• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 515 516 517 518 519 … 779 Next »
the star map

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,466,525 / 2,500,000
LSF Arms Shipments - 227,390 / 2,000,000
LSF Munition Shipments - 168,331 / 2,000,000
Pirate Black Market Shipments - 653,840 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 57 / 10,000
LSF Bounties - 43 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Pages (3): 1 2 3 Next »
the star map
Offline masternerdguy
08-03-2009, 04:53 PM,
#1
Member
Posts: 936
Threads: 142
Joined: Jun 2009

Hey, wont the in-game starmap run out of slots for stars soon? Can it be expanded?

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Karlotta
08-03-2009, 04:59 PM,
#2
Unregistered
 

I think Gallia was well done and a lot of work put into it (I just hope in future updates it will become more friendly with sirius so people can actually go there).

But... did we rally need it? There will be no more than 200 players. Other house systems are virtually empty of lawfuls like police, people just travel through them.
Reply  
Offline masternerdguy
08-03-2009, 05:03 PM,
#3
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:I think Gallia was well done and a lot of work put into it (I just hope in future updates it will become more friendly with sirius so people can actually go there).

But... did we rally need it? There will be no more than 200 players. Other house systems are virtually empty of lawfuls like police, people just travel through them.

nor what I meant.

I meant isnt there a limit on how many systems can be supported?

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline RonG777
08-03-2009, 05:06 PM,
#4
Member
Posts: 623
Threads: 31
Joined: Jul 2006

I think we got a long way to go before we run out of slots . . . . .

. . .. just look back at the older mod versions . . .;)


[Image: Panic2.jpg]
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
  Reply  
Offline Cellulanus
08-03-2009, 05:23 PM,
#5
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

When it runs out of space that means that no new systems can be made, nothing can be done about that.


I think FL can support 98 systems in total or something like that.
Reply  
Offline masternerdguy
08-03-2009, 05:24 PM,
#6
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:When it runs out of space that means that no new systems can be made, nothing can be done about that.
I think FL can support 98 systems in total or something like that.

and that would be the end of this mod.:(

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline Sprolf
08-03-2009, 05:30 PM,
#7
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Not really.

There was this one program I saw a while ago, a program that could place systems in any location on the starmap - yes, even off the grid and as close or as far from each other as need be. It didn't follow the grid, it was completely freeform.

That's an easy enough thing to resort to, I think.

  Reply  
Offline masternerdguy
08-03-2009, 05:32 PM,
#8
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Not really.

There was this one program I saw a while ago, a program that could place systems in any location on the starmap - yes, even off the grid and as close or as far from each other as need be. It didn't follow the grid, it was completely freeform.

That's an easy enough thing to resort to, I think.

nice, linky?

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline Sprolf
08-03-2009, 05:34 PM,
#9
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

I would have given it to you if I had the link.
Give me at least some credit.

I saw it a while ago - I think it was on the old Lancer Reactor.
One could probably find it easily enough on Google, I should think.

  Reply  
Offline Heartless
08-03-2009, 05:40 PM,
#10
Member
Posts: 1,529
Threads: 107
Joined: Nov 2007

there can still be dozens of systems put in before the chance of "running" out happens. Any sort of senseful placement is however doubtful. It's not something to worry about either, you can tell what the grid it by looking at the map and there's lots of empty places.

[Image: Cg7QQEd.png]
[Image: 14jn684.jpg]
SwissScorch --> Heartless
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode