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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Siege Turrets AND PoBs

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Siege Turrets AND PoBs
Offline Couden
10-07-2023, 04:33 PM, (This post was last modified: 10-08-2023, 10:36 AM by Couden.)
#1
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

Just asking if PoB hp is gonna be adjusted as well?

Edit: Seems like Shooting Sieges takes a lot of your ship's energy resourses. In Tempest's Case it is 337.5k compared for 300k (Pre patch) and Energy restoration is reduced to 150k (From 380k). Also Damage per shot was reduced by 40k. (3 Siege Turrets shot at once)

Any clarification/refund?

EDIT 2: Seems like there are no Ships that can afford to shoot more than one Siege Turret. Table

[Image: 3XTkESZ.png]

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Offline Couden
10-08-2023, 08:17 AM,
#2
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

Bump

[Image: 3XTkESZ.png]

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Offline Tenshi Kuonji
10-08-2023, 08:40 AM,
#3
Rheinland Night Knight
Posts: 345
Threads: 46
Joined: Feb 2019

No ship can withstand even shoot 2 primaries without getting core depleted ... in any ship, admins lowered the amount of recharge, but forget to balance it with the "new energy usage" for the turrets ...
They say this is intended, but i just belive they just wanna mess against players usually play capital ships because they need toughness and fire punch to fight against LAG ...

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And so shall they fall, all who bear our mark. No matter who they are, no rank, nor title, nor power shall shield them. When the mark finds them, their time is nigh.
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Offline Egon Bigmemes
10-08-2023, 09:03 AM,
#4
Member
Posts: 1,688
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Joined: Mar 2009

either intentionally or unintentionally this patch seems to be the "haste and his friends hate caps" patch with all of the failures hidden behind a shiny new coat of paint in the form of shield and weapon effects.

the more concerning thing is how someone was talking about POBs becoming a core part of the new economy, despite all of the immense rage that comes with them being destroyed. i only imagine this would make it worse.
was the massive nerfing of siege guns the solution then? to make it that much more painful to destroy pob eyesores?
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Offline Couden
10-08-2023, 09:09 AM,
#5
Guardian of Tempest
Posts: 2,046
Threads: 162
Joined: Aug 2017

Even if nerfing Siege gun to unplayable status I still want to hear the developers answer on this and would there be anything done with it. If not - refund me weapons

[Image: 3XTkESZ.png]

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Offline Tenshi Kuonji
10-08-2023, 09:40 AM,
#6
Rheinland Night Knight
Posts: 345
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Joined: Feb 2019

this was done intentionally, since is well know they want everything like vanilla ... ¬¬ ... is okay have new assets, but lots of BC Equipment has just died, they bring battlecrusier can't sustain 1 of his standard guns shooting, 1 OF 10 GUNS ... plus a ridiculous slow speed for turrets isn't meant to even defend like if we have a fighter squadron always when we play ...
there is lot of bad things this mod, the only good one i can see was the design of some starspheres and some rework ... but even today we still have no changelog on what they actually do ...

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And so shall they fall, all who bear our mark. No matter who they are, no rank, nor title, nor power shall shield them. When the mark finds them, their time is nigh.
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Offline Haste
10-08-2023, 03:52 PM,
#7
Lead Developer
Posts: 3,576
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

PoBs are invulnerable as they are in holiday mode. We are working on a siege rework. As soon as this is finalized, PoB holiday mode will be turned off.

[Image: cdSeFev.png]
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Offline Nika
10-09-2023, 06:59 AM,
#8
Armed to the Teeth
Posts: 1,715
Threads: 200
Joined: Mar 2018

(10-08-2023, 08:40 AM)Tenshi Kuonji Wrote: No ship can withstand even shoot 2 primaries without getting core depleted ... in any ship, admins lowered the amount of recharge, but forget to balance it with the "new energy usage" for the turrets ...

"Oh my god, i need to think when playing to conserve energy instead of firing all weapons in one weapon ground, how terrible!"
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Offline Egon Bigmemes
10-09-2023, 07:01 AM, (This post was last modified: 10-09-2023, 07:03 AM by Egon Bigmemes.)
#9
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(10-09-2023, 06:59 AM)Yazov Wrote: "Oh my god, i need to think when playing to conserve energy instead of firing all weapons in one weapon ground, how terrible!"

pobs taking 2-4x longer to siege when they already took multiple days of man hours to siege sounds really cool and good and not ulcer inducing at all
there is no energy management when sieging pobs, if youre not using all of your core youre just wasting time shooting them.
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Offline Nika
10-09-2023, 07:06 AM,
#10
Armed to the Teeth
Posts: 1,715
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Joined: Mar 2018

(10-09-2023, 07:01 AM)Saronsen Wrote:
(10-09-2023, 06:59 AM)Yazov Wrote: "Oh my god, i need to think when playing to conserve energy instead of firing all weapons in one weapon ground, how terrible!"

pobs taking 2-4x longer to siege when they already took multiple days of man hours to siege sounds really cool and good and not ulcer inducing at all

Look, I agree that majority of activities - sieges included - were cancer inducing and inherently demanded a comprehensive rework for as long as PoBs existed.

Not saying that a battleship core should be unable to sustain at least a siege turret or two and that sieges should take as long as they did.

The snipped comment was clearly unrelated and made from combat PoV so I responded in the same manner, simple as that.

There was a reason I've been, and I am staying away from sieges - except when there is a fight to have.
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