• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 20 21 22 23 24 … 780 Next »
Whats wrong with fleet battles?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Whats wrong with fleet battles?
Offline HoakinBlackforge
06-07-2020, 08:10 PM,
#1
Storm Chaser
Posts: 283
Threads: 68
Joined: Apr 2016

I was reading the conversation on the shoutbox about "ganking" and superiority numbers, and i dont understand, why it seems nobody takes fleet composition into mind?

Or, pre-battle planning and strategy? Get your squads into better positions, in you know, FUCKING SPACE.

The first cap battle i joined as an outcast was awesome, i worked more as a flanking support and helped to take down one of the corsair dreadnoughts, i mostly fired my emp pulse to take down quickly its shields.

But i feel that people when it comes to fleet battles just limit themselves to bring as many caps as possible. Which i find dumb, because then the other fleet could bring a bomber squadron to torpedo the shit out of the enemy caps while theirs keep taking most of the attention.

ok, lets set an example:

its a 10 player vs 10 players battle. its a battle for control over a base. the fleet that destroys the base first wins.

the area sorrounding the base is clean and open, but in a 15click radius, its covered by a strange nebula ring that reduces scanner range detection.

each fleet would come from the opposite directions of eachother from different jumpholes, having to cross the nebula to reach the base.

What is your plan?

Reply  
Offline LuckyOne
06-07-2020, 08:16 PM,
#2
Armed to the Teeth
Posts: 534
Threads: 15
Joined: Apr 2020

The problem is too many caps. Limit amount of active cap numbers by faction!1!11

Seriously I feel it's the lack of a unified guide and clearly defined roles of each ship class in Discovery.

Like in "regular" MOBA / RPG games you have clearly defined classes so you know what your team needs... in Disco that's just... not the case.

Also, ship classes should be shown somewhere in the interface... Maybe only if you're in a group with other players?
Reply  
Offline HoakinBlackforge
06-07-2020, 08:21 PM, (This post was last modified: 06-07-2020, 08:23 PM by HoakinBlackforge.)
#3
Storm Chaser
Posts: 283
Threads: 68
Joined: Apr 2016

(06-07-2020, 08:16 PM)LuckyOne Wrote: The problem is too many caps. Limit amount of active cap numbers by faction!1!11

Seriously I feel it's the lack of a unified guide and clearly defined roles of each ship class in Discovery.

Like in "regular" MOBA / RPG games you have clearly defined classes so you know what your team needs... in Disco that's just... not the case.

Also, ship classes should be shown somewhere in the interface... Maybe only if you're in a group with other players?

Yeah, for example, this old video i found of wesker and the red hessians torpedoing rheinland battlecruisers.



Just, have a few gunboats working as escorts, and wait until they get into range, i guess. im not a pvp expert, so i may be wrong, but i think that could have given a much notable difference.

And, one thing that i dislike from the mod, is that loadouts seem to be limited to the same purpose, there doesnt seem to be specialization of any sorts. For example, i wanted to try a torpedo only loadout with my outcast destroyer, but found that im limited to 3, and they still take a lot of my energy when i fire. and they dont have much range either.

Reply  
Offline Thunderer
06-07-2020, 09:01 PM, (This post was last modified: 06-07-2020, 09:02 PM by Thunderer.)
#4
Tea Disposal Unit
Posts: 5,619
Threads: 466
Joined: Jul 2011

Most factions usually try to bring mixed fleets. Every ship has its purpose. If it's all caps, then it's either a gentlemanly counter to an enemy that's brought all caps, or a battle previously agreed on, or the fleet is small, or it's a group of newbies who think that battleships can do everything. Or, well, it's a POB siege. Battleships are most useful here.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Karst
06-07-2020, 09:25 PM,
#5
Chariot of Light
Posts: 3,023
Threads: 218
Joined: Sep 2009

Keep in mind that far more than fleet composition, individual skill, sheer numbers, or any other factor, communication decides battles.
The side that is in voice together will always win if the other factors are even remotely similar. Even just two people in voice working as a good team can destroy fleets of uncoordinated individuals.

If you want to have enjoyable fleet battles, you should look around for voice channels with people that are doing them.

[Image: jWv1kDa.png]
Reply  
Offline Hubjump
06-07-2020, 09:29 PM,
#6
Member
Posts: 606
Threads: 37
Joined: Apr 2014

Karst is right here.
Not necessarily voice but just clear cut calm communication.
How to behave and sticking to the plan. Taking the best course of action rather than getting your self and your fleet killed for your own personal ego.
Reply  
Offline Hemlocke
06-07-2020, 09:33 PM,
#7
Wolf in the Night
Posts: 1,151
Threads: 105
Joined: May 2017

I don't think this forge guy understands what ganking means.

1v13 is a gank, that has nothing to do with fleet battles or composition.
Reply  
Offline Jayce
06-07-2020, 10:01 PM,
#8
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

(06-07-2020, 09:29 PM)Hubjump Wrote: Not necessarily voice but just clear cut calm communication.

wrong

clear LOUD communications

LOUD people win fights

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
Reply  
Offline Grumblesaur
06-09-2020, 03:10 PM,
#9
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(06-07-2020, 10:01 PM)Jayce Wrote:
(06-07-2020, 09:29 PM)Hubjump Wrote: Not necessarily voice but just clear cut calm communication.

wrong

clear LOUD communications

LOUD people win fights


A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
Reply  
Offline Venkman
06-09-2020, 03:14 PM,
#10
Fellow Junker
Posts: 3,516
Threads: 223
Joined: Jun 2011

(06-07-2020, 10:01 PM)Jayce Wrote:
(06-07-2020, 09:29 PM)Hubjump Wrote: Not necessarily voice but just clear cut calm communication.

wrong

clear LOUD communications

LOUD people win fights

Can confirm. Comm coordination w/ Jayce it top kek.

[Image: KhTQy6x.gif]
  Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode