• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Welcome Help & Support
« Previous 1 … 4 5 6 7 8 … 495 Next »
Multiple Mods

Server Time (24h)

Players Online

Active Events - Scoreboard
Task Force Akhetaten - 0 / 10,000
Crayter Battlegroup - 0 / 10,000
Gaian Escort - 0 / 10,000
Atum's Battlegroup - 0 / 10,000
Wendigo Seekers - 0 / 10,000
Wendigo Interdictors - 0 / 10,000
Wild Hunters - 0 / 10,000
Wild Interceptors - 0 / 10,000

Latest activity

Multiple Mods
Offline Brotherkane
07-07-2024, 09:19 PM,
#1
Member
Posts: 9
Threads: 3
Joined: Jul 2024

So in the past you DL's FLMM and could swap from mod to mod, could get janky at times so usually we would set up a mod and rename the freelancer file to whatever mod it was, then redownload FL and do it all over again.
as this mod has its own loader but still relies on the Venilla game loaded first is there a way to rename it so another fresh load of FL can be done to play Venilla or another mod?
Sometimes I like to play the campain all over again.

Just curious.

Thank yoiu couldnt find the answer with the search tool.
Reply  
Offline darkwind
07-07-2024, 09:24 PM,
#2
Frontier Sheriff
Posts: 1,153
Threads: 138
Joined: Oct 2019
Staff roles:
Coding Developer

Freelancer Discovery during installations asks for Freelancer folder installed
But it makes copy from it and installs to another folder.
So you can keep multiple Freelancer Mods sure.

But there is a problem with save games. Plenty of mods wipe all save games on game start
For a reason of game potentially crashing otherwise. Beware of that.
If u launch Freelancer Discovery, it will wipe save games. Save them first.


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline Fab
07-07-2024, 09:24 PM,
#3
The Consul's Terror
Posts: 766
Threads: 135
Joined: Sep 2013

just have separate FL installations. ideally you should have:
1. Pure vanilla
2. Discovery Freelancer
n. Mod #n

don't alter your pure vanilla install as you'll use copies of it to install mods on top of the copies.

also, discovery freelancer's launcher will delete your singleplayer savefiles. So, be aware that if a mod uses documents/my games/freelancer as a save folder, it will get deleted.

ARES / Faction Information / Feedback
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode