Some of you may have met my Order Recon ship, the Muninn (Named for Odin's raven who collected memories for him)...Dr Zimmerman always fancied Norse myth more... not important here though
anyways.
Right now I have a rather basic load out on the ship, as it's a science ship and not a war ship, it's lightly armed and armored. Right now it's mounting only basic MK8 armor, a light mortar and the remaining weapons are standard Order turrets
I do my best to avoid combat with her, but I know that's not always possible. So far I've had only one battle, against a BHG battle cruiser...I had a bomber on my side, and the ship left the combat area.
First off...I'm thinking of switching out the Mortar for an Order Missile turret, only for the fact that it will be able to take the turrets off attacking capital ships.
I've seen a few cruisers mounting two pulse cannons, but the Resheph's weapons limits and arcs are so limited that I am unsure if I am willing to give up two mounts for pulse cannons... with the current set up, I can fire the Order turrets non-stop and have the powercore still regenerate.
But honestly, I don't know what I'm doing, this is my only capital ship and I have almost no experience with these big ships.
I need some suggestions before I go and change the weapons.
Unless you plan on fighting other cruisers often, or participating in larger fleet battles, I would say you dont even need the mortar. LM's are a huge energy drain for small destroyers/cruisers.
Against other small cruisers, and gunboats, a pair of pulse turrets and a pair of razors will serve you better. Past those, I would probably load up all order cruiser primaries or solaris turrets to deal with smaller attackers.
I don't want to get into any battles with the Muninn at all, but I know that it is not possible for an Order ship to avoid combat all the time
Razors, I've heard really mixed things about Cruiser Razors, I am assuming they are fast enough to hit gunboats, but do they really hit hard enough to dent a cruiser?
Will cruiser Solaris guns make a dent in gunboats/ cruisers? I do know that they will do a number on smaller ships.
Also, I have about 100 million saved up, not actively trading so a good armor upgrade is out of the question until I can trade for a few hours and not fall asleep
I can hit gunboats with a light mortar in my carrier, i'm sure you can hit them with a razor in your much smaller and more manuverable ship.
It will take longer to kill another cruiser with only razors, you can still go with a single LM if you want, but each shot with a mortar is going to eat up about 2/3rds of your energy. In the long run, a mortar will do more damage-per-energy than a razor, so it might be a better choice, you're just going to have to deal with waiting for regenerations.
If you go with a mortar, make sure that your shots count - dont miss or it's going to hurt you more than a missed razor would. Even on my carrier with 3-4 times more energy than your cruiser, if I miss a mortar shot, it can turn the battle against me when fighting other caps. I'd say get lots of practice if you're going to use the mortar.
Still, even if you stick with a mortar, get two pulse cannons - they're far more efficient against enemy shields, very easy to hit with, and have a fairly high refire rate.
It's a roughly balanced and simple loadout - the anti-cap guns at the front (they have good swivel range, though) and the other guns to the sides (though they can easily shoot frontwards).
It's a roughly balanced and simple loadout - the anti-cap guns at the front (they have good swivel range, though) and the other guns to the sides (though they can easily shoot frontwards).
Why use a basic missile turret when the order has it's own missile turrets?