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POB UI?

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POB UI?
Offline Tepeu
06-11-2025, 06:00 PM,
#1
Member
Posts: 21
Threads: 7
Joined: May 2025

I had fed gemini some info from the pob help thread on the forum and asked it to show me what an interface might look like for that and it created an interactive interface demo in like 3 seconds. Its not close to complete because I had not provided some details but I thought it was interesting.

Interactive POB Demo by AI
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Offline Lord Caedus
06-11-2025, 06:11 PM,
#2
Malta's Bane
Posts: 639
Threads: 57
Joined: Jun 2013

This isn't something we're really capable of doing due to not being able to edit source code directly.

Also please stop asking AI about the game, we have plenty of people on the Discord (linked here on the forums) that are more than willing to answer any questions you might have.

[Image: eHPLi2z.gif]
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Offline Tepeu
06-11-2025, 06:23 PM,
#3
Member
Posts: 21
Threads: 7
Joined: May 2025

(06-11-2025, 06:11 PM)Lord Caedus Wrote: This isn't something we're really capable of doing due to not being able to edit source code directly.

Also please stop asking AI about the game, we have plenty of people on the Discord (linked here on the forums) that are more than willing to answer any questions you might have.

Most people appreciate when someone tries to find the answers on their own before asking someone else.

Thats why there is this site:
https://www.google.com/search?client=fir...d&q=lmgify

But if you prefer I can just ask here before I look.
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Offline Lord Caedus
06-11-2025, 06:26 PM,
#4
Malta's Bane
Posts: 639
Threads: 57
Joined: Jun 2013

(06-11-2025, 06:23 PM)Tepeu Wrote:
(06-11-2025, 06:11 PM)Lord Caedus Wrote: This isn't something we're really capable of doing due to not being able to edit source code directly.

Also please stop asking AI about the game, we have plenty of people on the Discord (linked here on the forums) that are more than willing to answer any questions you might have.

Most people appreciate when someone tries to find the answers on their own before asking someone else.

Thats why there is this site:
https://www.google.com/search?client=fir...d&q=lmgify

But if you prefer I can just ask here before I look.

You're just very likely to get incorrect information from Google, so shouldn't rely on it for information. Everything you need to know can either be found on the forums, on the wiki, or by asking others on Discord.

[Image: eHPLi2z.gif]
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Offline Ashyur
06-11-2025, 06:28 PM,
#5
Katherine's alt
Posts: 104
Threads: 0
Joined: Aug 2013

short version: it's not possible, nor in-game or connecting to the server (later one it's about performance)

what we have it's an API that pulls data from the files, one of guys who made it , also made darkstats(pretty much the place to look for any data ), I also used the API for some POB notifications on discord (when x commodity is above or below an amount )
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Offline Luke.
06-11-2025, 06:31 PM,
#6
Server Administrator
Posts: 1,653
Threads: 80
Joined: Mar 2013

Unfortunately new UI elements are very strenuous and difficult dev work. A dev may respond and elaborate but if they were able to easily implement new UI elements, then I'm sure we'd not still be relying on strings of commands for PoB functionality, among other things.

Darkstat and Discord bots drawing from an API is the closest we can get for now.

[Image: 4a0e7968-2678-4a66-9449-352a2bb8d72f.png...fit=bounds]
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Offline Tepeu
06-11-2025, 06:34 PM,
#7
Member
Posts: 21
Threads: 7
Joined: May 2025

(06-11-2025, 06:26 PM)Lord Caedus Wrote:
(06-11-2025, 06:23 PM)Tepeu Wrote:
(06-11-2025, 06:11 PM)Lord Caedus Wrote: This isn't something we're really capable of doing due to not being able to edit source code directly.

Also please stop asking AI about the game, we have plenty of people on the Discord (linked here on the forums) that are more than willing to answer any questions you might have.

Most people appreciate when someone tries to find the answers on their own before asking someone else.

Thats why there is this site:
https://www.google.com/search?client=fir...d&q=lmgify

But if you prefer I can just ask here before I look.

You're just very likely to get incorrect information from Google, so shouldn't rely on it for information. Everything you need to know can either be found on the forums, on the wiki, or by asking others on Discord.

I have come across bad info from the UI which is why I fed it current forum info before asking it about the UI.

I get where your coming from.

If gaining users is important to you though( i know its not related to this topic ), more people searching it up on google would help its SEO. Discouraging people from googling the game would not help SEO.
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Offline Laz
06-11-2025, 06:39 PM, (This post was last modified: 06-11-2025, 06:42 PM by Laz.)
#8
(Sorta) Retired Code Monkey
Posts: 1,905
Threads: 106
Joined: Jan 2014

(06-11-2025, 06:31 PM)Luke. Wrote: A dev may respond and elaborate but if they were able to easily implement new UI elements, then I'm sure we'd not still be relying on strings of commands for PoB functionality, among other things.

I have created a UI toolkit for making new UI elements within Freelancer. It is already being leveraged by Disco but it just requires time to make things. The multiple ships interface is powered by this toolkit, but that's the vanilla element side, there is also a side for brand new things which you can see in my RaidUI

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Offline Haste
06-11-2025, 07:51 PM,
#9
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

POB UI is basically a "planned feature", for all intents and purposes. POBs would benefit immensely from moving away from incredibly clunky text-based "UIs".

The reality is that we have one FLHook developer, and front-end is not his specialty.

Feel free to draft up concepts for the various features (storage visualization and management, factories, etc.) we'd have to make UI for, though. I'd imagine that could help, if we ever find the time and will to build this.

[Image: cdSeFev.png]
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Offline Tepeu
06-12-2025, 06:06 AM,
#10
Member
Posts: 21
Threads: 7
Joined: May 2025

(06-11-2025, 07:51 PM)Haste Wrote: POB UI is basically a "planned feature", for all intents and purposes. POBs would benefit immensely from moving away from incredibly clunky text-based "UIs".

The reality is that we have one FLHook developer, and front-end is not his specialty.

Feel free to draft up concepts for the various features (storage visualization and management, factories, etc.) we'd have to make UI for, though. I'd imagine that could help, if we ever find the time and will to build this.

Thanks for clarification that it is possible.
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