Someone suggested yesterday that I try a modeling program called Truespace..he said I could use it to model for Freelancer. And it's free. But, when I tried it I found the camera controls to be terrible.. when I try to rotate the camera left/right in the grid view it moves with respect to some imaginary axis way off to the left of the screen.. and the helpfile wasn't helpful. Pretty much told me what I already knew..
Anyone have any experience with Truespace? Is there's a solution to this?
Edit: The camera seems to be locked such that it's always facing the middle of the grid..is there way to make it so that WSAD lets you sidestep left/right, or unlock it from always looking at the center?
Edit: Er...nevermind... I guess I found a way that...well..isn't awful...it still isn't pretty tho >:/ But at least I can sidestep the camera left and right now using the mouse..
yeah I never heard of truespace...
tbh, use one of the above mentionned, or maybe 3ds, stuffs like that. You are a beginner, if you ever need help, you'd have experienced people here to help you out.
In my experiences Truespace has a counterintuitive interface for beginners, best to find yourself a set of tutorials or find something a little easier to use.
Download the video tutorial pack from truespace's site. it will teach you all you need to know to get started, including the camera control. Best part is it will be teaching you how to build a model(not FL of course) during the tutorials.
' Wrote:Download the video tutorial pack from truespace's site. it will teach you all you need to know to get started, including the camera control. Best part is it will be teaching you how to build a model(not FL of course) during the tutorials.
I'm watching the videos but right now I'm stuck because what's happening as I try to follow along isn't the same thing as what's happening in the video.
He pasted an image of a creepy fish onto a plane, and I got that to work, but then when I try to go to the next step and create a cylinder, it's applying the fish picture to every new primative I try to make, and that's disabling some properties of the primitives..and I can't figure out how to un-do that.
Won't that cause the same problem? The issue isn't that it's painting a fish on my new primitives.. It sounds like whenever a primitive has a material applied to it, you lose the ability to change some aspects of the primitive..
What I think I'm looking for is a setting that removes any mention of a material from the default primitive creation template...thing. @_@
to be honest trog, you better learn how to actually model first, -then- learn to texture. Both parts are pretty complex, you better learn them one by one.
*Rubs face* I know this. I was following along with the video, and he told me to paint the fish on the plane. I did so, and once I did, any primitives I created afterward were becoming grouped with the first object. Therefore I couldn't manipulate them individually.. The only way I was able to fix it was by restoring Truespace's default settings.