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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Bounty Hunters Guild Bomber Decisions

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Poll: How many guns should it have?
You do not have permission to vote in this poll.
5 normal
8.00%
2 8.00%
3 normal, 2 turrets
40.00%
10 40.00%
2 normal, 3 turrets
16.00%
4 16.00%
4 normal
0%
0 0%
2 normal, 2 turrets
24.00%
6 24.00%
3 normal
4.00%
1 4.00%
2 normal, 1 turret
4.00%
1 4.00%
1 normal, 2 turrets
0%
0 0%
2 normal
0%
0 0%
2 turrets
4.00%
1 4.00%
Total 25 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Bounty Hunters Guild Bomber Decisions
Offline mohr
02-17-2007, 05:48 AM, (This post was last modified: 02-17-2007, 05:57 AM by mohr.)
#1
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Posts: 219
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Okay, this is the final step. :yahoo:

http://img246.imageshack.us/img246/6471/...gb3lf8.jpg
http://img406.imageshack.us/img406/6159/...gb3wk5.jpg
http://img128.imageshack.us/img128/6277/...gb3er4.jpg
http://img261.imageshack.us/img261/5767/topbhgb3pf8.jpg
http://img179.imageshack.us/img179/9175/...gb3ho8.jpg

I have the BHG Bomber set up in the pictures with a set up of 3 normal and 2 turrets. The weapons are in red and the top gun is the CD only hard point. As of right now there WILL be a CD only slot, if you object, please post why. The CD/T hardpoints are on its underside also in red. It is now time to decide what the armament set up will be.

I understand that the RH Bomber has 4 normal guns, and 2 turrets. I know that there has been complaints about the RH Bomber too well armed to have that many high class weapons. I personaly believe a ship that has the large energy banks it has (for the AMCs), should not have the number of high class weapon slots that it has. But getting opinions from people who fly them will help.

This is a place to not only decide what will be done about the BHG Bomber, but to converse about the current two bombers. Talk about what you believe should be changed (if anything) and what you believe their role in the mod should be. Please refrain from flameing :nono:, and if you post please answer the poll as well :D.

After this, the model will be finished up, skinned, and you will shortly have a Bomber for all your bounty hunting needs.

Mohr

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Offline Koolmo
02-17-2007, 06:11 AM,
#2
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Posts: 1,662
Threads: 65
Joined: Sep 2006

Erm, bottom 3 links are busty...

I like the idea of having 1 C/D only slot, but at that point, its got MASSIVE ability as a pirate bomber. If you cut down the power a bit from the RH one, and make the turrets be only rear firing, it should be good.

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Offline pchwang
02-17-2007, 06:12 AM,
#3
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Posts: 2,463
Threads: 101
Joined: Dec 2006

voted for class 7 guns and cl6 turrets.

2 guns 3 turrets.

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Offline mohr
02-17-2007, 06:20 AM,
#4
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Posts: 219
Threads: 13
Joined: Dec 2006

Fixed the botton two links.

This will NOT be a ship available to pirates. It is a BHG only ship. It would be beyond sound RP to be a pirate piloting a BHG ship.

Mohr

[Image: discoshipwright1nq2.png]
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Offline Koolmo
02-17-2007, 06:23 AM,
#5
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Posts: 1,662
Threads: 65
Joined: Sep 2006

Erm, an Addittion, class 10 guns and turrets reccomended
or at least class 9 guns, so top-end BHG guns can be mounted. Doesn't make sence for them to be less that optimum.

<span style="color:#FFFF00">&quot;General Solo, is your strike team assembled?&quot;
&quot;Barely, they're pretty drunk.&quot;
</span>
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Offline Qunitinius~Verginix
02-17-2007, 06:23 AM,
#6
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Posts: 2,777
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Joined: Aug 2006

I like it alot! Congradulations on a very good work!

Verginix out

[Image: qvsigaz9.gif]
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Offline Nightfall
02-17-2007, 10:25 AM, (This post was last modified: 02-17-2007, 10:25 AM by Nightfall.)
#7
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Threads: 58
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I'd say to try the maxed-out variant (lvl 10) of the 3 guns + 2 turrets, with the turrets firing the whole 360 as it can easily be redefined if it proves to be overpowered. Depends on what's going to be done with the other bombers and it's maneuverability/armor.

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[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
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Offline majkp
02-17-2007, 12:53 PM,
#8
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Posts: 1,437
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Joined: Aug 2006

Having a BH character I am of course tempted to say the same as Nightfall, but worry it will be overpowered. 3x lvl10 guns, 2x lvl7 rurrets firing forward, 2x CD/T, 1x CD...

The truth is that turrets can be redefined to fire back only and nova AMC shots are too slow to be used against fighters and swarms disappeared so okay, I'll mirror Nightfalls (oh he's so smart:)) opinion. Let's try the lvl10/lvl7 guns/turrets.

Anyway, Mohr, great work! I wish I could do something like that..
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Offline Spacewolf
02-17-2007, 12:54 PM,
#9
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Posts: 371
Threads: 15
Joined: Nov 2006

2 guns 3 turrents lvl 9 weaps and lvl 7 turrents
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Offline Korrd
02-17-2007, 03:41 PM,
#10
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Posts: 3,714
Threads: 241
Joined: Aug 2005

3 lvl10 guns, two lvl7 turrets.
That should be the optimal load out. It allows you to attack capships, and keep a good defense against fighters.

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