in the course of the revision of older models - here is the bretonian Container transport.
the old model tried to catch the bretonian feeling - and succeeded somehow - but only barely. the result is a ship that appears more massive and somewhat larger than the bretonian train ( shetland ) - while at the same time being rather shapeless ( or like a handbag ... but none of those fancy ones )
so this one tries to approach the concept from another angle, while trying to maintain the feeling of it. - the front of the ship is similar - and should also resemble the train a bit more. - the "handle" on its back is now replaced by a massive spine that holds the containers. - one single engine shall make this transport less vulnerable to CDs ( from behind ) - cause ... like a train, it will drop the CMs far at its rear, while the engine hardpoint will be at the very front.
the whole ship has a lot less windows now, taking it into a comparable size to the train - but should still look fairly massive. i also tried to add bretonian elements like the forked tail and the rearwards swept stubby wings.
the ship is far from "good" - but i really do have trouble with the bretonian designs.
Oh god, Jinx i really love it, its the Shire right?
Is it still being heavy armed? I really love it, the Fighter Tail + the freighter/Transport like Front.
Quote:...like a train, it will drop the CMs far at its rear...
Do i understand it right? It's having a CM?
I only have a problem with a texture on the front.
But really. Amazing.
"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
uhh - does the current shire NOT have a CM? - sorry, i m not really too familiar with non zoner transports ( cause, i play zoners and zoner transports do have a CM haha )
i know that i hardpointed a CM on the shire for sure.... ( the current one )
ah - yes, i thought i d place the turrets on the containers joints - which would indeed leave the underside blind ( a fact that i don t consider a backside from a modelling point of view - i like weaknesses on ships )
about the spin and bounce - can t do much about it. - the fact that small pebbles even spin a juggernaut upwards rapidly is annoying but not to be fixed at that time, i think.
about the texture :
yes, i know the front textures resolution is low... i ll try to fix it by reskinning it - its only a first skin for now - i m sure, i ll fix it before there s even a thought about actually replacing the current one.