i tryed to deactivate the mod so i could play on some of the other severs but it says
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
now it says that its playing as ver 1.0 but mod manager still says its active so i carnt reactiveate it so whats going on
' Wrote:i tryed to deactivate the mod so i could play on some of the other severs but it says
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
now it says that its playing as ver 1.0 but mod manager still says its active so i carnt reactiveate it so whats going on
Did you activated OpenGL? In the Readme si clearly written that If you activate OpenGL when you deactivate it you need to restore manually the previous configuration. This is all that I know... anybody else?
My 2 cents...
p.s. I never activated mod different from Disco and I never experienced any kind of problem; now I feel I'm quite a lucky boy:).
Lump Lorry on behalf of the Lorry Family
_______________________________________________________________________________
(Former chars on Disco 4.82)-- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
you must have had another mod active if it doesn't want do deactivate properly.
anyway:
in FLMM, Tools>Restore Backups
if it don't fix it, reinstall
next time, deactivate by Tools>Restore Backups, a lot safer, never failed me
edit: Lorry posted b4 me, that's a possibility too
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor