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[High Priority] [Help wanted] Squid missiles!

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High Priority [Help wanted] Squid missiles!
Offline Durandal
01-25-2020, 07:13 PM,
#1
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

We are currently in the process of finally implementing nomad capital ship missiles & torpedoes into Discovery. For ease of development, it was decided that the baseline used for these missiles would be copies made from human capital ship launchers, which could then have their stats and fx easily tweaked.

The only issue with this is that several human capital ship launchers fire multiple missiles per shot. This is an issue because that multifire capability is not a simple stat we can ctrl+f for, but rather is defined by the launcher model that the missile is using. This information is necessary because if we copy the stats without providing multishot launchers for the necessary nomad counterparts, they will only end up launching 1 missile when in some cases they should be firing 2 or 3.

Therefor the quickest way I see to address this is to ask the community which of the capital ship launchers fire multiple missiles per shot and how many. List (albeit nomadified) provided below:

Code:
nomadgb_vandal
nomadgb_silencer
nomadcr_marauder
nomadcr_desolator
nomadgb_annihilator
nomadcr_devastator
nomadcr_trinity
nomadbc_predator
nomadbc_javelin
nomadbc_apocalypse
nomadbb_nightmare
nomadbb_hurricane
nomadbb_lightning
nomadbb_reaper
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Offline HrabCOrp
01-25-2020, 07:26 PM,
#2
Federal Provisioner
Posts: 183
Threads: 20
Joined: Jun 2018

nomadcr_trinity - 3
nomadgb_annihilator - 2
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