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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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weird error

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weird error
Offline Spacewolf
01-08-2007, 11:18 AM,
#1
Member
Posts: 371
Threads: 15
Joined: Nov 2006

i tryed to deactivate the mod so i could play on some of the other severs but it says
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
now it says that its playing as ver 1.0 but mod manager still says its active so i carnt reactiveate it so whats going on
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Offline Lump Lorry
01-08-2007, 11:24 AM, (This post was last modified: 01-08-2007, 11:35 AM by Lump Lorry.)
#2
Member
Posts: 388
Threads: 25
Joined: Dec 2006

' Wrote:i tryed to deactivate the mod so i could play on some of the other severs but it says
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Patch for Discovery v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\data\ships\shiparch.ini' because no backup exists! (test run)
Error: FLMM has determined that 'Discovery Mod v4.82' won't properly deactivate.
Warning: unable to restore 'c:\program files\microsoft games\freelancer\exe\freelancer.ini' because no backup exists! (test run)
now it says that its playing as ver 1.0 but mod manager still says its active so i carnt reactiveate it so whats going on

Did you activated OpenGL? In the Readme si clearly written that If you activate OpenGL when you deactivate it you need to restore manually the previous configuration. This is all that I know... anybody else?
My 2 cents...

p.s. I never activated mod different from Disco and I never experienced any kind of problem; now I feel I'm quite a lucky boy:).

Lump Lorry
on behalf of the Lorry Family
_______________________________________________________________________________
Kruger's bar und Mensa on Essen Station
(Reunion 4.85 chars)
-- The new Lorry Family --
Lump Lorry free trader. chief of the Lorrys | [RM] Hg. M(anfred) Von Lorryhofen Rheinwer's Obergefreiter
[HF] Cesare Lorry Hellfire Legion member | Kuger - Jack "Deep" Hole Kruger Minerals worker

(Former chars on Disco 4.82) -- The old Lorry Family --
Lump Lorry freelancer trader. chief of the Lorrys | Manta Lorry freelancer pilot | [HF] Cesare Lorry
fighter pilot, HF member | sso|Ace Wolverine Lorry bounty hunter | [RM] M(anfred) Von Lorryhofen
Rheinland Military pilot | [AEGIS] GB 303 Ticonderoga AEGIS artificial intelligence gunboat | (secret
member) In charge of keeping the family's secrets
  Reply  
Offline Nightfall
01-08-2007, 11:28 AM, (This post was last modified: 01-08-2007, 11:29 AM by Nightfall.)
#3
Member
Posts: 2,291
Threads: 58
Joined: Mar 2006

you must have had another mod active if it doesn't want do deactivate properly.

anyway:
  • in FLMM, Tools>Restore Backups
  • if it don't fix it, reinstall
  • next time, deactivate by Tools>Restore Backups, a lot safer, never failed me
edit: Lorry posted b4 me, that's a possibility too

[Image: da0cdf1d.jpg]
[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
  Reply  
Offline Spacewolf
01-08-2007, 11:32 AM, (This post was last modified: 01-08-2007, 11:33 AM by Spacewolf.)
#4
Member
Posts: 371
Threads: 15
Joined: Nov 2006

the other mod i have active is the disco 4.82 patch
right restoring backups worked
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