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Nomad Battleship - Reborn

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Nomad Battleship - Reborn
Offline Chronicron
04-11-2024, 01:12 PM,
#1
Assuming direct control
Posts: 1,450
Threads: 131
Joined: Aug 2017

There's an unused altered Nomad Artillery model in the game that resembles the Original Marduk (yes it's almost identical to Ish'Tar but there's a slight difference), so I thought about giving it the Old Marduk turret placement (and a little bonus feature), plus some cosmetic changes. Reason is, I just think the OG Marduk is superior. The results are in this video.



All of the turret arcs are completely identical to the OG Marduk. Placement might be slightly different. Added in a heavy-hitting single FWG for extra flavor, used the Warwolf for demo purposes.

My suggestion is to either make it a separate entity (bonus headache for @Haste lol) or replace the Ish'Tar with this one. Me personally? I'd never miss the artillery ever. Not suggesting to update the OG Marduk itself because that would be sacrilegious.

Heavy Arcs + FWG



Primary Arcs



Secondary Arcs



The ship itself is entirely game-ready, with a corresponding .sur file already existing in the game files.

Ship .3db download
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Offline Darius
04-11-2024, 01:17 PM,
#2
The Lion of Bretonia
Posts: 1,406
Threads: 303
Joined: Aug 2020

my only real 2 cents are that the front tendrils look outta place

good shippy otherwise, should replace current ishtar.
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Offline Solo Wing Sagume
04-11-2024, 01:22 PM, (This post was last modified: 04-11-2024, 01:23 PM by Solo Wing Sagume.)
#3
Man-Eater
Posts: 453
Threads: 43
Joined: Aug 2014

Maybe one could be for K'hara and the other for Vagrants?

Or one could be a Titan one exclusive or faction locked while the other is a bit weaker and is public for all.

[Image: ps11tu3.gif]


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