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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Bug Reports
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[Effects] CNOX transport engine cruise charge is very square

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[Effects] CNOX transport engine cruise charge is very square
Offline Petitioner
11-17-2024, 07:01 AM,
#1
a e s t h e t i c
Posts: 3,364
Threads: 294
Joined: Dec 2009
Staff roles:
Server Administrator

Type: Effects
Bug: So I'm not actually sure if this is a bug or just the way the .ale is (in which case a "fix" to this would be more of a dev request), but it doesn't seem intended to me. When you charge cruise with a transport (eg the Aubrac) while having a CNO-X Gallic engine equipped (the old Confederal ones), the edges of the "smoke clouds" generated by the engine are very very visible in a way that doesn't seem to happen with other engines with similarly smoky charge-up VFX.

Reproduction Steps:
  • Buy an Aubrac
  • Go to Monte Carlo to get the coolest damn engine in the game
  • Mount the CNO-X Transport Engine
  • Undock and charge cruise
  • AUGH!
  • SOTTOSCRIVETE!

Additional Information: I know the infocard says that these engines are unreliable, but jeez!

Do not repeat this template for unrelated bugs, each needs their own thread.

[Image: gamer5000.gif]

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Offline Lord Caedus
11-17-2024, 08:09 AM,
#2
Malta's Bane
Posts: 639
Threads: 57
Joined: Jun 2013

This is tangentially related and since I was going to be posting about it anyway I'll do it here. Is there any way we can get the CNOX engines for snubs to have the same effects as the transport/gunboat engines? The larger ship engines have a much better looking effect excluding the issues Petitioner mentioned above and some consistency between the engines would be nice.

[Image: eHPLi2z.gif]
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Offline Kauket
11-17-2024, 10:17 AM,
#3
Dark Lord of the Birbs
Posts: 6,549
Threads: 506
Joined: Nov 2014
Staff roles:
Art Developer

i'm probably gonna burst your world here but if you observe carefully in some effects, you'll notice that.

Also the CNOx isn't in additive rendering so it's showing the spritecard like that. Hard to explain, but basically that's what happens when you use 'multiply' in the editor. Transparency sometimes becomes black.

[Image: kauket.gif]
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