]


[pi amount=19][align=center][spoiler=EVIDENCE][spoiler=COMMUNICATION LOG][align=left]None[/align][/spoiler][spoiler=VISUAL EVIDENCE][/spoiler][/spoiler][/align][/pi]
Offline Shaggy
08-03-2019, 09:19 PM,
#2
#BlameShaggy
Posts: 2,073
Threads: 157
Joined: Oct 2011

[Image: JQV9E9S.png]
THE KEMPEITAI
KEMPEITAI ASSIGNMENTS TERMINAL



EXECUTION ASSIGNMENTS


AGENT ID: Kitamura Tetsu

TYPE OF REWARD: HOSTILE SHIP DESTRUCTION

OPPOSING SHIP ID: GC|Satsumi.Miyasaki + GC-Hanako + QC|Aguila-X

TYPE OF REWARD: HOSTILE SHIP DESTRUCTION

AMOUNT OF CREDITS WE OWE: 75.000.000

REWARD TO: |K|-IKN-'Ishikari'

BACKGROUND OF INCIDENT: The Ishikari, Commanded by myself, was required for cover in the Kyushu sector. We had agents in combat fighting off GC, Blood Dragons and the Maltese. Upon the arrive of the Ishikari, we were shortly open fired upon by an Maltese Storta Destroyer-class, That was taken care of and then we assisted our agents in combat, successfully taking out three fighters with the weapon systems onboard the Ishikari Kusari Gunboat. This all took place Seiran Dust Cloud where our visual was next to none, our radars were not picking up anything, it was pure luck we got out of there in one piece with minimal damage.


[+]::EVIDENCE::
[+]:COMMUNICATION LOG::
[03.08.2019 20:45:03] Death: GC|Satsumi.Miyasaki was put out of action by |K|-IKN-'Ishikari' (Gun).
[03.08.2019 20:41:44] Death: GC-Hanako was put out of action by |K|-IKN-'Ishikari' (Gun).
[03.08.2019 20:38:35] Death: QC|Aguila-X was put out of action by |K|-IKN-'Ishikari' (Gun).
[+]::VISUAL EVIDENCE::



Offline The Kempeitai.
08-04-2019, 09:34 AM, (This post was last modified: 08-04-2019, 09:38 AM by The Kempeitai..)
#3
Member
Posts: 67
Threads: 27
Joined: Jun 2019

[Image: JQV9E9S.png]
THE KEMPEITAI
KEMPEITAI ASSIGNMENTS TERMINAL



ASSIGNMENTS REVIEW


AGENT KITAMURA TETSU

Konnichiwa Agent Kitamura. We are impressed of actions you have done to the hostile ships. They never learn, but certainly we shall let them know of who they must deal with. We are congratulating on your honorable fight and success, and such must be appreciated. We have sent you reward you earned and we are anticipating you to resume with your successful patrols. For the Kempeitai and our Empire.

Sincerely,
High Lord Admiral Suzume Nagasawa from the Kempeitai.
[Image: JQV9E9S.png]





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