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  Discovery Gaming Community Rules & Requests Site & Forum Feedback
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Offline Sargon
01-02-2007, 08:14 PM, (This post was last modified: 01-02-2007, 08:17 PM by Sargon.)
#1
Member
Posts: 27
Threads: 5
Joined: Dec 2006

Good Morning,

The boards look good, however with the amount of message traffic finding information in my view take considerable amounts of time. An examples of this would be the bounties thread. If I may ask way isn't that a forum unto itself? With the individual posting the bounty with the key information and then locking it once some has excepted the contract similar to the in game mission job postings. For example:

Forum Name: Discovery Bounty Contracts (or something to that effect)
Topic Title: Bounty Contract on <Player Name>
Topic Description: Contract Open, Contract In Progress or Contract Completed (depending upon status, this would have to be updated accordingly by the poster)

Message body would contain the particulars for the contract etc.

Again once some takes the job lock the post until its complete. I could be all wet here but this (in theory) would be better than scanning through pages of text to see who hunting who.

v/r

Sargon

Ps Do bounty messages always come through the console in the form of a broadcast?
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Offline Korrd
01-02-2007, 08:37 PM,
#2
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

That would be a good idea. Although, it will not be a very crowded forum... Bounties here are rare. But with the amount of new people here, that may change...

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Virus
01-02-2007, 08:45 PM,
#3
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Sargon... You've got something wrong about BOUNTIES... No one person takes them. Anyone with the right ID (Freelancer/BHG) should be able to take the bounty.

Though, it might not be a bad idea to make a whole forum. Of course, my old thread (before Ant made that one...) worked better, in that I kept it up to date on what bounties were where. That was the whole point of my "Random.Bounty.Network" character... Alas, no one cared.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Qunitinius~Verginix
01-02-2007, 09:11 PM,
#4
Member
Posts: 2,777
Threads: 61
Joined: Aug 2006

Well, Virius is right, people with bountys are allowed to be atacked with anyone with a FL or a BHG ID. I think what your talking about its contrtact kills or assasinations.

It's all the same I guess, good Idea.

Verginix Out

[Image: qvsigaz9.gif]
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Offline Sargon
01-03-2007, 12:20 AM,
#5
Member
Posts: 27
Threads: 5
Joined: Dec 2006

I've been mistaken before and I will be mistaken again. I'm not suggesting that bounties are limited to one player that takes the job. I just say by making each bounty its own topic you dont have to read through 11 screens of stuff to find out whats going on.

Sargon

' Wrote:Sargon... You've got something wrong about BOUNTIES... No one person takes them. Anyone with the right ID (Freelancer/BHG) should be able to take the bounty.

Though, it might not be a bad idea to make a whole forum. Of course, my old thread (before Ant made that one...) worked better, in that I kept it up to date on what bounties were where. That was the whole point of my "Random.Bounty.Network" character... Alas, no one cared.


Ok I'll bite, Random.Bounty.Network character? :huh:

Sargon
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Offline Ant
01-03-2007, 03:48 AM,
#6
Member
Posts: 413
Threads: 18
Joined: Oct 2006

Sounds like a good idea.

Would a subsection be possible under the FL roleplaying part of the forum?

Difficult to keep track of all the bounties, although I have been trying to keep the first post in the bounties topic up to date.
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Offline Virus
01-09-2007, 07:23 AM,
#7
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

' Wrote:Ok I'll bite, Random.Bounty.Network character? :huh:

Sargon

Now tagged [RBN]-MobileHQ. But basically, back when I ran the "Bounty Thread" I had that guy set up for those who wished to post "anonymous" bounties. That character, in-game, would pay the Hunter who got the acquisition. Never been used... Except as my personal storage (which is all it really is).

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Dab
01-09-2007, 07:33 AM,
#8
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:Now tagged [RBN]-MobileHQ. But basically, back when I ran the "Bounty Thread" I had that guy set up for those who wished to post "anonymous" bounties. That character, in-game, would pay the Hunter who got the acquisition. Never been used... Except as my personal storage (which is all it really is).

Don't forget the random 'bunny' bounties. Where you hosted it and a volunteer was the bunny. Which I think we should do again. Maybe we can get admins to fund it instead of making you do it.

[Image: DFinal.png]
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Offline Korrd
01-09-2007, 02:23 PM,
#9
Member
Posts: 3,714
Threads: 241
Joined: Aug 2005

That is a good idea.

[Image: 3cfefe54.jpg]

Server Status | Server Rules | Players Online | Player Rankings | Freelancer Account Manager
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit Smile)
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Offline Lump Lorry
01-09-2007, 03:22 PM, (This post was last modified: 01-09-2007, 03:22 PM by Lump Lorry.)
#10
Member
Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:That is a good idea.

On an other server I've seen it done authomatically. The player wanting to be a bunny typed something like /bountyprey. The server told him the system and the base he had to reach and warned anybody that a certain player was acting as bunny and was heading to system XY (without specifing the base).
Then there was a prize (increasing with the number of people connected to the server when the hunt beginned) and a price (usually something like 1/2 or 1/3 of the prize taken from bunny moneys). If the bunny was able to reach to dock to the final base he got the prize, if anybody else was able to kill the bunny, then the hunter got the prize.

In addition we could add that if some players are acting as hunting group the prize should be shared between the hunters.

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
Kruger's bar und Mensa on Essen Station
(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack &quot;Deep&quot; Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
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