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Laz's Coding Shenanigans

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Laz's Coding Shenanigans
Offline Laz
01-17-2025, 08:39 PM, (This post was last modified: 08-23-2025, 01:34 AM by Laz.)
#1
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

Hello. I've been doing some cool things lately. Thought I would share as I go, and rather than make a new thread every time, just have one.

(07-14-2025, 04:16 PM)Sally Wrote: Keep up the good work you might even want to add a donation link somewhere
I've setup a ko-fi if anyone is interested

Many of you saw my RaidUI concept earlier, that is now finished and is part of the FLUF repo. A few things were done with it since it being done like this settings menu for customisation:



I've been doing some work on Librelancer recently and been trying to create a Mission Script Editor, which as of today is actually capable of producing mission files. I've gone for a blueprint builder style for Freelancer's missions:



Currently don't have the entire thing finished so if you try to look an entire mission at once you get a little overloaded, but you can see our pretty corner is nice and labeled :)
click for full res

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Offline Backo
01-17-2025, 09:02 PM,
#2
Basilica Combat Patrol
Posts: 3,594
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Joined: Feb 2009

This and the RaidUI are definitely some really cool stuff. Makes me regret a bit I didn't try and get into FLHook development back in the day when I was more active with Freelancer.

Republic of the Sword and Sun
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Offline jammi
01-17-2025, 09:17 PM,
#3
Badger Pilot
Posts: 6,544
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Joined: Aug 2007
Staff roles:
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Is that a campaign / SP mission editor, or could that also be used to design multi stage multiplayer side quest type things?

Very cool either way, I'm always a massive fan of tools and editors that make modding more accessible.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
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Offline Laz
01-17-2025, 10:17 PM,
#4
(Sorta) Retired Code Monkey
Posts: 1,905
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(01-17-2025, 09:17 PM)jammi Wrote: Is that a campaign / SP mission editor, or could that also be used to design multi stage multiplayer side quest type things?

Technically you can play single player missions in multiplayer and it'll be centred on a specific player. So both?

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Offline Laz
02-02-2025, 10:15 PM, (This post was last modified: 02-02-2025, 10:21 PM by Laz.)
#5
(Sorta) Retired Code Monkey
Posts: 1,905
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Mission Script Editor for Librelancer is finished and has been made much more usable thanks to help from @Ichiru. Is is available in the Librelancer daily builds for all those who are interested.

click for full res

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Offline Sombs
02-02-2025, 10:29 PM,
#6
Naughty Catto
Posts: 6,790
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You two are amazing




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline jammi
02-02-2025, 11:08 PM,
#7
Badger Pilot
Posts: 6,544
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Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

[Heavy breathing]

I'm going to take a browse and try to figure out how complicated this is to figure out. Are there any tutorials / documentation on using it?

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
News article library, feedback and content requests.
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Offline Laz
02-02-2025, 11:34 PM,
#8
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

(02-02-2025, 11:08 PM)jammi Wrote: Are there any tutorials / documentation on using it?

None whatsoever, but my DMs are open to you if you have questions. I would say "if you find bugs", but it's more like "when you find bugs", you can also tell me about those.

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Offline Laz
06-30-2025, 11:47 PM,
#9
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

I have created toast style notifications for Freelancer. Plan to make it possible to replace standard green text with these instead, but likely will need more styling done to them to make it fit in properly.


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Offline Nodoka Hanamura
07-01-2025, 11:11 AM,
#10
Exuberant Lilith
Posts: 1,586
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Joined: Jul 2016


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