I was thinking about the current Junkers are Gallic spys thing and what would be the consequences of them being revealed as such. I half expected all junkers to be hunted by lawfuls and killed for this very reason. Theft of technology to a Faction wanting conquer Sirius, kind comes up high on a reason to remove people in my eyes.
So thinking about where and why the Junkers came to be I came up with this
Updated on page 2
Quote:Gallic Secret Service
When the Gallic sleeper ship arrived in what is now New Paris thier first order of buisness was to find out what had become of the other sleeper ships. To this end, the Gallic Exploratory Service was esablished.
The Gallic Exploratory Service was tasked with not only finding colonisable worlds and resource rich locations for Gallia to develop, but to make contact with the rest of Sirius. They were to be covert and unseen in thier actions so that Gallia could prepare itself until such a time as they wished to reveal themselfs.
The Gallic Exploratory Service first made contact with the Houses in <Unconfirmed date, this would need to be worked out>. Thier initial reports looked grim. The Sirrian Houses had much more advanced technology than Gallia had been able to develop and had a much stronger foothold on thier space than Gallic leaders had anticipated. It was at this point that the Gallic Exploratory Service stopped being covert scouts and became spys. They were re-esablished as the Gallic Secret Service.
The Gallic Secret Service was now tasked with retrival of Sirrian technology, the destabalisation of the Houses and the explotation of thier successes. After many meetings of the Secret Service leaders, they struck upon the idea of the Junkers. This would be the first stage in thier plan.
The Junkers would work through the scrap of Sirrius, salveging the technology that was cast out. There was already a cottage industry in the scrap fields and so blending in would be easy. When the first Junkers appeared in the scrap around New York they went resonably unoticed altho the team work and organisation of the group made them stand out from the rag tag fleets of other salvegers.
It wasent long before the GSS built thier first base of operations in Sirrius. Paid for by the Sirrian money collected from scrap merchantearing. The base was given no name by the GSS to help keep it undercover but it was soon noticed by Libertys unlawful populations who found it usefull as a staging post for strike on the trade lanes. The unlawfulls dubbed the base Rochester.
At first he GSS were uneasy about Sirrians potentialy discovering thier true nature, but even the pirates were better equppiped than them, they could not risk a conflict. On the other hand the pirates were aiding them in thier goal to destabalise the houses and after much deliberation the GSS decided to welcome the pirates into thier home, hapily taking thier looted goods and technology off thier hands and ferreting it away for later transport back to Gallic space.
This trend continued thought Sirrius. The GSS would move in, set up a base and welcome in unlawfuls while keeping the authoritys pleased with thier efficient salveging and reprossesing services. During this time GSS personel were becoming spead out and co-ordination was becoming more difficult. Fewer avaiable personel also meant fewer peaple avaibale to work the scrap fields and make deals with merchant and pirate groups. It was at this point that the GSS began recuiting Sirrians.
Thier first recuits were the independant scrappers, they were already using thier bases and were exprianced in what the GSS wanted them to do. They were, of cource kept out of the loop as to thier real goals and were employed mainly as scrappers and merchants. It was around this time that smuggling was begining to take off. Cardamine was coming in from the Outcasts and strange artifacts arriving from Corsair space. The GSS worked themselfs in as the link beween the lawfull and unlawfull groups and furthered thier own goals by using thier new fleet of Sirrian pilots to proift from these new events.
When the Nomad wars struck the GSS went underground. Control of the Junkers was left in the hands of thier Sirrian members. The war was a perfect oppertunity for the GSS to get thier hands on the most prised technologys of Sirrius and to infiltrate Sirrian groups. Somthing that the GSS had yet to accomplish. As piolts were killed in the ensuing battles, House militrays hosted recuitment drives which GSS agents attended. With shipyards being pressed into higher outputs, they clamoured for more emloyees and the GSS staffed thier factorys. Work orders went missing, weapons were delivered missing key components, somtimes even whole ships were lost. Most events being blamed on the war or overworked staff.
When the war came to an end the GSS pulled out many personel from thier infiltradted positions. By this time nearly all the technologys off Sirius were in thier hands. There was little they needed from the civilian corperations and they would not be able to get away with so much now that things had settled down. They returned to thier old opperation, the Junkers only to find that they had developed without them. They Junkers has become much more powerfull, diplomatic and had even expanded thier opperations within smuggling. It was also apparent that they could not fall back into the leadership positions they had previously vacated. The GSS was forced to infiltrate thier own organisation.
Back home in Gallia, the Civil war was starting. Key GSS agents were recalled to protect thier home futher putting strain on thier resources. The GSS had to make every action count and weaken the Sirrians as much as posible.
In the folowing years the GSS would have a hand in many of the problems to befall Sirrius. Agents in the Liberty Navy would leak Alaskan partol reports into Rhineland, sparking its investigation. GSS in Bretonia would voice thier opinions on who controled Tau space. GSS public speakers would rally civilians to become vigilaties.
It was at that point that the Council broke though the minefields. The Junkers were revealed as a GSS organisation and thier cover was blown. The GSS's mission was over and the transmission to recall all opperatives was sent out.
Faction Command Chain
The GSS would have 3 seperate departments
Alpha Agents - Alpha Agents would be inter-faction spys. The best spys in the buissness. They are the ones who are still active in Sirrius's houses and factions and are positioned for long term espionage.
Beta Agents - Beta agents are the backup's of Alpha Agents. Betas are tipicaly founds amongst Junkers. Beta agents are the ones responsible for taking data and tech back to Gallia or taking on missions that could compromise an Alpha agents cover (such as ship theft or attacks). They tipicaly jump from mission to mission regulaly
Gamma Agents - These are homeland security. They spend most of thier time looking for Council spys and Pollice corruption. Gamma agents are often rookies to the Service or agents are busted down to Gamma status as a punishment.
* Operation Leaders
Opperation Leaders are Agents within the 3 ranks that contol one off the opperations taking place. Such as the Leader of a RM infitration attempt, who would have agents below him who he would co-ordninate. Agent Leaders could have 2-4 Operations in effect at any time. Thier infomation on them comes from the Operations leader.
Agents
Alpha Agent
Beta Agent
Gamma Agent
Summary
The Gallic Secret Service would effectivly be the LSF of Gallia.
The faction would RP with thier old spy contacts to keep up to date and to keep trying to destabalise Sirrius. I would expect RP along the lines of Infiltration, the theft of Technology or trying to insite conflicts.
If permitted I would like it so that Faction members could create new characters that they could then get recuited into factions or remain Indie, who would then try to cause problems or RP the transport of Guns back to Gallia and such. Expect diplomatic post about BMM being seen hauling Artifacts in Rhineland and then fleeing, ditching thier cargo. Or a Liberty Navy ship falsifing a scan on a Kusari transport and that sort of thing. ( I would want spys to leave little clues as to thier true plan if possible. such as making the false scanner readings show more cargo than the ship can carry, or the BMM ship is coming from the wrong direction, that sort of thing. Give somthing for the House inteligence services to do. )
They would fly under Junker Tags/ID's and fly Junker, Gallic Civilian and possibly some Gallic Police ships. Except of cource where they are spying/infiltrating.
Feedback apprecitated.
I want to know if a faction like this would ever take off and if people would want to join before I throw more effort into it. Also if its permitted by admins.
*Edit* It also seperates, the Galic spys from junkers at large. So as to not have every junker persecuted for possibly being a spy
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For the most part, looks pretty good. I think the date the minefields were built can be found somewhere, I believe it is somewhere between 200 and 300 AS. You can use this to come up with the date the exploratory service found Sirius.
My only real problem is the relation with the junkers. The junkers are a separate faction who were controlled, to a large extent, by gallic intelligence services:
' Wrote: Q: It appears that Gallia had an extensive espionage network in Sirius. Do we know anything about the spies? A: Espionage network was built by a well-known faction currently present in many areas of Sirius. This faction was initially founded in Gallia by a group of colonists who had anglo-saxon origins. Later, Gallic intelligence took the faction under close control. Presence of this faction was extended to Sirius, namely Bretonia and Liberty; nowadays, most members of this faction are completely unaware of its true origins and goals.
My point is, the GSS did not build any bases in Sirius, the junkers did. GSS agents posed as junkers, this is true, but it seems like it was the junkers did most of the infrastructure work while the GSS was busy with intelligence gathering and espionage.
Finally, I dont think this faction or ID existing should keep junkers from being accused of being spies. It is well known within Gallia, at least to the council, that the junkers or those posing as junkers served as spies in Sirius and probably in Gallia as well. Any junker would be suspect in the eyes of the council in my opinion. This is how I have conducted the RP of the LPR, especially considering it was Gallic agents posing as junkers that raised the factions founder. In Sirius though I dont think anything should be known about the junkers being spies yet. Once trade officially opens up between Sirian corporations and Gallia and the Council and governments of Sirius sit down and have formal talks though, this will most likely change.
All and all seems pretty good though, I look forward to seeing more.
Thanks for the feedback tazuras.
Ill edit the stroy to reflect Gallic intelligence taking heavy control rather than founding the Junkers when/if I do a re-write of the faction.
I understand that the Junkers and thier actions are not known to Sirrius yet (to be honest I see the Beta Stages of the Mod as non-history since nothing on Gallia can be made official yet). But once the Junkers cover of the GSS is blown they will want to recal thier agents and re-plan thier opperations. If the Sirrian Junkers have to fight it out with the rest of Sirrius to prove thier loyalty then that suits the GSS just fine as it brings a little bit more instability and turmoil they can exploit.
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' Wrote:I understand that the Junkers and thier actions are not known to Sirrius yet (to be honest I see the Beta Stages of the Mod as non-history since nothing on Gallia can be made official yet). But once the Junkers cover of the GSS is blown they will want to recal thier agents and re-plan thier opperations. If the Sirrian Junkers have to fight it out with the rest of Sirrius to prove thier loyalty then that suits the GSS just fine as it brings a little bit more instability and turmoil they can exploit.
I rather do like the whole creating chaos in Sirius idea.
I just wanted to add, though, that I have heard that official Gallic factions may not be allowed until .86, when the Gallic core worlds will be released.
Looks good I like it just expect all your agents to pay tax everytime they come through the orkney jumphole, it seems this faction will be quasi lawful and that makes you a nice source of income what with all that spying = lots of traffic through Languedoc. In retrospect of all so called spy factions the LSf really only play the Role of 'Elite' LN pilots so I guess there will be lots of flying around with GRN.....?
Gamma Agents will fill the role similar to that of the LPI in thier "lots of flying around with GRN".
Alpha and Beta Agents would be more RP platforms for the infiltration and Spying in Sirrius, although they would still have an In-Game character.
I want the faction to actually Spy, Infiltrate, sabotage and preform espionage missions against the Houses. Like a real spy organisation and not just Police Forces with bigger ZOI's
The GSS would also try and forge tentative relations with Factions that could help them out. Trying to get the Liberty Rogues on thier side prehaps in exchange for thier help in an attack, possibly though simple Bribe's or a more long term arrangement bepending on the situation. This could also tie in with thier Infiltration. There could be an Alpha Agent hidden in the Rogues who will be trying to convince them its a good idea.
Secret Missions and Hidden Agendas all coming together.
*Edit* The faction would have been a 100% success if people are having to prove they are not Gallic spys or that they are innocent of crimes. All those people who wanted to RP Lawyers will finaly have some real cases to deal with.
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Was going to set up something similar, the RIA (Royal Intelligence Agency) which used the Junkers aswell, though was waiting until it got to .86 to even attempt to start it up.
Also, If somone does decide they want to create a similar faction that is better or more accepted than mine, I would willingly concede RP ideas defeat and join thier faction.
I am waiting for the full relese of the mod before trying to get this started, thats why this is a feedback and an ideas thread.
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There is a faction of traditional pro-royal gallic junkers, I think the tag is [Syndic]Name.Here . You probably already know this, but if you don`t, you should have a chat with Tinkerbell.