So lets be real the current Wild Pawn ID is terrible. Bad map, tech and restarts so it's been decided to take a look at the ID and redo them. Everything has been redone from the ground up. Instead of just a single ID we will be splitting the IDs into 3 new IDs. Now you might be wondering but why has it changed to 3 IDs? This is far more complicated? It's simple. We've decided to give each 3 IDs complete access to their house tech and having this all under a single ID would be a complete disaster. One ID with compelte access too 3 houses worth of tech isn't exactly a great idea. We hope this brings new opportunities to the ID.
Gallic Wild ID sold on the Kusari Battlecruiser in Tau 53 Lausanne Complex in Zurich and Gold Station in conn
Kusari Wild ID sold on Heaven's Gate in Tohoku and Gold Station in conn
Rheinland Wild ID sold on Kaarst Drydock in Omega 55 and Gold Station in conn
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Rhheinland Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Rheinland, Systems directly bordering Rheinland, Omegas, Systems directly bordering Omegas, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Kusari Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Kusari, Systems directly bordering Kusari, Sigmas, Systems directly bordering Sigmas, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
100% Tech Cells: Gallia Civilian, Gallia Military, Gallia Pirate / Black Market, Gallia Civilian, Wild (Inc Nomad Prototype Wild Weapons)
75% Tech Cells: Nomad Weapons, Nomad Equipment
The Wild are humans who have been possessed by the Nomads who use these pilots to overtly commit acts of terrorism and sow chaos across eastern Sirius, in pursuance of their inscrutable plans.
This Alien ID is used by the Gallic Wild, who:
- Can assist Nomads and Wild anywhere
- Can not use Gunboats, except the Scorpion Gunboat, Cruisers or Battleships,
- Can not use transports where cargo exceeds 3,000 units
Within Zone of Influence: Gallia, Systems directly bordering Gallia, Taus, Systems directly bordering Taus, Omicrons
- Can not freely attack transports unless they are in the Omicrons
- Can attack any other ship
- Can demand cargo from any ship, including transports, and attack them if they do not comply.
We will of course keep an eye on these IDs are somewhat strong so that means they can change at any time if we deem fit. Any existing Wild Pawn IDed ship will not have a Rheinland Wild ID on it instead so please double check your ships. Open to constructive feedback!
Updates / Fixes
Moved Gallic Wild restart to Zurich
Fixed nWildGa respawn ID spawning with wrong ID
Fixed Gallic Wild not having 100% tech on Gallic Lawful
Moved Gallic Wild restart to Champagne, Battlecruiser Nice
Let them use their House GBs too. Restricting them to what is a very mid GB isn't quite good. Otherwise, it's a very good change that's been a long time coming.
(09-15-2023, 11:51 AM)Toaster Wrote: Looks like a great improvement, but why have the cargo limit be 3000 instead of the usual 3600? Any particular reason?
My two cents it's so that people can't go around demanding to drop more cargo than what the average trader usually hauls. All transports with over 3K of cargo will drop 3K of said cargo when they blow up as well, no matter how big they are. Also who would use anything but a frigate which has less than 3K cargo hold on one of these IDs anyways?
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Staff roles: Systems Lead
Great changes all-round. Finally we can play house wild characters in something other than Eagles and Sabres.
A couple of things to note:
-What about wild and nomad bases not in zoi of these 3 ids? Example: Inverness. A zoi line in “any system containing a wild or nomad base” would suffice.
-Add house/civilian gunboats to the ID, or rather remove the Scorpion-only restriction. If the limitation stays this would force current wild non-scorpion gunboat owners to get rid of their ships, like a Condor or Ahoudori.
-Consider changing the transport engagement lines from only Omicrons to “outside House space”. While freely engaging transports is powerful, it was never really abused (Xenos and old Maquis had this for many years, also no issues), and Omegas/Taus/Sigmas are remote enough to justify the rare occasion warranting its usage.