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FLModStudio 1.3.1.1

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FLModStudio 1.3.1.1
Offline Laz
03-27-2020, 05:19 PM, (This post was last modified: 08-18-2020, 03:49 PM by Laz.)
#1
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

In recent times I have started working very closely with other Freelancer developers over on the Starport and we came to the conclusion that in 2020 it's time this tool got some updates. With that in mind I have resumed development on this after six long years. I will use this thread to post updates I make, but I wont be actively monitoring it as I don't frequent these forums very often.

If you would like to inform me of bugs, issues, or feature requests, please direct them over to https://github.com/AftermathFreelancer/F...dio/issues.
Thank you for your time.

Additionally: If you speak any 'major' language (Russian, German, French, Chinese), get in touch here to help translate.

Current Version: 1.3.1.1

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Offline Groshyr
03-27-2020, 05:34 PM,
#2
Member
Posts: 3,802
Threads: 376
Joined: Mar 2018

Oh, great. Thank you
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Offline Laz
03-27-2020, 08:12 PM,
#3
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

I've started a open query.

https://github.com/AftermathFreelancer/F.../issues/14
I would like anyone who uses the tool to comment on this, as I need the general consensus. Is the current theme fine, or would you like extended theme options?

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Offline Laz
04-07-2020, 10:31 PM,
#4
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

As I am nearing completion of 1.3, I thought I'd give this a bit of a bump. Please post any suggestions, requests, and related content as issues on the github if you have any requests. After 1.3 is done I will still maintain FLMS, but it will get significantly less attention, so better sooner rather than later.

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Offline Skorak
04-07-2020, 10:46 PM,
#5
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Would be great if there was an easy way to move many objects at once.

For example a station to the other end of the system.

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Ethan Vance
04-07-2020, 10:47 PM,
#6
Member
Posts: 8
Threads: 1
Joined: Aug 2017

It would be good if the tool would stop removing .x values. When you save, it converts 1.2 to 1, which makes the transfer of stations with multiple parts annoying, as parts clip into each other or have nasty spaces between them. Perfect example is currently in Omicron Theta.
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Offline Skorak
04-07-2020, 10:52 PM,
#7
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

That Station was fine when Sombra made it for omega 49

[Image: 4M4UTts.png]
[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
Reply  
Offline Laz
04-08-2020, 11:13 AM,
#8
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

(04-07-2020, 10:46 PM)Skorak Wrote: Would be great if there was an easy way to move many objects at onc
Already possible as of #7

(04-07-2020, 10:47 PM)Ethan Vance Wrote: It would be good if the tool would stop removing .x values. When you save, it converts 1.2 to 1

Already possible as part of #13

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Offline Treewyrm
04-08-2020, 11:41 AM,
#9
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Object transformations for multiple selection are currently in local, which isn't what it is supposed to, but that'll be addressed.
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Offline Ethan Vance
04-08-2020, 12:12 PM,
#10
Member
Posts: 8
Threads: 1
Joined: Aug 2017

Creation of paths from A to B would be neat, both for lanes and NPC paths. I'd also recommend to update the in-tool-description of the various entries as I assume so far literally everyone had to make their own documention on what is what and what the limits are.
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