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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Working Real-Time Dynamic Economy.

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Working Real-Time Dynamic Economy.
Offline Jack Ryan
08-14-2009, 08:18 PM,
#1
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Have a look at this, while its worked by FLhook commands, perhaps we could adapt it to work based on how much of something is taken to wherever?

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Offline Cyberanson
08-14-2009, 08:24 PM,
#2
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My first thought: not bad at all. Although it's just some little FLHook command.

The problem is, like some other changes, the server load. Let this thing run, while 190 players are online and (I guess) 40 selling and buying items at one moment. I guess the server crash count will increase...

But on the other side: please do it!!

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Offline Gabrielle
08-14-2009, 08:25 PM,
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This has been posted a few times. It's up to the development team.
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Offline Elsdragon
08-14-2009, 08:50 PM,
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I would have to say....No.Given the limited Number of IRP routes, If they get run to death, Corps have no other options

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Offline X-Lancer
08-14-2009, 08:56 PM,
#5
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this will introduce massive lag to server side..and everyone who plays the game will get angry cuz it's so laggy
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Offline Cris
08-15-2009, 12:40 AM,
#6
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My thoughts

Pros:
-less powertrading, since dynamic economy would force traders to finde other routes
-more fun in trading due to "investigating" about new routes
-more realistic, like real life economy.

Cons:
-More items must be added, to avoid over selling one item that means a lot of work and rebalancing
-Laggggggg
-more routes and bases should be added to avoid rp traders from making low profittings.

Still I think it would be cool to implement that in disco

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Offline DeathsOverture
08-15-2009, 12:42 AM, (This post was last modified: 08-15-2009, 12:43 AM by DeathsOverture.)
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If we implemented this, people wouldn't trade. They would just buy cargo at a low price, and since there is no risk of losing any money, they'd wait till the price is higher and sell it.

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Offline Fletcher
08-15-2009, 12:45 AM,
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While I like the change with a new economy, i must say no overall.

Not everyone does trading, not everyone keeps up with the routes.

I would rather some routes become stationary, while in my heart routes become non-stationary. Not everyone trades daily.

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Offline Benjamin
08-15-2009, 12:48 AM,
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' Wrote:I would have to say....No.Given the limited Number of IRP routes, If they get run to death, Corps have no other options
yeah this was my first thought. sucks if you're synth paste. what's that, you have one commodity? I'm sorry, some zoner traded that earlier this week; you're all unemployed.

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Offline bluntpencil2001
08-15-2009, 01:31 AM,
#10
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It would need a demand function, as well as supply.

There would be a constant, high demand for food, for instance, but not for, say, artifacts.

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