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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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What new ship models are needed?

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What new ship models are needed?
Offline Sasaki
07-12-2009, 04:10 PM,
#1
Member
Posts: 66
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Joined: Jul 2009

Hello!

So I've done quite a bit of 3D modeling and I'd like to contribute in this way if I can. Are there any particular ship models that are needed? A new line of ships? Any suggestions? Or should I just start making some models?

Thanks guys, and girls!

Various non-Freelancer works in progress

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Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
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Offline atlantis2112
07-12-2009, 04:34 PM,
#2
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Wow! Those models are amazing..
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Offline Jinx
07-12-2009, 04:43 PM,
#3
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excellent models - but you d need to reduce the polygons big time for freelancer. - from what i see, most details on the ships are modelled rather than skinned ( which is detrimental kind of - at least for the lower end computers , even if it does look nicer )

about what we need is
- high quality models without bugs
- replaces for the kushan line of ships ( LF, HF, VHF )
- replaces for the kiith somtaav ships ( freighter, HF, SHF )
- replaces for the kadesh LF and freighter
- replace for the x-shuttle ( low end civilian freighter )
- maybe a good nomad cruiser that doesn t look like a male appendix
- replace for the phantom LF, VHF ( slipstream, ravens claw )
- maybe a replace for the generic HF - marauder ( its the classic BSG cylon raider )
- replace for the turranic LF

i have probably missed some, but its already enough to work on.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Sasaki
07-12-2009, 04:54 PM,
#4
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Posts: 66
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Joined: Jul 2009

Perfect! Thanks Jinx. And yeah, those are extremely over detailed models... ok, so I'm a bit obsessive;)I'll check the models already in the mod, but any recommendations for poly limits?

Thank you Dream Theater

Maquis Revolutionary Forces Commandant Jacques Roux = MRF|Jacques.Roux
Unofficial Maquis Faction Information
-------------------------------------
Kusari Naval Forces Daii Sasaki Kojiro = [KNF]Sasaki.Kojiro | [KNF-K]Kawakaze
Kusari State Police Yoriki Okita Soji = [KSP]Okita.Soji
.:j:. Junker Congressman Skeff Lesir = .:j:.Rusty.Delight | .:j:.Rusty.Blade
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Offline Jinx
07-12-2009, 05:00 PM,
#5
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no real advice - ... just a guideline

fighters would probably range from 500 - 2500 polygons, capital ships something like 8000 - 16000.

for example - i believer the bretonian battleship has 8.5k polygons, but was build for computers of older age. - however.... i d try to keep it around that value, so that every player can still enjoy the game. - when its a rare ship ( like the nomad cruiser ) - which isn t used by too many players... it can surely have more polygons ( but especially this ship will most probably not need many )

capital ships isn t such a delicate matter... most capital ship combat is less about reaction and reflexes where its important to run the game without mini freezes. - but fighters are a different matter. - even slight freezes and choppiness can be detrimental for the gameplay.

so in short - if you CAN ... try to add details with the skinning ( and if possible - use the freelancer default skins, cause freelancer does not preload textures from what i remember ) - and the more custom textures are used, the more the computer needs to refresh them.

just keep in mind - the person most likely to see most details is the pilot himself, cause he will occasionally use the turret view. - but you ll know from experience that in a fighter joust, most you see from your enemy is a quickly expanding "blob of different colours - but not many details.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Grail
07-12-2009, 05:09 PM,
#6
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Posts: 687
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Joined: Sep 2008

greetings

A Kruger mining ship and a transport would be nice. and an Unioner transport freighter also would be a good adition.

btw great models there
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Offline Frey
07-12-2009, 05:22 PM,
#7
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Posts: 179
Threads: 16
Joined: Dec 2008

I would say that spyglass should be revised too, its a great ship but if you look at hackers ship for example gunship, it absolutely doesnt seem to be from same faction.

[Image: frostywind.png]
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Offline farmerman
07-12-2009, 05:34 PM,
#8
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I think the Spatial is also on the list of ships to get replaced as it's an import.

With that in mind, given the similarities between the X-Shuttle and Spatial's RP background, I think it'd be great if they were in the same ship series!

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Offline Zork
07-12-2009, 06:48 PM,
#9
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Posts: 320
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the firefly should be remade

its one of the most ugly ship i've ever used

[Image: 1232590676.png][Image: chris.png]
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Offline Cosmos
07-12-2009, 06:56 PM,
#10
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Posts: 1,208
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Joined: Apr 2008

' Wrote:the firefly should be remade

its one of the most ugly ship i've ever used

Oh no u de'nt!

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