• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 375 376 377 378 379 … 547 Next »
Missile Idea: Siren Rocket

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Missile Idea: Siren Rocket
Offline Fletcher
08-13-2009, 02:08 AM, (This post was last modified: 08-13-2009, 02:12 AM by Fletcher.)
#1
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I ask once again for a new type of missile, or to be more specific, a rocket of sorts.

Now for those not in the know, rockets are dumb fire, while missiles lock on and track targets within their ability.

I am now going to ask for a rocket weapon type.

I bring before you, the Siren Rocket! But first, let me pull up basic stats of the Firestalker and Cannonball missiles as reference: (Stats from FLStat)
  • Cannonball missile
  • Damage - 7,580/3,790
  • Refire - 0.33
  • Turn rate - 2.90
  • Max Speed - 99.97
  • Acceleration - 22.04
  • Firestalker missile
  • Damage - 3,790/1,895
  • Refire - 0.50
  • Turn rate - 4.36
  • Max Speed - 90.91
  • Acceleration - 26.67
That is for reference. Here are my proposed stats for the Siren Rocket:
  • Siren rocket
  • Damage - 9,000/4,500
  • Refire - 0.8
  • Turn rate - 0.1
  • Max Speed - ~250 (For reference a Hornet CD is 808.33)
  • Acceleration - ~400 (For reference a Hornet CD is 568.89)
As you can see from the above stats, the rocket will not be very effective in jousting unless you have good aim, and don't say they're a replacement for torpedoes, we got a SNAC and Mini Razor for that.

These rockets in my theory are designed to 'snipe' sub-systems on large vessels, or get luck shots on a close slow moving or drifting bomber or other large ship.

In RP since the rocket hasn't the need for a tracking or manoeuvring system, it has a larger payload, or explosive capability, giving it the ability to 'carpet' big ships systems and damaging them. But I could buff the damage to make them real anti-cap weapons. But that would make bomber and cap fights even more one sides. This rocket system is meant for the skilled or fire support from fighters against bombers and gunboats, but I can see them being used as a boosted joust weapon, but they're vulnerable just like every other missile to CD's, and the other pilot has no need to use CM's if a pilot only has these rockets.

I can give a summary background to this weapon but I won't, since that is not what I wish to discuss, I want to discuss the feasibility and balance of this weapon, and if there is a need to add more variety to the fighter's armament.

So, the Siren Rocket system, yay or nay, or edit it?:unsure:

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Sprolf
08-13-2009, 02:13 AM,
#2
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

At first glance, I rather like it.
I'm not sure if the stats will work or not, as I'm not too knowledgeable about these things. But it certainly looks good from here.

I like the idea of a missile that is actually pretty fast.

  Reply  
Offline Montezuma/Kukulcan
08-13-2009, 02:15 AM, (This post was last modified: 08-13-2009, 02:15 AM by Montezuma/Kukulcan.)
#3
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Has been mentioned before, i still wants very badly!

Questions now:

What slot will it take up, gun or torp?

Will it use energy?

Seeing as it will probably be spammed ferociously (to counter the lack of turning, you need volume of fire), will it have the same ammount of ammo (if that can be changed, which i am not sure it can)?

[Image: montezuma1.png]
  Reply  
Offline Fletcher
08-13-2009, 02:16 AM, (This post was last modified: 08-13-2009, 02:21 AM by Fletcher.)
#4
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:At first glance, I rather like it.
I'm not sure if the stats will work or not, as I'm not too knowledgeable about these things. But it certainly looks good from here.

I like the idea of a missile that is actually pretty fast.
Aye in theory I think it may work, but in laggy situation Train CD's turn into a sprittzy missile that goes everywhere due to its acceleration, that's why I slowed this puppy down.

Then again, this is in theory, and I'm no modder, but may one day get bothered and try this out.

' Wrote:Has been mentioned before, i still wants very badly!

Questions now:

What slot will it take up, gun or torp?

Will it use energy?

Seeing as it will probably be spammed ferociously (to counter the lack of turning, you need volume of fire), will it have the same ammount of ammo (if that can be changed, which i am not sure it can)?
I think I came up with the first Siren idea last year or so, within a few months of residency.

This will take a gun slot, since I want it in that fashion, and its not powerful enough to replace a Mini or a SNAC.

Unsure if it should use energy, but in my RP of its use, yes, a bit, but not too much. Maybe the amount of a nuke mine.

Same ammo, since its universal, and aren't all missiles spammed? This missile would conform the the firing arcs of the gun, in theory.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Montezuma/Kukulcan
08-13-2009, 02:21 AM, (This post was last modified: 08-13-2009, 02:22 AM by Montezuma/Kukulcan.)
#5
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Just as a comparison, i was thinking of something like screamer pods on starlancer, would this be the same kind of thing?

[Image: montezuma1.png]
  Reply  
Offline Fletcher
08-13-2009, 02:24 AM, (This post was last modified: 08-13-2009, 02:37 AM by Fletcher.)
#6
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

I not played Starlancer fully enough to know the screamer pods:(

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline Montezuma/Kukulcan
08-13-2009, 02:25 AM, (This post was last modified: 08-13-2009, 02:27 AM by Montezuma/Kukulcan.)
#7
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Oh, they are rapid fire (high ammo), dumb fire, low dammage rockets that are blue!

[Image: montezuma1.png]
  Reply  
Offline Fletcher
08-13-2009, 02:28 AM,
#8
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:Oh, they are rapid fire (high ammo), dumb fire, low dammage rockets that are blue!
I want a green rocket! Don't know why, but it won't be rapid fire, you can only fire once just under once a second. Up for modification though.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline elgeeko
08-13-2009, 02:59 AM,
#9
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Rockets sound like an interesting idea indeed...

what I like about the idea is that it has forethought, basis in the real world, and genuine balance.
(pros cons and specific uses)

To me it sounds like a way for heavy or even light fighters to have a half-chance against capital ships when they have support.

A bomber making torpedo runs, and a light fighter with a rocket mount and its unbeatable agility could be a wicked combination :cool:

[Image: sig.png]
  Reply  
Offline Virus
08-13-2009, 03:07 AM,
#10
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Reminds me of the Screamer Missile from Starlancer. Those were awesome. Mounting 160 of them... Mmmmm.... Who needed guns?

Anyway. In Freelancer... I dunno. At 9k damage, you'll never take equipment off of a battleship. You need three SNs to destroyer a Battle Razor, as it is. If it's for use against fighters... I dunno, there's already so many missiles and I'm not sure how dumb-fire rockets would work in Freelancer. They'd basically be really powerful guns with ammo.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode