Many of you saw my RaidUI concept earlier, that is now finished and is part of the FLUF repo. A few things were done with it since it being done like this settings menu for customisation:
I've been doing some work on Librelancer recently and been trying to create a Mission Script Editor, which as of today is actually capable of producing mission files. I've gone for a blueprint builder style for Freelancer's missions:
Currently don't have the entire thing finished so if you try to look an entire mission at once you get a little overloaded, but you can see our pretty corner is nice and labeled :) click for full res
This and the RaidUI are definitely some really cool stuff. Makes me regret a bit I didn't try and get into FLHook development back in the day when I was more active with Freelancer.
(01-17-2025, 09:17 PM)jammi Wrote: Is that a campaign / SP mission editor, or could that also be used to design multi stage multiplayer side quest type things?
Technically you can play single player missions in multiplayer and it'll be centred on a specific player. So both?
Mission Script Editor for Librelancer is finished and has been made much more usable thanks to help from @Ichiru. Is is available in the Librelancer daily builds for all those who are interested.
(02-02-2025, 11:08 PM)jammi Wrote: Are there any tutorials / documentation on using it?
None whatsoever, but my DMs are open to you if you have questions. I would say "if you find bugs", but it's more like "when you find bugs", you can also tell me about those.
I have created toast style notifications for Freelancer. Plan to make it possible to replace standard green text with these instead, but likely will need more styling done to them to make it fit in properly.