Something that has annoyed me ever since the first battleship was modded for multiplayer is how small, low mass objects have a huge effect on larger more massive objects when it should be the opposite.
I'm speaking of collisions of course. I apologize if this has been discussed already on this forum, I couldn't find it anywhere. I don't know how complicated it would be to assign each ship type a mass to govern what happens when two things collide. I guess the problem is that you would have to go through every object in the mod. Perhaps you could give this behavior to only a select set of objects: small ships should be much lower in mass to cap ships. As it is now a starflier could bounce a battlestar out of its trajectory into a jumpgate (this is accompanied by much swearing and vulgar gestures at the monitor.)
Floating loot-these things should just bounce off the sheilds, but they will stop a cap ship in its tracks and send it careening into god knows what.
You can leave immovable objects alone: stations, gates etc.
I think the guys of TNG mod found a way to fix it. But i don't know why it hasn't been implemented here.
Mass has already been increased, but it had no effect.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Korrd,Nov 7 2006, 11:22 AM Wrote:I think the guys of TNG mod found a way to fix it. But i don't know why it hasn't been implemented here.
Mass has already been increased, but it had no effect.
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I have a huge supply of doggie treats if you require extra "ballast".
(*One of the more "filthy Italian hand gesture" issues fer sure fer sure*)