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For God Sake Remove Friendly Crosshair

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For God Sake Remove Friendly Crosshair
Offline Sarwar
11-09-2023, 08:48 PM,
#1
Innovative Evacuee
Posts: 272
Threads: 9
Joined: Aug 2018

Yes, this is very annoying. There is no Logical reason for Friendly Crosshair except for conn training.
With thanks to new Cap. Missile rework, Fu****up missile countering mechanics and low CM ammo, Discovery Freelancer is already turned into Missilecovery Missilelancer. Everyone is mounting Missiles for easy kills, which leads to cancerous fleet battles. There are already too many crosshairs and friendly crosshairs adding more misery to player targeting.
  Reply  
Offline Lemon
11-09-2023, 08:53 PM,
#2
The Legendary Lemon
Posts: 2,367
Threads: 114
Joined: Apr 2020

They solved a minor problem by making a big ever present one Big Grin
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Offline monmarfori
11-09-2023, 08:58 PM,
#3
Son of Malta
Posts: 2,161
Threads: 288
Joined: Jan 2010

Though, they were added, since neutral/friendly IFFs attacking you are harder to hit.
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Offline Firewolfy
11-09-2023, 09:01 PM,
#4
Member
Posts: 443
Threads: 54
Joined: Oct 2020

i would agree with this also, the amount of times you are not attacking a red enemy is quite rare in pvp and it frequently gets me on edge at times when i see random reticles show up thinking that another enemy is coming into range when its just another friendly ship. The only point i see to this mechanic is the very rare moments a freelancer is coming after you in a fleet battle or something like that. otherwise its a very rare occurrence.
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Offline Tickalsiinz
11-09-2023, 09:07 PM, (This post was last modified: 11-09-2023, 09:08 PM by Tickalsiinz.)
#5
Member
Posts: 67
Threads: 6
Joined: Nov 2015

They could add the option to maybe make it a "toggle" feature (if possible), so you can toggle between redicals and pick an active one for everything and the other just for hostiles.
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Offline Nika
11-09-2023, 09:37 PM,
#6
Armed to the Teeth
Posts: 1,714
Threads: 200
Joined: Mar 2018

These are more a hinderance than a boon.
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Offline Levenna
11-09-2023, 11:04 PM,
#7
The Defiant
Posts: 392
Threads: 43
Joined: Jun 2022

Keep neutrals, remove green, imo. Neutral prevents the funny "haha I have no IFF have fun targeting me capital ship" exploit that is rather irritating, but I've never had a green on green outside conn personally.

[Image: Levenna.gif]

[03.07.2024] LNS-Beast***: we can do this every day but you have to buy bigger stronger ships...and i'll help you
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Offline Fab
11-09-2023, 11:29 PM,
#8
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

after several battles and friendly fire incidents, I speak with confidence that the neutral and friendly indicators are more of a nuisance than an actual helpful addition. Neutral+Hostile lead indicators would be a middle ground, but I heard it isn't possible because of an engine limitation. I'd rather go back to 'hostile only' indicators.

ARES / Faction Information / Feedback
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Offline Pinko
11-09-2023, 11:35 PM,
#9
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

Considering I'm not even sure what everyone's talking about, I must assume I have been playing the video game wrong since 2003

I want to get off Mr. Igiss' wild ride.
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Offline Lord Caedus
11-09-2023, 11:43 PM, (This post was last modified: 11-09-2023, 11:43 PM by Lord Caedus.)
#10
Malta's Bane
Posts: 639
Threads: 57
Joined: Jun 2013

(11-09-2023, 11:29 PM)Fab Wrote: after several battles and friendly fire incidents, I speak with confidence that the neutral and friendly indicators are more of a nuisance than an actual helpful addition. Neutral+Hostile lead indicators would be a middle ground, but I heard it isn't possible because of an engine limitation. I'd rather go back to 'hostile only' indicators.

I'm sorry how do you expect any Freelancer IFF to work at all then.

[Image: eHPLi2z.gif]
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