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Untouchable Gunboats

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Untouchable Gunboats
Offline Nu773r
06-09-2009, 10:45 PM,
#1
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Posts: 18
Threads: 6
Joined: Nov 2007

What gives with the pirate gunboats and their mk8 armor upgrades?
Surely they should be carrying Cap ship armor upgrades in a gunboat?
or are gunboats not cap ships?

Ive come up against 2 pirate gunboats both carrying mk8 armour upgrades, im running aith mk 5 cap ship armour upgrade as im in a cap ship (Gunboat) and they were near enough untouchable with class 8 gunboat turrets and 2 rhienland missile turrets..... didnt even hurt em.

can someone shed some light as itsa little frustrating.
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Offline Linkus
06-09-2009, 10:46 PM,
#2
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Posts: 4,027
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From what I know they ought to work on different classes, not sure exactly.

Do know the Cap armour goes to a higher multiplier than the normal ones though.





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Offline Derkylos
06-09-2009, 10:49 PM,
#3
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I assume you're talking about the 15 mill, 2.5x upgrade...which is universal...basically, a cheap man's armour upgrade when it comes to GBs. With a Mk 5 CAU, you should have considerably more armour than a GB with a universal Mk 8.

[Image: 2ecf33o.png]
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Offline Jinx
06-09-2009, 10:50 PM,
#4
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while its a bit inappropriate to have a 900.000.000 upgrade on a 30.000.000 ship - its entirely up to the player. - those upgrades are totally generic and can by used by anyone that has the money for them and is willing to spend the money on this ship.

the difference between a cap 5 and a cap 8 is noticable - but not THAT big that it makes one ship untouchable and the other highly vulnerable.

possibly it is your loadout more than the armour after all. - gunship missiles are anti-fighter weapons, they do not do much damage to a gunboat. - primary turrets are also rather anti fighter weapons - while razors / pulse are anti-capital weapons.

in short - a gunboat with 4 razors will win against a gunboat with 8 primary guns. - a gunship with a mixture of pulse guns and razors will smoke a gunboat with missiles and primaries....

but a gunboat with primaries + missiles will have a much easier life against a bomber, while the gunboat with razors will either need to be lucky, a great gunner ... or a dead gunner.

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Offline Nu773r
06-09-2009, 10:50 PM, (This post was last modified: 06-09-2009, 10:54 PM by Nu773r.)
#5
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Joined: Nov 2007

OK... but surely a weapon (Missile Turret) that does 13k hull damage should do SOMETHING?


im assuming if i fire 2 of them thats 26k hull damage a shot.........or am i missing something?
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Offline zeinstruktor
06-09-2009, 10:59 PM,
#6
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Sure, it does... But at a horribly inefficient energy cost, not to mention refire rate.

What loadout were they using?
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Offline Nu773r
06-09-2009, 11:08 PM, (This post was last modified: 06-09-2009, 11:08 PM by Nu773r.)
#7
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GB large ffwd gun class 9*1
GB MIssile turret class 8 *2
GB Secondary Turret class 8 *5

total damage per shot:
shield:48150
hull:61500
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Offline Nu773r
06-15-2009, 03:16 PM,
#8
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Posts: 18
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' Wrote:GB large ffwd gun class 9*1
GB MIssile turret class 8 *2
GB Secondary Turret class 8 *5

total damage per shot:
shield:48150
hull:61500

????? well
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Offline johnpeter
06-15-2009, 03:25 PM,
#9
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They were anti-fighter. What loadout were you using?

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Offline Weedalot
06-15-2009, 04:15 PM,
#10
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Posts: 2,364
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Its simple. He had 2 missiles. second issue is that you had to get a straight fire line on one of them at all time.. something you cannot do while shoot by the other GB.

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