Okay, so the Merc ID replaced the freelancer ID as a neutral-ish over-40 ID. The problem is, it doesn't fit the merc roleplay. Typically, mercs are hired by unlawfuls rather than lawfuls, because the lawfuls already have an army, and the unlawfuls don't. The change I propose is: 'Mercs be allowed to participate in a military action on any side.' It still does not allow for piracy, but lets the merc actually be hired by anyone, as they should be.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
Oh, and none of this 'contract' BS. loads of mercs just join the war on the side they like, and thats what the merc clans on disco do. The real point of this ID was to restrict piracy, not to restrict the factions themselves.
Note: the 'contract' was in a very 4-year-old-whining tone of voice.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
' Wrote:and thats what the merc clans on disco do.
*Raises eyebrows* Thats rather assumptious of you for not knowing any facts. I would watch what I say about things you know absolutely nothing about.
On to main topic, yes. I think Mec ID, and have always thought merc ID, should be unlawful and lawful. They do more unlawful activities than lawful, because the BHG do the lawful contracts. At the moment, a pirate or terrorist cannot purchase the aid of any mercenaries, as the ID prohibits such an act.
Piss off Dab, I was actually talking about the HF, who also claim to be mercs. Notice they don't get hired for the wars they're in?
Anyways, that was more aimed at RL mercs than anyone else, who've traditionally fought for whatever side they think will win and allow them their continued freedom, unless the other side is paying much, much more.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
' Wrote:Piss off Dab, I was actually talking about the HF, who also claim to be mercs. Notice they don't get hired for the wars they're in?
My point stands. They are at war with SA because SA is Liberty and HF is aligned with Lane Hackers. Also, there is an RP reason for this war. SF and BSG came in on the SA side, and thats what provoked the AW, who were HF's allies, to come into the war to keep things even. The SF and BSG forced the HF into war with them, and can back out anytime by setting HF to neutral and pardoning them of their crimes. The ONLY war the HF started themselves was with SA. Others were started because the OTHER side went after HF, not the other way around.
The only faction your statement fits is FGS. Now get your facts straight before you make baseless accusations.
Like I said, they fight with the side that best suits them, because their allies fight on that side. Its Mercenary logic, there is a reason for the expression Dab. Its got nothing to do with 'i'll fight a war today', its a simple calculating war of taking sides. If the HF had some reason to believe the SF/SA side would be too powerfull to take on, they wouldn't have escalated to war. Precisely what I'm talking about here.
I don't see where this 'accusations' thing comes from. I was merely stating a fact. Its good roleplay for them to act the way they do, they are a perfect reflection of the attitude that the normal mercenary would have. I said nothing about starting wars. You need your facts straight, and try to interpret things in a slightly more positive light, I was using the HF as an example of how a good Merc clan with allegiance to a larger group (RL example: Post 100-years war, troops join merc companies but refuse to fight alongside former enemies or against the mother country) would behave in a war. I don't really care how this one started, and nothing in that post was an accusation or a condemmation, I think they're doing a good job. Now drop it.
That much freedoms still seems to be too much. Perhaps there could be a way to allow them combat for both Unlawful and Lawful? Perhaps only going to combat in the case of war, or only if a fight is already started by someone else, then allowing them to join in on the fight.