Sort of an idea which i think would work and would basically fit the RP of the server. Now i certainly think it is possible but what about making Jumpgates disruptable like the trade lane? It would make sense for a lot of groups to be able to do it anyway.
Characteristics:
Very difficult to disrupt. This being that the gate is a lot more powerful than the lane technology.
Short disrupt time: About 40 seconds. Which is enough to do a cargo scan if you are lawful or to pirate someone as an unlawful.
It would only stop people jumping out not people jumping in meaning that you could not lockdown a system even if you wanted to.
Jumpholes would remain undisruptable, as they are not based on the technology of the trade lanes.
RP Reasons:
Law Enforcement: The Law enforcement would have the ability to shutdown the gate and override its functions with a code. Example from SP would be Juni locking down the Magellan Jump Gate.
Unlawfuls: The Jumpgates are based on older technology recent advancements in weapon technology has made it possible for them to be disrupted for a short period of time through the use of pulse based weaponry.
Hunters/Freelancers/mercenaries: Basically the same deal as the unlawfuls. Except they probably would not risk it in a crowded system.
Corporations Excluding Agiera: Can't see them doing it but if need be they would use the same trick as Unlawfuls and the Mercs.
Agiera: They built the Jumpgates and so would probably have a backdoor built into all of them allowing them to shutdown the gate. Just incase they ever needed to.
Hackers: Some are ex employees of agiera and may be able to exploit the backdoor built into the gates by agiera.
Hummm, a interesting proposition, i've think about this, for the houses military, if they are sure to be attacked and sure to loose, why would them let the jumpgate on?
For the houses forces, the ageira, lanes hackers, i think this is good, but for the other, it seems to be a little, easy no?
' Wrote:Hummm, a interesting proposition, i've think about this, for the houses military, if they are sure to be attacked and sure to loose, why would them let the jumpgate on?
For the houses forces, the ageira, lanes hackers, i think this is good, but for the other, it seems to be a little, easy no?
Only if you think of the Jumpgates as old tech according to canon wont some of them in liberty be at least 300 years old if not more. Is it unreasonable that weaponry has advanced to the point where it can disrupt how a gate normally works for a limited time. If they can do it with the trade lanes they would be able to do it with the Jumpgate as well. Because they are basically the same technology.
k..that will be annoying...Lawful distrupted the JG...unlawful jumps in and stuck in there..with no control of his ship what so ever...lawful shoots 2 SNAC..unlawful goes boom and say...WTF?
Armagedon : Sure, but the gates have maybe been make to be undestructible, the lane trade, can have been done not to much solid that the police of this period can break it to stop pirates or slavers.
Lancer-x : Yes, its an other problem... but the exit of the jumps gates are not the gate, they are somewhere around thoses one, i dont think that a cutted JG can make problem to arrive at the destination
Well the thing is with something like this for balance all would need to be able to do it or none at all. So it has to be possible for all. Because those who it aint possible for would whine the house down.
Would be handy for the LPI when those damn Cardamine smugglers appear. Of course, I still would like if we could do something about the fact that tradelanes shut down whenever you crash a battleship, carrier, Jinkusu etc into them.
' Wrote:Only if you think of the Jumpgates as old tech according to canon wont some of them in liberty be at least 300 years old if not more. Is it unreasonable that weaponry has advanced to the point where it can disrupt how a gate normally works for a limited time. If they can do it with the trade lanes they would be able to do it with the Jumpgate as well. Because they are basically the same technology.
The question isn't if the weapons have advanced to the point as to when they can disrupt their operation, its more of can they disrupt it without destroying the thing.
Also, yes the structures might be old, but the technology is based on alien tech that is light years ahead of pretty well all of the houses, so it's not exactly old tech.
Finally, where did you get the idea that JGs and TLs are basically the same tech? They don't seem operate on the same principle or technology when you look at them.