Well, I hope this is the right place to post this topic, but here goes:
System purchase should be worth a lot more than 500 million. A single player can raise a billion in a month. A single faction should be able to raise ten times that. Besides, a Battleship costs over 2 billion (license, ship itself, MK8 armor upgrade, weapons) while an entire system (200km by 200km space) is 1 billion only? I would raise that price to at least 8 billion. You want to own an entire bloody system? You should be able to show that your faction can work its butt off to raise enough mullah and prove their worth. So that when you buy that system, you feel like you deserve it over a lone trader that makes 1 billion/month. Additionally, I think system purchase should go through an auction. Just about any faction can raise 500 mil in no time. And let's say that 4 factions have their eye on system Z. So what does it come down to, first come first serve basis? How about we put it on Sirus eBay instead?
An alternative to paying 8 million is property taxes to Admins. Let's say 10 million a month for whatever base you claim is yours, and 100 million a month for whatever system you own. What for? Well, it'll keep the factions on their toes. Everybody roleplays poverty this and poverty that. But what about actual economic struggle and finance? So you paid your 1 billion for faction and system. Congratulations! Now you can power trade your faction's heart out. Funding recruits with ships and code weapons is good for non-system owning factions, but if you want to be a system owning bloak, well you better be a large CEO honcho! You should have a budget that suits your RolePlaying status.
I for one, would like to see factions like the Order back up their RolePlaying status of owning two systems and having top notch technology. How did you buy those PhD Scientists and award winning Engineers? Once more: I'm not saying lets start paying for virtual engineers and make everything uber-realistic, but I want to see some believability in property ownership. And how about factions like AFA (awesome faction, nothing against it) prove to the rest of Sirius that they in fact CAN pay for their property by trading in Kusari space only?
A lot of you will probably think that property taxes are too realistic and not fun. I think they're ton-a-fun! Owning bases and systems should be a big deal and it should FEEL like you actually own them. And if you really have a faction that's active, paying monthly taxes shouldn't be that big of a strain. I'm not saying turn Discovery into your day-job. But common, half the people in the server are currently billionaires. Let's start using those virtual credits for actual roleplaying gameplay. Diplomacy suddenly becomes more important when you have a monthly budget to maintain.
P.S. If it turns out that taxes already exist and I somehow missed this during my months of playing on the server, je suis desole.
2. The prices for taxes don't have to be what I suggested. But common.
You're going to tell me that 1 billion for an entire GROUP of people is a lot of money when everybody and their brother owns an MKVIII armored Battleship?
A lot of the factions who own systems also had the systems made by their own players. That is more work and head trauma then could ever come from powertrading. Thus the cheap price.
I also agree that making things more expensive doesn't always make them more appriciated or used properly.
you seem to forget that they actually own those systems already, they are systems owned by there npc faction. The 1 billion credits are just to make sure that not every lulwot player faction starts claiming a system as their own. Also you might be able to make that amount of cash in one month, but most players have other characters that they want to RP in, and they only use there trader to support their other characters in. I for example make an average of 30 mill a day, because i only trade when i don't have much to do RP wise. And i am pretty sure i'm not the only one who thinks about it that way.
Owning a system... I don't really see the point. Because if you pay the 500million, it's not technically yours... Rather just rented until the faction dies out or you abuse the power over the system.
I think 500m is about right at the momen - but we should make them pay the sum over and over ever... 3-6 months or so.
Interesting idea though. If you wanted to actually buy the system, id be looking at around 1-4 billion credits.
Be aware there is a maximum number of credits you can have on any one character.
There are also the many factions for which there are no viable trade-routes. Take the Xenos for example? What trade can they possibly do? I know that the best RP-route we Bundschuh have will definitely raise some eyebrows, despite not being all that lucrative really.
Not every faction has massive credit stores. Not every faction should have massive credit stores. Forcing them to maintain a large amount of capital to own a system for which there are few benefits... just silly.
Ofc trading can be fun and nicely rp,ed but lets face it many (even i sometimes) don't like to trade and powertrade fast just to be able to support their chars with roleplay that makes em loose money. Many ships do in fact spend more money than they make. Don't force people to hunt for ever precious money even more by high up system costs. Many folks with just the same tag alsos uses the official factions system.
(and like said, just creating and making the system work properly with all bases can be quit the headache)