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IRMM~ Doc: Prototype Weapons

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IRMM~ Doc: Prototype Weapons
Offline IRMM
08-23-2019, 08:53 AM, (This post was last modified: 01-12-2020, 08:39 AM by IRMM.)
#1
Member
Posts: 259
Threads: 77
Joined: Jun 2019

[Image: MNZDWbA.png]

~ Istituto di Ricerca Militare Maltese ~
"Documentation: Prototype Weapons"


DATE:TYPE:AMOUNT:NOTE:
06.05.825MK-81 Autopulse Turret2xS
04.07.825RA-20 "Gale" Battleship Cannon2xS
30.07.825MB10a “Lewis” Battleship Cannon2xS
05.10.825RBT-84h "Sledge" Heavy Battleship Turret2xS
23.10.825"OA5IVRU" Battleship Heavy Ion Blaster2xS
26.10.825RA-20 "Gale" Battleship Cannon2xMW
09.11.825Adv. EMP Flak Turret2xMW
09.11.825RBT-84h "Sledge" Heavy Battleship Turret2xMW
05.01.826MK-81 Autopulse Turret2xG
16.01.826RBT-1000 "Schwerer Gustav" Battleship Siege Turret3xG
01.02.826RBT-84h "Sledge" Heavy Battleship Turret1xG
15.02.826MB10a “Lewis” Battleship Cannon2xG
11.03.826Adv. EMP Flak Turret2xG
17.07.826RBT-1000 "Schwerer Gustav" Battleship Siege Turret1xG
25.08.826"Volée" Battleship Cannon2xMW
22.09.826RBT-1000 "Schwerer Gustav" Battleship Siege Turret4xIRMM
24.09.826RBT-1000 "Schwerer Gustav" Battleship Siege Turret1xQC
05.10.826RBT-84h "Sledge" Heavy Battleship Turret1xSJ
02.12.826RBT-84h "Sledge" Heavy Battleship Turret3xSJ
25.12.826RBT-1000 "Schwerer Gustav" Battleship Siege Turret4xSJ
12.01.827"OA5IVRU" Battleship Heavy Ion Blaster1xSJ


[+] Upgrade all available electronics or materials with the following (where applicable)

Bio-Neural Processors[Image: Bioprocessors.jpg]
Fusion Diodes[Image: FusionDiodes.png]
Energy Field Equipment[Image: EFEquipt.jpg]
Gravity Field Equipment[Image: Field_Stabilizers.jpg]
Industrial Materials[Image: Industrialmat.jpg]
Lasers[Image: Laser.jpg]
Nanocapacitors[Image: Nanocapacitors.jpg]
Nanotubes[Image: Nanotobes.jpg]
Quantum Multiplexors[Image: Multiplexors.jpg]
Reinforced Alloy[Image: ReinforcedAlloy.jpg]
Robotic Hardware[Image: Robotichard.jpg]
Super Alloy[Image: Super_alloys.jpg]
Superconductors[Image: Superconductors.jpg]
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Offline IRMM
08-23-2019, 04:36 PM, (This post was last modified: 12-14-2019, 09:50 AM by IRMM.)
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Posts: 259
Threads: 77
Joined: Jun 2019


✠ EMP Pulse weaponry

"OA5IVRU" Battleship Heavy Ion Blaster:
With most of its insides such as heatsinks and dedicated cooling system replaced by gravity field stabilizers to supercharge and under gravity pressure emit a beam of electromagnetic particles that exceed the speed of many point defense turrets, this weapon has the ability to create a short term energy dampening field around a device it was aimed at and discharge its capacitors with one blow. It's particularry useful against small and fast moving ships such as Destroyers where just one hit from this weapons can suck dry the entire core. Downside is it requires enemy shields to be down, otherwise the blast is absorbed by them, in case of fighters and bombers, their shields can't handle this beam and disable themselves on contact and has zero effect on enemy hull.

- Class 10 Battleship weapon.

MK-81 Autopulse Turret:
Cutting the charge time to a third with cooling system effectivity increased along with nanocapacitors, this weapon can fire a barrage of EMP spheres at regular speeds but increased refire rate that can prove useful against large targets that are exceptionally good in dodging. Since radar system was mostly removed in favor of other upgrades, precision suffered greatly, but only in the advantage of the weapon that fires indisciminately and gives a good opportunity to unshield the enemy under heavy fire with no noticeable drain of the battleship powercore.

- Class 9 Battleship weapon.

Adv. EMP Flak Turret:
Based on the regular Flak turret, this one pre-charges the main volley twice and with the help of energy field equipment releases a bolt of densely packet particles at a target. Covered by a thin layer of electrons, this bolt of particles gets released when the layer is not able to hold up anymore either by a contact with hull or lifetime. Upon releasing the stream of electro-magnetic particles, it overwhelms the target's systems and can cause a temporary malfunction. The two uses of this gun include: 1) using against snubcraft to shut their shields down. 2) against missiles and torpedoes to disable their tracking system.

- Class 10 Battleship weapon.


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Offline IRMM
08-24-2019, 01:20 AM, (This post was last modified: 12-14-2019, 09:49 AM by IRMM.)
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Posts: 259
Threads: 77
Joined: Jun 2019


✠ Hellbore/Cerberus/Primary weaponry

RA-20 "Gale" Battleship Cannon:
An improved version of Hellbore turret with slightly faster reload time, longer range and devastating power in exchange for energy demands. Original turret's barrel was replaced with a longer and sturdier version made from Super Alloy. Walls of the recombination space are doped with Helium atoms that are partially infused during the charging process, alongside Lasers that are concentrating their light on one point for easier bolt creation. Operating at a certain frequency to resonate with the atoms, giving the entire bolt its characteristic "wiggle" and a light emitting core which is usually red due to the presence of Helium atoms.

- Class 8 Battleship weapon.

RBT-84h "Sledge" Heavy Battleship Turret:
A high quality Primary weapon with lower refire rate that infuses Cerberus plasma particles in the second chamber where they are mixed using Energy field equipment and later released through cascade filter. Due to the speed difference of both guns, it creates a rather large "spearhead" effect that is particularly useful against unshielded hulls where it first digs a smaller hole just to pound with the main carriage of the cerberus bolt later. Bio-Neural Processors are used in larger quantities to maintain the delicate balance of particles and power between both turrets.

- Class 9 Battleship weapon.

RBT-1000 "Schwerer Gustav" Battleship Siege Turret:
Cerberus weapons are known to leave a certain piece of high temperature plasma that "evaporates" quickly when the main "bullet" outlives itself. Overloading the weapon and filtering out the harmonic frequencies, only the high-temperature sphere was left. Improving its internal cooling and frequency tuning allowed for large, alebeit slow moving particles able to rip through the most widely used armor types. Unlike any other weapons, this one has the best Damage/Energy output values, making it a prime choice for sieging.

- Class 8 Battleship weapon.


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Offline IRMM
08-25-2019, 02:07 PM, (This post was last modified: 12-14-2019, 09:50 AM by IRMM.)
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Posts: 259
Threads: 77
Joined: Jun 2019


✠ Particle/Kinetic weaponry

"Volée" Battleship Cannon:
Particles and their bothersome precision was a topic of several discussions. Leading to experimental versions for snubs which were too power demanding until a decision regarding its upscaling was made. After that, a large turret housing was projected, built and filled with four particle generators and a single amplifier. In order to level the powerdraw, nanocapacitors are integrated into each turret with high-current thyristors set to release energy every 0.5 seconds. A true "space shotgun" based on the idea that more fire will increase the chance on hitting. Deadly at close range, yet useless in long range combat as it has a problem with hitting a battleship at the edge of its range.

- Class 8 Battleship weapon.

MB10a “Lewis” Battleship Cannon:
240mm cannon inspired by historic books. As brute force weapon using explosive projectiles that have virtually zero effect on enemy shields but once it's not present, the pounding it gives can compare to Heavy Mortar. In addition it's a two-barrel configuration where both fire their "bullets" in slightly different angles, which can prove rather useful against enemy battlecruisers. With a simple loading mechanism and using gravity field stabilizers together with electromagnetic coils along with diamagnetic projectiles, this gun can hit its intended target with exceptional speed and force.

- Class 8 Battleship weapon.


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