• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 511 512 513 514 515 … 779 Next »
Close combat weapons? (on hold)

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,167,250 / 2,500,000
LSF Arms Shipments - 212,290 / 2,000,000
LSF Munition Shipments - 164,031 / 2,000,000
Pirate Black Market Shipments - 643,040 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 54 / 10,000
LSF Bounties - 39 / 10,000
Samura Bounties - 5 / 10,000

Latest activity

Pages (5): 1 2 3 4 5 Next »
Close combat weapons? (on hold)
Guest
08-12-2009, 10:45 PM, (This post was last modified: 08-13-2009, 08:00 AM by sindroms.)
#1
Unregistered
 

Oddly enough, I don't have the time to find the screenshot, it was a interesting weapon, using one of the engine effects, resized to look like a blade of sorts: It had a range of 80-100m and had a quite the high damage, yet was limited to the hardpoint arcs on said ship.

While I dig up that screenshot, i would like your opinion on this. A high power antimatter "blade" for close combat: Imagine a fighter flying past a gunboat, leaving a deep, molten scar in the ship's armour plating...

imagine it. Then comment.
Reply  
Offline Elsdragon
08-12-2009, 10:48 PM,
#2
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Make it a bomber weapon, And there you go

No longer a slave to the man!
  Reply  
Offline Beagle23
08-12-2009, 10:50 PM,
#3
Member
Posts: 271
Threads: 16
Joined: Jul 2008

It would be overpowered as hell, but I don't care. Anything that is an alternative to the chase-the-tiny-bullseye-in-a-three-dimensional-target-range-while-spinning-in-a-washing-machine-while-the-other-player-warps-around-because-of-lag mechanic.
  Reply  
Guest
08-12-2009, 10:55 PM,
#4
Unregistered
 

Basically it would be like Luke ducttaping his lightsabre on the side of his Xwing and went to joust the deathstar.
Reply  
Offline swift
08-12-2009, 10:57 PM, (This post was last modified: 08-12-2009, 10:58 PM by swift.)
#5
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Gravitic imploder lance. That is what we need.

Don't know if it is scientifically sound, but FL isn't anyways. And this thing is awesome.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
  Reply  
Offline Beagle23
08-12-2009, 10:57 PM,
#6
Member
Posts: 271
Threads: 16
Joined: Jul 2008

Make it so it just about fully drains power in three or four seconds of being on, so it can't just be spammed. I think that'd make it viable.
  Reply  
Offline NewOrder
08-12-2009, 10:58 PM,
#7
Member
Posts: 31
Threads: 7
Joined: Aug 2009

sounds cool, as long as its not so close that it causes rams
Reply  
Offline Zapp
08-12-2009, 10:59 PM,
#8
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I approve.

DRIVE ME CLOSER SO I CAN HIT THEM WITH MY SWORD!

[Image: u8rHEaq.png]
Reply  
Offline Janus
08-12-2009, 11:03 PM,
#9
Member
Posts: 287
Threads: 13
Joined: Jul 2009

To aid in imagining said weapon, stuff a Lib gunboat forward gun on a fighter, then wave it around a little.
Reply  
Offline Beagle23
08-12-2009, 11:04 PM,
#10
Member
Posts: 271
Threads: 16
Joined: Jul 2008

How about some fighter-mountable close combat guns as well? Short-range weapon systems that work on a buckshot principle, for kids who can't aim good but want to do other things good as well.
  Reply  
Pages (5): 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode