• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 506 507 508 509 510 … 779 Next »
Barghest set up

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 1,762,000 / 2,000,000
LSF Arms Shipments - 205,090 / 2,000,000
LSF Munition Shipments - 146,831 / 2,000,000
Pirate Black Market Shipments - 525,370 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 52 / 10,000
LSF Bounties - 36 / 10,000
Samura Bounties - 5 / 10,000

Latest activity

Pages (2): 1 2 Next »
Barghest set up
Offline Antiquity
08-23-2009, 11:10 PM,
#1
Member
Posts: 77
Threads: 27
Joined: Jul 2009

Whats everyone think is the best setup to go with to be ready for just about any type of fight in a Barghest?

"Spyder my friend - They dont speak very friendly about you in California - So keep care - The Light be with you...." ~ Cult.of.Sirus_Vishnu ~
Reply  
Offline johnpeter
08-23-2009, 11:13 PM,
#2
Member
Posts: 1,476
Threads: 51
Joined: Aug 2008

All debilitators, with a super nova, nova, and train cruise disrupter works well for caps and pirating. There is no best setup. In a bomber, all you can be prepared for are anti-cap fights, fighters will rape you.

Come on! Be free!
  Reply  
Offline Montezuma/Kukulcan
08-23-2009, 11:15 PM, (This post was last modified: 08-23-2009, 11:16 PM by Montezuma/Kukulcan.)
#3
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

4 sammaels or codes (codes probably better)
2 sammael turrets (doesnt really matter too much)
1 MR
1 SNAC
1 TCD

The one thing is, you must always remember to use the MR-SNAC combo when jousting, as you will probably only get a few jousts agaisnt fighters and most other bombers. But if you get into a dog-fight, sammaels or codes will serve you MUCH better than imp debs, as you dont need to joust the enemy to kill them.

[Image: montezuma1.png]
  Reply  
Offline BaconSoda
08-23-2009, 11:16 PM,
#4
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

Well, in a Barghest, you can't go wrong with 4 stock guns (Sammeals or Trefoils most often), a Mini Razor, a Supernova Antimatter Cannon, and a Train Cruise Disruptor.

However, with adding a Nova Torpedo Launcher instead of a Mini Razor, you boost your effectiveness vs Caps a great deal. The con to this is that Sammeals aren't the best against shields. In such a case, you might do better to get some low powered codes or Debilitators. Ammo is quite expensive as well.

You can only replace the Mini Razor with a Sunslayer Torpedo Launcher, you can tear the equipment off of any ship you hit head-on, but, again, this is really taste. The bad side of this is that it's harder to aim or hit with and this makes it less effective vs Transports. It also takes up ammo, which could be bad.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline Antiquity
08-23-2009, 11:26 PM,
#5
Member
Posts: 77
Threads: 27
Joined: Jul 2009

What codes would everyone suggest to have?

"Spyder my friend - They dont speak very friendly about you in California - So keep care - The Light be with you...." ~ Cult.of.Sirus_Vishnu ~
Reply  
Offline Elsdragon
08-23-2009, 11:31 PM,
#6
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

PHEONIX

No longer a slave to the man!
  Reply  
Offline BaconSoda
08-23-2009, 11:31 PM, (This post was last modified: 08-23-2009, 11:32 PM by BaconSoda.)
#7
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

I am partial to 3.03 refire Codenamess, of which I would suggest:

JADE
SILVERFIRE
HAMMERFALL
DELUSION

DELUSION being the prettiest gun in the game. :ylove:

But, these are all low power for damaging transport and lower shields while your powerplant recharges. If you'd like to take a risk and not recharge plant while firing, some of the more high powered codes might be better.

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline Montezuma/Kukulcan
08-23-2009, 11:39 PM,
#8
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

' Wrote:PHEONIX


Phoenix is fail, look at its stats and compare it to faction guns of the same refire.


I would suggest either some of the strong 2.00's (archangel, heimdall, exaclibur, thors hammer, iron hammer etc.), or a strong 3.03 (twilight, prometheus, lazurite, delusion, kintano etc.).

[Image: montezuma1.png]
  Reply  
Offline Violette
08-24-2009, 04:02 AM,
#9
Member
Posts: 357
Threads: 12
Joined: Aug 2009

' Wrote:All debilitators, with a super nova, nova, and train cruise disrupter works well for caps and pirating. There is no best setup. In a bomber, all you can be prepared for are anti-cap fights, fighters will rape you.


/signed


Don't dual SNACs, It's a fail...

[Image: stacywinterscopy3.png]
  Reply  
Offline DeathsOverture
08-24-2009, 04:24 AM, (This post was last modified: 08-24-2009, 04:30 AM by DeathsOverture.)
#10
Member
Posts: 1,126
Threads: 42
Joined: Oct 2008

' Wrote:Phoenix is fail, look at its stats and compare it to faction guns of the same refire.
I would suggest either some of the strong 2.00's (archangel, heimdall, exaclibur, thors hammer, iron hammer etc.), or a strong 3.03 (twilight, prometheus, lazurite, delusion, kintano etc.).

PHEONIX is faction independent and 4.00 refire, so people can enjoy their slightly more energy efficient and slightly less damaging Salamancas without being a Corsair or Corsair ally. Also, they fly 25m/s quicker...

You should go with 4 Imp. Debilitators MK I, Nova Torp, Supernova, and TCD. That is the true anti-cap/anti-transport loadout... and I just love watching the caps go boom.

Edit: Pheonix does actually the same damage as an Adv Splitter, at less energy cost and no projectile type, not to mention how pretty they look.

[Image: GMG_banner.png]
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode