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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bring back Capital Ship Nanobots

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Poll: Return Nanobots for Caps
You do not have permission to vote in this poll.
Yes, to its previous form (lower hull, but bots).
10.81%
4 10.81%
No, keep the current version (more hull, no bots)
89.19%
33 89.19%
Total 37 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
Bring back Capital Ship Nanobots
Offline SnakeLancerHaven
10-12-2019, 04:07 PM,
#1
Volgograd Industrial
Posts: 2,873
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Joined: Feb 2012

So we've been talking about it on the official Discovery GC discord server as the additional hull kinda kills the tactical quick eliminations (insta kills) that the previous setup had. Noobs that would just tank you and forget to repair in time would get insta'd thus giving you as a player an advantage and turning the battle if one side makes a mistake. There was a very long discussion about this but I'm not gonna go down that as for some reason I have been asked to make this thread 8| just because I gave my 2 cents, but here you are.

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Offline Nika
10-12-2019, 04:12 PM,
#2
Armed to the Teeth
Posts: 1,715
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What caps would use are the oldschool Cerberus turrets.

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Offline Kalhmera
10-12-2019, 04:21 PM,
#3
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(10-12-2019, 04:12 PM)Ironblood Wrote: What caps would use are the oldschool Cerberus turrets.

+1

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Offline Felipe
10-12-2019, 04:23 PM,
#4
Banned
Posts: 765
Threads: 35
Joined: Oct 2016

Cant deny i miss instaing som noob cap and its firepower by focusing w som buddy: few HM on it and he was gone many times ppls forgott to repair, needed search right key on kb or forgott to buy nanos.

Im for changing back to nanos and all that good stuff

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Offline Black.Cat
10-12-2019, 04:26 PM,
#5
Not a White Cat
Posts: 214
Threads: 20
Joined: May 2017

No nanobots for BS/ BC. Because it will make BS and BC imbalance against cruisers.

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Offline Goliath
10-12-2019, 04:28 PM,
#6
Acestacker Supreme™
Posts: 1,875
Threads: 122
Joined: Sep 2016

Nah. That would mean changing a lot of weapon stats to balance for the lower hull points. Devs already have enough things to do.

My answer is no.



But I'm all in for old school cerbs

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Offline Thunderer
10-12-2019, 04:41 PM,
#7
Tea Disposal Unit
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Joined: Jul 2011

Old cerbs were all-in-one no-skill guns.

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Offline Nika
10-12-2019, 04:43 PM,
#8
Armed to the Teeth
Posts: 1,715
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Joined: Mar 2018

(10-12-2019, 04:41 PM)Thunderer Wrote: Old cerbs were all-in-one no-skill guns.

Speak of the Hellbores.

Peace, being the distant dream it is, comes inevitably, and goes hand in hand with justice.
Cursed be the war.
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Heroes never die! @Vitoniz30 @Connor
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Offline Lucas
10-12-2019, 04:43 PM,
#9
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

Man, Instakills sure are fun and engaging in any ship class, are they not?
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Online Lythrilux
10-12-2019, 04:45 PM,
#10
Edgy Worlds
Posts: 10,366
Threads: 737
Joined: Jan 2013

(10-12-2019, 04:43 PM)Lucas Wrote: Man, Instakills sure are fun and engaging in any ship class, are they not?

Don't see why we permit them for some classes and not for others tbh. Should be all or nothing really.

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