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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Hmm..BattleRazor? anti-cap or anti-fighter?

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Hmm..BattleRazor? anti-cap or anti-fighter?
Offline X-Lancer
07-08-2009, 02:17 PM,
#1
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[Image: untitled-1.jpg]

from Transformer 2

that thing wtfpwned a Decepticon in 1 shot, punch a big hole in that Decepticon's body..it's awsome 0.0

now, this thing it's like a copy of BattleRazor we have now, so BattleRazor is really suit for anti-fighter?


Edit: Read post #9 before making a comment
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Offline CCI45-px/Probe149
07-08-2009, 02:20 PM,
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Battlerazors were intended for use against Gunboats if i'm right. However, most are used for sniping down fighters/bombers.

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Offline Bauer
07-08-2009, 02:20 PM,
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Good movie that...

In the movie I think it's called a rail gun.

I think the battle razors are more anti-gunboat/slow bomber weapons than anti-cap weapons.

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Offline schlurbi
07-08-2009, 02:21 PM,
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Well one hit from a Cruiser razor and my hull is gone QQ
Mortar is Anti-Cap.

Razor is more Anti Bomber and Gunship.

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Offline Robert.Fitzgerald
07-08-2009, 02:27 PM,
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Freelancer is not transformers two. Read the capship weapon guide.

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Offline Jinx
07-08-2009, 02:30 PM,
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one hit from a heavy mortar and your hull is gone, too...

mortars are slow and do a lot damage for the energy they cost...

razors do low damage but pay a lot of energy for their tremendous speed. - at a very severe drawback of an extremely short range.

when you re a bomber - and you re playing your cards out right - you shouldn t really worry about a razor. - razors have a very short range. - battleships cannot thrust or outmanouver any bomber. a razor is a PURE anti-GB weapon.

it can be used against bomberpilots that make MISTAKES - .. come to that... so can heavy mortars. a SN has a longer range than a battlerazor, so has a nova. - no idea why a bomber should fear that anti-cap weapon.

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Offline n00bl3t
07-08-2009, 02:33 PM,
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Which weapon has the fastest projectile speed in the game which can theoretically be used by all players?

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Offline Tic
07-08-2009, 02:39 PM, (This post was last modified: 07-08-2009, 02:40 PM by Tic.)
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Unfortunatley, unlike in real world, here we have to put weapons like BR to way lower damage then they should have in real life, to preserve balance, otherwise people would complain about caps being a bit more usefull.

In reality, for example, Heavy Mortar would pass thru a BS and it's explosion would take out all fighters/bombers within a k or two.
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Offline X-Lancer
07-08-2009, 03:38 PM,
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but if we higher the damage...make the range longer...alot more energy consumption..let's say 1 shot take out whole Osiris's power plant and it takes 20 seconds to recharge/cool down..(that would prevent ppl doing wtfpwn with dual railguns)and make the turret has SUPER slow turn rate, pure Artillery weapon, make it have like 8K range. from that range, 1600m/s will still leaves ALOT of rooms for enemy cruisers to dodge

that shouldnt be a problem for the average bomber pilot, heck, it's even hard to hit a bomber with a projectile speed of 1700m/s when a bomber it's not aiming at you (it was the regular BS turrets back in 4.84 btw)
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Offline darthbeck
07-08-2009, 03:49 PM,
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Quote: Unfortunatley, unlike in real world, here we have to put weapons like BR to way lower damage then they should have in real life, to preserve balance, otherwise people would complain about caps being a bit more usefull.

In reality, for example, Heavy Mortar would pass thru a BS and it's explosion would take out all fighters/bombers within a k or two.

of course, super nova shots would do the same, and novas would blast apart a single BS in one shot once sheilds went down.


of course, in RP it takes entire wings of bombers to take out a cap ship.

anyways, lancer, what you are thinking of would not be used by anyone. given that the damage to energy usage to refire rate would need to be low, or it would replace morters.

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