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Truespace?

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Truespace?
Offline Trogdor
04-22-2009, 06:03 AM, (This post was last modified: 04-22-2009, 07:32 AM by Trogdor.)
#1
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Someone suggested yesterday that I try a modeling program called Truespace..he said I could use it to model for Freelancer. And it's free. But, when I tried it I found the camera controls to be terrible.. when I try to rotate the camera left/right in the grid view it moves with respect to some imaginary axis way off to the left of the screen.. and the helpfile wasn't helpful. Pretty much told me what I already knew..

Anyone have any experience with Truespace? Is there's a solution to this?


Edit: The camera seems to be locked such that it's always facing the middle of the grid..is there way to make it so that WSAD lets you sidestep left/right, or unlock it from always looking at the center?

Edit: Er...nevermind... I guess I found a way that...well..isn't awful...it still isn't pretty tho >:/ But at least I can sidestep the camera left and right now using the mouse..

[Image: i4h0ll.gif]
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Offline Linkus
04-22-2009, 06:03 PM,
#2
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Get another modelling program.

Try Metaseq or Wings3D or even Gmax.





Facilitating the rise of robotics since 0 A.D.
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Offline Xing
04-22-2009, 06:47 PM,
#3
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yeah I never heard of truespace...
tbh, use one of the above mentionned, or maybe 3ds, stuffs like that. You are a beginner, if you ever need help, you'd have experienced people here to help you out.

[Image: audrey03a.png]
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Offline Turkish
04-22-2009, 06:58 PM,
#4
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In my experiences Truespace has a counterintuitive interface for beginners, best to find yourself a set of tutorials or find something a little easier to use.

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I have a fetish for all things Norse.
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Offline Linkero
04-22-2009, 07:30 PM,
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Download the video tutorial pack from truespace's site. it will teach you all you need to know to get started, including the camera control. Best part is it will be teaching you how to build a model(not FL of course) during the tutorials.

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Offline Trogdor
04-23-2009, 02:35 AM,
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' Wrote:Download the video tutorial pack from truespace's site. it will teach you all you need to know to get started, including the camera control. Best part is it will be teaching you how to build a model(not FL of course) during the tutorials.
I'm watching the videos but right now I'm stuck because what's happening as I try to follow along isn't the same thing as what's happening in the video.

He pasted an image of a creepy fish onto a plane, and I got that to work, but then when I try to go to the next step and create a cylinder, it's applying the fish picture to every new primative I try to make, and that's disabling some properties of the primitives..and I can't figure out how to un-do that.

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Offline Xing
04-23-2009, 02:36 AM,
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that's because you are still using the same material - in this instance, a fish. You must make a new blank material and assign it to the new objects.

[Image: audrey03a.png]
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Offline Trogdor
04-23-2009, 02:54 AM,
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Won't that cause the same problem? The issue isn't that it's painting a fish on my new primitives.. It sounds like whenever a primitive has a material applied to it, you lose the ability to change some aspects of the primitive..

What I think I'm looking for is a setting that removes any mention of a material from the default primitive creation template...thing. @_@

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Offline Xing
04-23-2009, 03:13 AM,
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to be honest trog, you better learn how to actually model first, -then- learn to texture. Both parts are pretty complex, you better learn them one by one.

[Image: audrey03a.png]
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Offline Trogdor
04-23-2009, 04:06 AM,
#10
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*Rubs face* I know this. I was following along with the video, and he told me to paint the fish on the plane. I did so, and once I did, any primitives I created afterward were becoming grouped with the first object. Therefore I couldn't manipulate them individually.. The only way I was able to fix it was by restoring Truespace's default settings.

[Image: i4h0ll.gif]
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