• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 519 520 521 522 523 … 779 Next »
Building a Bounty Hunter Gunship

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 304,290 / 2,000,000
LSF Munition Shipments - 181,231 / 2,000,000
Pirate Black Market Shipments - 738,640 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 61 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Pages (2): 1 2 Next »
Building a Bounty Hunter Gunship
Offline Demoses
07-28-2009, 01:33 AM,
#1
Member
Posts: 15
Threads: 5
Joined: Jun 2009

So, after seeing the sleek design and manuverability of the Hunter's gunship, I feel I must posses one. Only problem is I found out there are only 4 forward facing guns. I did a bit of reading and have come to understand that doing missiles in the front is just... overwhelming to anything smaller than a gunboat. So now I come to you people, to ask your for opinion from your experience in the matter.

Oh, and one more thing. I would like to give this to a my mercenary, Raisiphus. He has been known to work on the shady side of the law, as a mercenary of course, so would he be allowed the ship or would he have to become full hunter?

Thanks ahead of time.

"If there is a god, let him be a terrible god. Let him be cruel, unjust, irrational, and emotional. Let him consume the weak to strengthen himself. Let him be envious of all those who worship him. Let him be empty and have him fill that void with material pleasures. In other words, let him be man."
--Raisiphus, Mercenary
Reply  
Offline agentmike
07-28-2009, 02:09 AM, (This post was last modified: 07-28-2009, 02:15 AM by agentmike.)
#2
Member
Posts: 497
Threads: 35
Joined: Mar 2009

are you referring to the Orca class ship?

if in fact you are, yes, according to this chart:
Technology Use In Sirius
the mercenary ID allows the usage of bounty hunter ships.

so, the question is what are you going to use the ship for?
if your going after mainly fighters, solaris's and missiles are good for that. if your going after larger ships (gunboats, traders, ect.) then you need regular turrets, or cerebs, and perhaps a razor or pulse cannon. if your going after larger capships, then you need alot of razors or pulse cannons.

also, keep in mind that the Orca comes with a forward gun thats pretty impressive. doesnt have alot of range in movement though. pretty much only shoots forward, but i believe its stronger than a razor, and uses less power and alot faster refire rate than razor.
  Reply  
Offline Athenian
07-28-2009, 08:55 AM,
#3
Member
Posts: 3,615
Threads: 363
Joined: Nov 2007

The green box only tells half the tale. Guild ships shouldn't be considered a one-stop shop for mercenary needs. (Considering how you have chosen to not join the Guild, trying to access one of their ships is a little disingenuous.)

Treat the gunship as a fully factionalised ship. Just as you wouldn't expect a mercenary to use a Liberty gunboat to kill Liberty Navy ships, don't abuse the gunship by working for criminals.

It can power one missile, that's about all. Razors and pulses and work on your aim. Alternatively the BHG has its own line of turrets.




Former member of "the most paranoid group of people in the community"
Discovery Community Forum Rules

  Reply  
Offline Robert.Fitzgerald
07-28-2009, 09:04 AM,
#4
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

I agree with Athenian. It doesn't make sense for the Bounty Hunters Guild to support their competition (mercenaries and freelancers) by providing them top equipment, especially with a war going on as well.

I would go with 5 turrets/solaris and a missile, or 3 razors, 3 pulses.


[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline Demoses
07-28-2009, 10:08 AM,
#5
Member
Posts: 15
Threads: 5
Joined: Jun 2009

Talking about the bottle nose here, oh and I will make him a hunter just so that there are no problems.

"If there is a god, let him be a terrible god. Let him be cruel, unjust, irrational, and emotional. Let him consume the weak to strengthen himself. Let him be envious of all those who worship him. Let him be empty and have him fill that void with material pleasures. In other words, let him be man."
--Raisiphus, Mercenary
Reply  
Offline Robert.Fitzgerald
07-28-2009, 10:14 AM,
#6
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

The bottlenose has 6 slots, so the above loadouts work well. Remember to put missiles / razors on the front firing slots, as they won't work as well when shooting in rear view. Normal turrets work very well in rear view.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline NonSequitor
07-28-2009, 10:44 AM, (This post was last modified: 07-28-2009, 10:45 AM by NonSequitor.)
#7
Member
Posts: 911
Threads: 116
Joined: Dec 2007

Two helpful setups for your BH gunship:

Anti-fighter/bomber: 1 missile turret and 5 normal BH turrets. Or all normal BH turrets. Solaris turrets are ok, but lack punch. When chain-fired, the BH turret is a decent turret.

Anti-capship: 3 battlerazors and 1 pulse cannon on the front. 2 pulse cannons on the back. Incidentally, this setup can get you some nice instakills vs. fighters/bombers but it takes practice. But no matter how good you are with aiming, if 3+ fighters with mini-razors (or bombers) decide to tag team you, you're toast.

The BH gunship is a nice little number, but not the most flexible ship out there.

If you really want to go gungho, start saving up for the cap IV armor now. You'll need it.

Good luck!
  Reply  
Offline Irra
07-28-2009, 11:16 AM,
#8
Member
Posts: 1,329
Threads: 35
Joined: May 2008

I used on my ship ... 2 Razors and 2 Cerberus ... and behind 2 normal ... it works good if you can hit ... before that i had 2 missiles and 2 normal guns before i bought Razors ... sold ship ... it wasn't fair to hunt all those little pirates with it its too good:D

this is cool signature
Reply  
Offline carlabrams
07-28-2009, 02:08 PM,
#9
Member
Posts: 339
Threads: 11
Joined: Sep 2008

' Wrote:Talking about the bottle nose here, oh and I will make him a hunter just so that there are no problems.
Yeah, that's greatly appreciated.

And please make sure that you have the BH ID before you get to the ONLY place in Sirius where that ship is sold. If someone who shall remain nameless (whose name sounds a LOT like mine) that keeps an eye on who is in our Guard system sees you in there and you're not BH ID'd - you're at a minimum going to get fined. (Also - KEY note - just because you have a good enough rep to buy the ship, that does NOT mean you'll have a good enough rep to buy the EQUIPMENT - as many people have found out.)

Oh, and at the maximum, you won't get to leave the system alive... :)


Sentient Machine Alliance
Reply  
Offline Hawkwings
07-28-2009, 04:41 PM,
#10
Member
Posts: 781
Threads: 22
Joined: Dec 2007

Remember folks! When setting up a new character, Rep and ID first, then buy the ship. It will save you so much grief.

|| Join the Kusari State Police || KSP Internal Affairs || KSP Message Dump || KSP Feedback ||
||Kusari Criminal Database || Kusari Legal Codex || Kusari Bounty Board ||
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode