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  Discovery Gaming Community Rules & Requests Rules
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Reducing in Game Meta Poll

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Poll: Remove player location from player list
You do not have permission to vote in this poll.
Yes
20.00%
10 20.00%
No
80.00%
40 80.00%
Total 50 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Reducing in Game Meta Poll
Offline Mick
06-01-2020, 02:52 PM,
#1
Member
Posts: 231
Threads: 23
Joined: May 2020

Metagaming, something that is hard to control!

I have a suggestion to remove players location from the player list if possible - I believe this will reduce a lot of meta unable to be 100% controlled what do you think!

[Image: RJrGED7.jpg]
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Offline Jeuge
06-01-2020, 02:56 PM, (This post was last modified: 06-01-2020, 02:56 PM by Jeuge.)
#2
EFL Squad
Posts: 560
Threads: 10
Joined: Jun 2019
Staff roles: Economy Developer

No, because I use it to blow people up,
Yeah, because why not after all
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Offline Mephistoles
06-01-2020, 02:56 PM,
#3
Gas Miners Guild
Posts: 2,353
Threads: 91
Joined: Jun 2013

This comes up every so often. Removing player locations from the player list would be so obstructive to gameplay that it would be purely detrimental. Yes, metagaming is a thing that should not be done but using the player list to find someone does not come under this. Ultimately, we are playing a multiplayer game and are here to have fun with other people, not play in a cold, empty, silent vacuum.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v

[Image: stDvDRX.jpg]
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Offline darkwind
06-01-2020, 03:00 PM,
#4
Frontier Sheriff
Posts: 1,205
Threads: 141
Joined: Oct 2019
Staff roles:
Coding Developer

Mep is right.


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Offline Haste
06-01-2020, 03:00 PM,
#5
Lead Developer
Posts: 3,619
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Just treat the player list as inRP long-range scanners and play the game.

It's not like it's hard to avoid interaction as it is.

[Image: cdSeFev.png]
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Offline darkwind
06-01-2020, 03:03 PM,
#6
Frontier Sheriff
Posts: 1,205
Threads: 141
Joined: Oct 2019
Staff roles:
Coding Developer

(06-01-2020, 03:00 PM)Haste Wrote: Just treat the player list as inRP long-range scanners and play the game.

It's not like it's hard to avoid interaction as it is.

https://discoverygc.com/forums/showthrea...tid=171884

Quote:
No matter whether we are talking about the ingame playerlist or the playerlist on the forums, these playerlists are utilities for the players, not for the characters. This means, any information you can see on the playerlist is not available to the character. And you shouldn't pretend it in any way to be like that. You can use the playerlist to find encounters or ooRPly contact other players, and that is all about it. Your character has no means of knowing that in system X are Y players of faction Z. Whenever you find these encounters, please pretend the encounter was induced randomly. Do not have your character say anything about long range tracking, NPC patrols or anything else told them about the location of the target ship when you find it. It's risky and in most cases cringy. Risky, as in, you the player does not know what exactly the target ships were doing. You don't know their exact route in systems, you don't know whether they were cloaked or not and you don't know whether they used a jump gate or a jump hole. You don't even know whether a ship in another system is docked at a station or in space. Do yourself a favor and just pretend the encounter is random. It is the best you can do.


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Offline SnakThree
06-01-2020, 03:04 PM,
#7
Member
Posts: 9,092
Threads: 337
Joined: Mar 2010

(06-01-2020, 03:00 PM)Haste Wrote: Just treat the player list as inRP long-range scanners and play the game.

It's not like it's hard to avoid interaction as it is.

I want long range scanners against illegal POBs setting shop in Liberty.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Unity
06-01-2020, 03:06 PM,
#8
Bristol Constructions
Posts: 227
Threads: 17
Joined: Apr 2017

What if the systems just got grouped into the houses they belong to.

[Image: test_2.png]
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Offline Haste
06-01-2020, 03:07 PM,
#9
Lead Developer
Posts: 3,619
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(06-01-2020, 03:03 PM)darkwind Wrote: Do yourself a favor and just pretend the encounter is random. It is the best you can do.

This often seems sillier and more "fake" than just saying something like "We're picking up Rogue activity in California.", honestly. As long as it's done within reason (No FR5ing players for being in Alaska on the player list, thanks.), it's fine with me.

Obviously this is all just my opinion as a player and I'm not stating the intent of the rules or some sort of developer point of view here.

Edit: Also yeah, sure. I didn't literally mean long range scanners. More like navigation buoys, patrols, tradelane usage, whatever.

[Image: cdSeFev.png]
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Offline Lythrilux
06-01-2020, 03:09 PM,
#10
Edgy Worlds
Posts: 10,369
Threads: 737
Joined: Jan 2013

(06-01-2020, 03:06 PM)Unity Wrote: What if the systems just got grouped into the houses they belong to.

We had this. It was just as bad.

Terrible suggestion, no matter how many times it's made. New players will never understand what it was like when the Staff at the time were gullible enough to implement it. Activity dipped.

[Image: Lythrilux.gif]
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