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[Combat Event] Unleashing a Monster

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[Combat Event] Unleashing a Monster
Offline Connor
06-10-2020, 03:36 PM,
#1
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012


Unleashing a Monster
Omicron Minor
Combat event




OVERVIEW


Tonight the Nomads will unleash their strongest creation yet. Orpheus. A highly evolved Ish'tar with firepower to rival that of the strongest Gallic fleet back in their glory days. Omicron Kappa is rumoured to be the first system attacked by this monster. Stop the attacks before the Nomad is unleashed in house space.

Hidden inside this monster will be an Uncharted Artifact. Retrieve it and deliver it to a collector located in the Omicron Minor system for valuable rewards. This Artifact is of the utmost importance so delivering it to the collector is vital so that it may be researched and its power unlocked.

DETAILS


This event will be held at 7PM UTC time in Omicron Kappa where the first stage of the event will begin. Fight the nomad fleet and kill the Orpheus. The second stage of this event will involve you transporting the Uncharted Artifact in what ever way you can to the collector in Omicron Minor. You will deliver this to the ship called Special.Surprise. The location of the collector inside Omicron Minor will be kept secret. You have to find him. There you can choose from a number of rewards.

This will be avalible ONLY to the following:

All Order IDs
All Core IDs
All Nomad + Wild IDs
All Zoner IDs
All Gammu AI IDs
All Corsair IDs.

The winners of this event will be the first faction to appear and deliver the artifact to the collector. Ships of the same faction within 5k of the Collector will be eligible for a reward.

If the artifact is destroyed, it will reappear on a random ship.

Human Player Rewards

1) Credits
2) Science Data Weapons
3) An RP Commodity of your choosing (This will require GM approval)
4) FX Effect / Engine / Contrail (This will require GM approval)
5) A forum title

Nomad Player Rewards

These guys are entitled to the same rewards but they have to deliver the Artifact to Dur-Shurrikun in Omicron Iota.

Date:
19:00 UTC, Wednesday 10nd June

Rule changes:
  • Omicron Kappa will have respawns enabled to all IDs.
  • Normal respawn rules will come into effect when the Orpheus is destroyed.
  • All IDs can work together to defeat the Nomads until the Orpheus is destroyed.
  • NO SPECIAL EQUIPMENT ALLOWED TO BE USED IN THIS EVENT

NOTES

None. Have fun!

[Image: Snoopyman.gif]
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Offline Genocide Jill
06-10-2020, 03:40 PM, (This post was last modified: 06-10-2020, 03:41 PM by Genocide Jill.)
#2
Frontier Outlaw
Posts: 43
Threads: 4
Joined: May 2020

Is it Minor or Kappa after all? Fighting this in Minor would be a cancer, unless it is outside of the nebula.
Reply  
Online Lemon
06-10-2020, 03:45 PM,
#3
The Legendary Lemon
Posts: 2,360
Threads: 114
Joined: Apr 2020

Quote:Omicron Kappa will have respawns enabled to all IDs. This DOES NOT include Nomads.

Can we log nomad, die and then log e.g. Order?
Reply  
Offline Connor
06-10-2020, 03:45 PM,
#4
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

(06-10-2020, 03:45 PM)Relation-Ship Wrote: Can we log nomad, die and then log e.g. Order?

Yes, that is fine.

(06-10-2020, 03:40 PM)Genocide Jill Wrote: Is it Minor or Kappa after all? Fighting this in Minor would be a cancer, unless it is outside of the nebula.

Omicron Kappa for the fighting.

[Image: Snoopyman.gif]
Reply  
Offline Karst
06-10-2020, 04:48 PM,
#5
Chariot of Light
Posts: 2,984
Threads: 214
Joined: Sep 2009

Can I bring the RV-Pennybrooke?

Can I bring a K'Hara, die, and then bring the RV-Pennybrooke?

[Image: jWv1kDa.png]
Reply  
Offline Reys.Boy
06-10-2020, 04:55 PM,
#6
Member
Posts: 7
Threads: 2
Joined: May 2020

Interesting seems its time to check how cool Order ships can fights
Reply  
Offline Toaster
06-10-2020, 05:00 PM,
#7
Caution: Do NOT Insert Fingers
Posts: 3,136
Threads: 248
Joined: Sep 2010

(06-10-2020, 03:36 PM)Connor Wrote: NO CLOAKS ALLOWED IN THIS EVENT

I assume that means not using a cloak. A cloak can be mounted, right?
Reply  
Offline NonSequitor
06-10-2020, 06:02 PM,
#8
Member
Posts: 911
Threads: 116
Joined: Dec 2007

Why can't the Nomads/Wilde respawn?
  Reply  
Offline Lucas
06-10-2020, 06:30 PM,
#9
BaRyCeNtEr
Posts: 1,166
Threads: 99
Joined: Oct 2017

(06-10-2020, 06:02 PM)NonSequitor Wrote: Why can't the Nomads/Wilde respawn?

They can, after the flagship has died.
Guessing the flagship will be a monstrosity and otherwise impossible to take down

Last words are for fools who have not yet said enough.
Reply  
Offline Connor
06-10-2020, 06:30 PM,
#10
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

So respawns will be enabled for Nomads too but if things become a bit too difficult then I will look at changing things.

And no special equipment allowed either seeing as people were going to abuse them :3

Thus I have removed the following reward for nomad players:

Code:
Nomads will be rewarded for every blue they get. Keep a screenshot of all blues that are made.

[Image: Snoopyman.gif]
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