Quote:Pilot carrying this ID is a Vigilante, who :
Can demand any non-house police or non-house military ships to drop any contraband
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron and Omega systems
Can only use the Startracker, Starblazer, Griffin, Hawk, Falcon, Eagle or Roc Mk II
Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
Cannot ally with anyone except other Vigilantes
Cannot attack any lawful police or lawful military except in self defense
Cannot demand credits
Cannot trade or escort traders
Cannot fulfill bounty contracts
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases
Allowed ships: Fighters, Bombers
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful tag and their equipment and area of operation must also reflect their tag.
A few people have voiced complaints about this ID, and I have a few issues as well. So, here's my thoughts on revising it:
Quote:Pilot carrying this ID is a Vigilante, who :
Can demand any non-house police or non-house military ships to drop any contraband
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron <strike>and Omega</strike> systems
I removed the Omega restriction because it doesn't make sense to me. Corsairs hang out there? By that logic, axe the Taus - there's Outcasts there. Trade lanes? Omega-3 and Omega-7. Adding individual exceptions? No, I'm trying to simplify this. The region sits between Bretonia and Rheinland, just like Sigma between Rheinland and Kusari and Tau between Bretonia and Kusari.
Quote:Can only use the Startracker, Starblazer, Griffin, Hawk, Falcon, Eagle or Roc Mk II
Cannot use ANY unlawful equipment or weapons (including Nomad weapons)
This whole section needs to be fixed. No other ID lists specific ships, except as exceptions from the normal list. Therefore, I suggest axing this, make a list in the rules. Like all the other IDs have. This also makes it easier for other servers to have their own rules on the subject. I'll propose a specific list at the end.
Quote:Cannot ally with anyone except other Vigilantes and Freelancers. Can ally with Police against Xenos, Gaians, Blood Dragons, and Terrorists.
Freelancers work for themselves. Logically their own personal goals might coincide with those of a vigilante. Also, I doubt house police would turn down help against terrorists. Note that I'm no expert on the topic here, the above list is meant to include any terrorist faction (or faction considered such by the authorities, at least) - correct me if there's more or if I got one wrong.
Quote:Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases, and non-capital planets.
I added planets to allow some more areas for them to dock, and planets have enough traffic that they probably don't scan people too intensely. I omitted capital planets because, while they wouldn't get investigated thoroughly by the automated docking ring, the swarm of ships nearby probably would take a more keen interest in the person. It's a little more complicated, but it's an improvement.
So what does this give us?
Quote:Pilot carrying this ID is a Vigilante, who :
Can demand any non-house police or non-house military ships to drop any contraband
Can hunt pirates and terrorists anywhere in Sirius except for the Omicron systems
Cannot ally with anyone except other Vigilantes and Freelancers.
Can ally with Police against Xenos, Gaians, Blood Dragons, and Terrorists.
Cannot attack any lawful police or lawful military except in self defense
Cannot demand credits
Cannot trade or escort traders
Cannot fulfill bounty contracts
Can only land on Bounty Hunter, Zoner, IMG, Neutral, and Freelancer bases, and non-capital planets.
Allowed ships: Fighters, Bombers, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime. Vigilantes are often considered to be unlawful and may be engaged by the lawful house police and house military. Players using the Vigilante ID MUST have a lawful or Freelancer tag.
I removed the "area of operation must reflect tag" thing because all the police IFFs look the same, and anyone who's going to try the Sirius-wide police thing will use BHG. I also added Freelancer because it's completely neutral; the only other purpose I can see of it, therefore, is to provide a warning to anyone you're about to kill, and 1: you have to speak before engaging anyway, and 2: Pirate ID can use it, even though freelancers aren't hostile to traders, why should it not be allowed both ways?
I added Freighters because some of them might want to capture their targets instead of outright killing them. Perhaps for future sun-dumping, perhaps for tying them up in front of the police department. They don't all have to be out to kill them, some of them just resort to extralegal methods of detainment.
(see? it's not just slavers that can twist words to make them sound better.:P)
Proposed Equipment:
Well, you probably want a list for some reason instead of the categories that everyone else does okay with.
Civilian Fighters and Bombers:
Starflier, Startracker, Starblazer
Hawk, Falcon, Griffin, Eagle, Roc
Kingfisher
Havoc Mk2
Tiger Shark
Marauder, Crow (Civilian/Generic)
Raven's Talon (IMG, black market)
Charon (IMG/Civilian)
Ki, Saishi, Touketsu, Wasupu (Renzu, Civilian)
Virage (Zoner, open market)
Civilian Freighters:
Anki
Civilian Freighter (exactly what it says on the tin really)
Rhino
Humpback
Clydesdale
Drone
Dromedary
X-Shuttle
Camara
I would say that I would restrict Omega-41, Omega-5, and Tau-37 in vigilante IDs, but, that's just what I think.
Otherwise, I say this is good.
EDIT: Omega-47 too. Those are just too far from the beaten path, is all.
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
No, that restricts systems like Coronado, which is a major smuggling route to Liberty. Overall I like the revisions, and I don't think any specific system restrictions are necessary (BHG ID doesn't have them, after all, nor any other ID which allows unrestricted hunting of unlawfuls). Restricting them to 'civilian ships' (rather than the arbitrary list the current ID has) might be good.
' Wrote:Restricting them to 'civilian ships' (rather than the arbitrary list the current ID has) might be good.
I agree, in a way (note that my list has two that, while not civilian, are in-RP available to just about anyone), but I don't think it should be on the ID. No other ID has a ship list on it, and having such a list makes it harder for other servers to apply their own rules.
' Wrote:I agree, in a way (note that my list has two that, while not civilian, are in-RP available to just about anyone), but I don't think it should be on the ID. No other ID has a ship list on it, and having such a list makes it harder for other servers to apply their own rules.
There are some, though no 'generic' ID has a shiplist as far as I'm aware. Bretonian Privateer ID can only use Bretonian and Civilian ships (with a couple noted exceptions), for example. The question is whether the Vigilante ID is really all that 'generic'... While it technically is, it's a very specific kind of 'generic'. Without limiting them to civilian ships (or a specific list, but I prefer just any civvie ship) you'll have Vigilantes running around in BHG and House military ships.
Excellent revision. Especially the parts about allying with Freelancers and axing the absolutely insane ship restrictions.
There are, and maybe will be even more, generic ships besides the basic civ line.
It ridiculous to say that just because I have declared myself a vigilante that I can't go out and buy those ships.
I would honestly set up a vigilante character if it were not for the current glaring faults of the ID.
Very, very good. The current ID puts me in the position of having a vigilante character in all but name simply because I want to fly something besides the eternally bland Eagle or Roc. Seeing as those two ships are already awesome in combat, the ship restriction is even more baffling - it's not like a Virage or a Charon is flown for pvp reasons.
The only thing I wouldn't do is include that line about allying against Xenos, Gaians, etc. First of all, as a general rule I don't like ID's dictating my friends and enemies, since relations can change in-game and the ID's become contradictory. But also, I don't think those factions you listed would be the top priority for a vigilante: the Blood Dragons and Gaians aren't really about terrorizing/corrupting the general populace (I'd say that groups like Hogosha and Liberty Rogues would make more sense here), and Xenos are actually pretty similar to vigilantes themselves. So, maybe leave in the line about allying against Terrorists, and leave it at that.