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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The rediculously puny size of planetz

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The rediculously puny size of planetz
Offline silverleaf
08-25-2009, 10:34 PM,
#1
Member
Posts: 472
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Joined: Jun 2009

hi, just like to comment on the reason why many of us left freelancer to begin with. It appears an entire solarsystem was compressed to the size of a football, but spaceships and all remain rediculously large.
My suggestion: reduce the size of structures, make planets and sun and basically spaces in between bigger, and make engines faster and scanners longer to compensate.

Just a thought...

[Image: silverleafshippingsigv.jpg]
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Offline AJBeast
08-25-2009, 10:36 PM,
#2
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Posts: 1,477
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Joined: Aug 2008

Everything in FL is horribly sized. Stations are able to accomodate ships 3 times their size , BSes are the size of planets. It would be an extreme pain to size it all up because of the lanes and such.
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Offline silverleaf
08-25-2009, 10:37 PM,
#3
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Posts: 472
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Joined: Jun 2009

Yeah but it technically could be done with minimal tempering and bugs.

I mean, its just stretching everything. A week or two of hard modding ought ta do it.

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Offline RmJ
08-25-2009, 10:39 PM,
#4
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Posts: 2,092
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Joined: Mar 2008

I would just be happy for planets to increase in size,

And I've always been annoyed with stars sitting in the middle of the Map, or in the system all together, at the distances that they are planets would be too hot for life.

[Image: CrlBx.gif]
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Offline Birdtalon
08-25-2009, 10:40 PM,
#5
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Posts: 2,053
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And in the process we lose much of the freelancer style

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Offline Divine
08-25-2009, 10:43 PM,
#6
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Posts: 1,480
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You want -real- sizes?
Happy flying then.

5 minutes looking at the lane animation to fly from Texas Gate to Norfolk.
And from said lane in a 90 degree angle to the Alaska Gate, like.... 30min?

As said, happy flying.

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Offline Contaan
08-25-2009, 10:43 PM,
#7
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Posts: 458
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Joined: Sep 2008

A lot of aspects in this game are sacrificed, yes but changing every single system to the 'correct' scale would be extremely time consuming. In the Void mod, there are systems with around 20 planets all above and below the plane. Planets are 300-400k across the system with cruise at around 400. Needless to say, it takes forever to get someplace where there are no tradelanes in the system.
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Offline Cris
08-25-2009, 10:44 PM,
#8
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Posts: 1,103
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I like the ideae but would require tons of work, err to make it worse, free work; but it would be a good idea,of course this would better and everything should have to be resized as mentioned above

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Offline RmJ
08-25-2009, 10:46 PM,
#9
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Posts: 2,092
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Quote:And in the process we lose much of the freelancer style


Of poor realism?


The style of freelancer wouldn't change so bad that we lose our sense of what made FL makin planets bigger will not decay RP. And that is what Discovery FL is about. FL has already been expanded far beyond original parameters.

Quote:You want -real- sizes?
Happy flying then.

5 minutes looking at the lane animation to fly from Texas Gate to Norfolk.
And from said lane in a 90 degree angle to the Alaska Gate, like.... 30min?

As said, happy flying.


Good time to read a book >.> if this double posts i'm sorry

[Image: CrlBx.gif]
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Offline Vergil
08-25-2009, 10:52 PM,
#10
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Posts: 527
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Joined: Nov 2008

No no no no. Tradelanes for one, for two ITS COSMETIC! DEAL WITH IT.

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