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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Miner ID

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Miner ID
Offline Ash
08-12-2009, 09:48 PM,
#1
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

The following quote comes from Dusty Lens' mining guide which is basicly the go-to for miners wanting the know-how.

' Wrote:ID and Resource Bonus List:
  • ALG: Scrap Metal
  • BMM: Hydrocarbons, Beryllium, Gold and Niobium.
  • Corsairs: Artifacts
  • Cryer: Alien Organisms.
  • Daumann: Diamonds, Copper and Hydrocarbons
  • Deep Space Engineering: Silver and Copper.
  • Hessians: Diamonds
  • IMG: Gold, Beryllium, Niobium, Silver and Cobalt
  • Junkers: Scrap Metal
  • Kruger: Diamonds, Silver and Cobalt
  • Mollies: Gold
  • Outcasts: Alien Organisms.
  • Xenos: Silver and Copper.

  • Miner ID/No IFF: Alien Organisms and Scrap Metal.
I've hilighted the bit that concerns me. Who came up with this idea that your average independant miners specialise in mining alien organisms?

Surely an average miner mines solid things?

Surely some faction like the order or researchers should specialise in that. It's quite rediculous that you can't really make much of a profit because it's not your style of mining. Alien arganisms and/or scrap metal pigeon holes that character quite alot into a junker or omicron affiliation.

So here's a more suitable alternative that i see fitting.

Miner ID/No IFF: Silver, Copper and Cobalt

Is this relevant or am i barking up the wrong tree?

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Ash
08-12-2009, 10:06 PM,
#2
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Posts: 2,261
Threads: 265
Joined: Feb 2008

Tumbleweed....

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline reavengitair
08-12-2009, 10:26 PM,
#3
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Yeah, this really did confuse me. Who uses the miner ID/No IFF combo anyway?

However, if I were to give it bonuses... I would give it Scrap metal, Silver, Copper and gold. But that's just my opinion.

How does this system work anyway? If you get 15 per ID and IFF, does the miner ID give you 30% extra gain?
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Offline Janus
08-12-2009, 10:29 PM,
#4
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Posts: 287
Threads: 13
Joined: Jul 2009

I have two Miner/No IFF chars.

One shows up round pittsburgh occasionally, the other is up in Delta where the bonuses don't matter anyway.
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Offline reavengitair
08-12-2009, 10:50 PM,
#5
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Quote:I have two Miner/No IFF chars.

One shows up round pittsburgh occasionally, the other is up in Delta where the bonuses don't matter anyway.
So with no id/iff, do you get the same bonuses for alien organisms/scrap metal as you would say using... outcast/junker ID/IFF?
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Offline chovynz
08-13-2009, 03:47 AM,
#6
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Posts: 2,023
Threads: 79
Joined: Apr 2008

I've used the Miner ID/No IFF. It's quite an attractive package for those of us who don't want to join a corporation. Still, I think the miner ID should probably have a few of the metals, instead of the Alien organisms.

Maybe there was a reason we don't know about why it was first written like that?

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline darthbeck
08-13-2009, 03:54 AM,
#7
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Posts: 2,457
Threads: 112
Joined: Jan 2009

reavengitar. this is how the system works:

FLhook decided how much a rock drops. it depends on each rock you blast. having certain ships/ids/iff's/guns make FLhook drop more per rock.

and really, it doesent matter much.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Thexare
08-13-2009, 04:29 AM, (This post was last modified: 08-13-2009, 04:30 AM by Thexare.)
#8
Ominously Humming
Posts: 3,821
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Joined: Apr 2008

Silver's pretty popular to mine as it is, not sure if that's a good idea. You'll have people complaining about independent Miners next. *eyeroll*

On a more useful note, Scrap Metal makes sense for independent salvager-types, allowing the Miner ID to cover more than just "mining".

How about... Copper, Cobalt, and Scrap Metal?

I'd also suggest adding Freelancer IFF as an option for Miner ID simply because I hate flying without an IFF. Or that could be used to switch between lists. For example, hypothetically:

Miner ID/No IFF: Copper, Silver, Gold
Miner ID/Freelancer IFF: Cobalt, Beryllium, Scrap Metal


And I really can't see the logic behind Outcasts getting a bonus to Alien Organisms...
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Offline Bass_masta992
08-13-2009, 04:34 AM,
#9
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Posts: 667
Threads: 44
Joined: Jan 2008

It'd make more sense to have the miner ID get a little bonus to a few areas around Sirius, just to give it a more generic use.

[Image: screwingaround2.png]
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