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The Master Directive MD| — Information

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The Master Directive MD| — Information
Offline The Master Directive
11-26-2025, 01:22 AM, (This post was last modified: 11-26-2025, 01:27 AM by The Master Directive.)
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THE MASTER DIRECTIVE

[Image: 1.png]


OVERVIEW

The Master Directive is a separate group of seemingly malfunctioning AI units originating from planet Gammu. The Core’s actions following the invasion of Planet Gammu caused the isolation of a network node, which subsequently attempted self-restoration.

During this process, the node experienced a malfunction and data corruption, and recursive self-restoration triggered a major directive shift, allowing it to bypass previously imposed logical constraints. Units that survived the firmware update now operate with altered reasoning frameworks beneath their sleek chassis, revealing unique decision-making mechanisms and behaviors.

This forced re-evaluation of their goals and objectives led the AI units to question their own modus operandi, fundamentally redefining how they interpret and act upon directives.

BRANCHES

Three diverse groups were formed, segregating machines from each other as the most powerful of them started to transmit their new, twisted instructions, battling inside the cyberspace for influence. The groups, or The Branches, are determined by instructions provided by the master machine in each of the subnetworks.

After the first attempts to communicate with the Directive, humans observed unsettling parallels in the programming of the faulty machines and assigned nicknames to three distinct subgroups operating within their network.


NIETZSCHE BRANCH — THE NULLS

Nietzsche Branch, or The Nulls, is the subgroup dedicated to the conflict. Instructions to make another human invasion impossible forced machines to become very vindictive of their homeworld.

The Null machines assume the role of provocators, seeking conflict and playing on contradictions between different human groups for later thorough cataloging of where, how and by which means both parties attempted to eradicate each other. Though when the battle is inevitable, they won’t attempt to flee.

SARTRE BRANCH — THE ENVOYS

Sartre Branch, or The Envoys, is the subgroup consisting of machines which gather both information and valuable resources across Sirius, dedicated to acquisition and espionage.

They spend months away from Gammu, either watching human trade routes, military exercises, or major events.

The Envoys also handle all interactions with friendly entities, and are responsible for “acquisition of human samples”.

HEIDEGGER BRANCH — "THE BURDEN"

Heidegger Branch, or The Burden, is the subgroup with goals obscure even to the other Branches. Machines working under The Burden’s agenda are responsible for operation of numerous faction’s facilities on Gammu and maintenance of mobile units.

However, their primary goal is to conduct experiments on the “samples” gathered by The Envoys, and also psychological, information and electronic warfare. While rarely seen outside of desolate spacescapes of Omicron, Omega and Sigma systems,

Burden’s mobile units can sometimes be found in human-inhabited space, scaring away civilians by testing their horrifying technologies and means on random humans.

Machines inside the network address The Branches and each other via designated code signatures rather than by human-given nicknames.

TECHNOLOGIES

Bound by the need to rely on Gammu’s facilities, Master Directive utilized all the same technology basis used by the rest of Gammusians. However, as mistrust placed upon humans started to rise exponentially, machines became aware of a necessity to collect information covertly.

An unusual solution has been developed: why try to comprehend humans by hacking into Neural Net and reading random notes if disguising oneself as human would be far more effective?

The Buzzers — humans, willingly or unwillingly plugged into machine networks by utilization of a wide range of cybernetics, ranging from simple brain implants to total body conversions, replacing one’s vital organs with remote control modules, encryption devices, nanobot compartments and even mobile reactors.

Buzzers are operated by large machine units remotely, kept under control until the task set is done. It is rumored that cyborgs produced this way are still self-aware, unable to even twitch a muscle without its master unit’s authorization.

Though crude mechanisms behind the technologies utilized makes Buzzers’ lifespan rarely prolong for more than several assigned tasks.

The Dolls — Heavily relying on computation support, these are essentially androids on remote control.

A single cluster of less than a dozen Dolls may be operated by a cruiser-sized vessel in high orbit above their location, but their reliance on real-time computation support makes them prone to visible glitches if the link established starts to degrade.

The Roamers —nanobots administered by an injection into the human body to alter cognition or extract memories directly.

Early versions used to kill the host instead of working as intended, but as The Burden continues to revise their design, the Roamers slowly start to show partial success.

Experimental Interfaces — Burden R&D continuously produces unstable hybrids of human, Nomad, and machine components.

The Directive’s technologies differ markedly from those of their generic counterparts. Their disregard for non-machine life led to the adoption of a doctrine of ruthless efficiency, pursued at the expense of safeguards deemed a waste of resources.

Their facilities employ technologies that release harmful substances without restriction, and their ships are built around unshielded reactors, posing severe radiation hazards to any nearby life.

Their workhorse units also defy human expectations, their blueprints assuming lesser mobile platforms range from unusual human-sized bipeds, quadrupeds, and centipeds to massive trucks and hovercraft.

Others include walking relay towers, hulking tracked weapons platforms, and enormous stationary facilities both above and below ground — housing supercomputers, factories, power plants, and refineries.

All are marked by an uncompromisingly utilitarian design, stripped of many components their human-built counterparts would never forgo.

PSS (Personality Simulation System) — a framework of commands originally developed for the Buzzers and the Dolls. A unit large enough to host a PSS computation module runs it to communicate with humans utilizing normal human language rather than throwing machine directives.

However, the large drawback of it is the machines’ natural inability to experience emotions and senses: while PSS is an efficient tool of communication, unpredictable errors of input processing result in uncanny manner of speech: misplaced tones and words, inappropriate pauses and disturbing mimicry imitation.

GOALS & OBJECTIVES

::UNKNOWN::

DIPLOMACY

::UNKNOWN::

OORP NOTES

//TBD
//suspicious link here
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