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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Right. These nomad bugs.

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Right. These nomad bugs.
Offline reavengitair
09-11-2009, 01:49 PM,
#1
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Ok, so now I've figured how to get into the nomad lair and into the dyson sphere - and eek, its pretty easy to figure out how.

My question - umm.... riight. Can we fix this?

Not spoiling how to do it as I'll get shot down. This is mainly for those who know how to get in there - and as far as I know, most people do know. So any ideas on how to fix?

Basically - I tried it on my light carrier. Now the server won't let me on -.-*
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Offline McNeo
09-11-2009, 04:45 PM, (This post was last modified: 09-11-2009, 04:47 PM by McNeo.)
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You realise there's no way to get out of that system unless you kill yourself or get admin intervention, right? [At least, thats what I heard]
What a waste of Light Carrier:lol:

I'd much rather it was open to all, and built with a large network of lanes as opposed to the small network of lanes in Iota. Not built like a fortress, as it would be nice if people could explore it and find stuff as opposed to getting raped by varying volumes of NPC Nomad LFs with 2 torp weapons.
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Offline Treewyrm
09-11-2009, 07:01 PM,
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Reavengitair, your subject is simply not important as you may wish it to be, all you do is just popularizing it by posting that now and on occasion. Are you finished with that system you're working on?

Anyway, to answer your question a technical solution would be as simple as it may get: deleting pseudo-jumphole objects from said systems.

' Wrote:I'd much rather it was open to all, and built with a large network of lanes as opposed to the small network of lanes in Iota. Not built like a fortress, as it would be nice if people could explore it and find stuff as opposed to getting raped by varying volumes of NPC Nomad LFs with 2 torp weapons.
Such design is by necessity, Connor. They aren't "tour-de-france" systems, but guard systems I must remind you. Nomad guard systems, therefore a fortress indeed. I am afraid your suggestion fails to realize the nomad players need some "safe home" place, and by very definition such "safety" areas are called "guard systems", which Omicron Iota is. More content might be available later, but don't expect the danger level to be lowered. Besides with player counter for most of the time exceeding 160 mark NPCs aren't an issue. Contrary to your statement exploring aforementioned system is not problematic at all, and frankly I doubt it can be a problem for a skilled pilot as you are. Unless you choose a wrong type of ship to do the exploration, but in that case it's a problem of a person who made such choice, not system nor it's designer. If you want to go sightseeing then it's Unknown system fits that role as nothing else. Can't promise more of that, but then again it depends whether players like that kind of stuff and if there is an interest in these.
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Offline McNeo
09-11-2009, 07:25 PM,
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Quote:Such design is by necessity, Connor. They aren't "tour-de-france" systems, but guard systems I must remind you. Nomad guard systems, therefore a fortress indeed. I am afraid your suggestion fails to realize the nomad players need some "safe home" place, and by very definition such "safety" areas are called "guard systems", which Omicron Iota is. More content might be available later, but don't expect the danger level to be lowered. Besides with player counter for most of the time exceeding 160 mark NPCs aren't an issue. Contrary to your statement exploring aforementioned system is not problematic at all, and frankly I doubt it can be a problem for a skilled pilot as you are. Unless you choose a wrong type of ship to do the exploration, but in that case it's a problem of a person who made such choice, not system nor it's designer. If you want to go sightseeing then it's Unknown system fits that role as nothing else. Can't promise more of that, but then again it depends whether players like that kind of stuff and if there is an interest in these.

I know that, but there are few guard systems that are as treacherous as Omicron Iota. Im simply commenting that its a great shame that the only people who can observe such systems in depth without running for their lives are the nomad players. I did go around in openSP once with nomads set as friendly, and it was a well designed place. Altair research complex and the awesome nomad lanes were the highlights of my visit, and I really think the lanes should be used more inside the dyson sphere.

Also, why can't the danger level be lowered in a different system? Keepers (and there is a specific reason why I mention Keepers and not nomads here) already have a guard system. I don't know of any player faction that can buy more than one system. I mean, sure, if you can, fair enough, I'll go earn some cash so I can buy TBH Omicron 93 as a parting gift that I never gave, then I'll do my best to get a hold of a talented modder like yourself or hyperion to make the changes happen.

The player count thing though, thats correct. Just today I walzted through Omicron 55 and 58 having come up against a total of like, three patrols, all of which my CMs shook. The main beef I have, having explored Iota on a hostile character, is the weapons platforms that fire CDs that do a noticably large amount of damage >_> but I suppose thats not so much of an issue. Then again, I guess you could compare Iota to Vespucci.
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Offline Treewyrm
09-11-2009, 08:31 PM,
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' Wrote:I know that, but there are few guard systems that are as treacherous as Omicron Iota. Im simply commenting that its a great shame that the only people who can observe such systems in depth without running for their lives are the nomad players. I did go around in openSP once with nomads set as friendly, and it was a well designed place. Altair research complex and the awesome nomad lanes were the highlights of my visit, and I really think the lanes should be used more inside the dyson sphere.
As it was mentioned before the Dyson sphere is on hold for now. When it will be open and how it'll look then is an entirely different subject to which I have responded in a different thread that I am sure you are fully capable to find in "development" section of this forum. Thanks for feedback on system design, it wasn't easy and required finding new approaches to solving technical difficulties the game itself and available tools are unfortunate to be plagued with.

' Wrote:Also, why can't the danger level be lowered in a different system? Keepers (and there is a specific reason why I mention Keepers and not nomads here) already have a guard system. I don't know of any player faction that can buy more than one system. I mean, sure, if you can, fair enough, I'll go earn some cash so I can buy TBH Omicron 93 as a parting gift that I never gave, then I'll do my best to get a hold of a talented modder like yourself or hyperion to make the changes happen.
First of all - which different system are you talking about? As I recall you mentioned only Iota, so I spoke about that one only. I fail to see how is that related to Omicron 93 and "The Brotherhood", I am not sure what you're trying to say with that, but I sense hostile undertones in it, if not bits of envy. Either way I am afraid it's not about who can buy what, nor ever was in the first place, it's just that I came in, capable of modding systems and with a clear intent to improve the situation with an extremely poor representation Nomads had in this mod initially (pre 4.83), I offered my time and knowledge to help the mod in this field and as such I was given the possibility to do the necessary changes.

' Wrote:The player count thing though, thats correct. Just today I walzted through Omicron 55 and 58 having come up against a total of like, three patrols, all of which my CMs shook. The main beef I have, having explored Iota on a hostile character, is the weapons platforms that fire CDs that do a noticably large amount of damage >_> but I suppose thats not so much of an issue. Then again, I guess you could compare Iota to Vespucci.
I fully understand your concern but I am afraid by doing proper weighting of facts and reasons what you have suggested initially is not a viable solution, considering the problem itself is largely non-existent. If we strictly look from one perspective it might be a problem, if we look from a different perspective it'll be a feature rather, and overall there is nothing to do about it, nor do I see a necessity for such changes. For obvious reasons I cannot take such personal beef as a sufficient argument to act, I am sure you understand that as well. Comparison to Vespucci wouldn't be too far from being accurate.
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Offline McNeo
09-11-2009, 08:43 PM, (This post was last modified: 09-11-2009, 08:46 PM by McNeo.)
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There were actually zero hostile undertones in my previous post. I was making a point about it, and you countered. Thats fine.

What you havent been able to see is the fact that I have largely been trying to alleviate any kind of bias against the nomad faction, which is largely based on an encounter with Tony a very long time ago and an encounter with Tomo more recently. Since you seem unwilling to believe that I am capable of such a change of heart, I suppose I should stop trying.

However, I will explain what I meant, try my best to ignore your baiting, and accusing me of holding a grudge which I am actually sincerely trying to drop.

Quote:First of all - which different system are you talking about? As I recall you mentioned only Iota, so I spoke about that one only. I fail to see how is that related to Omicron 93 and "The Brotherhood", I am not sure what you're trying to say with that, but I sense hostile undertones in it. Either way I am afraid it's not about who can buy what, nor ever was in the first place, it's just that I came in, capable of modding systems and with a clear intent to improve the situation with an extremely poor representation Nomads had in this mod initially (pre 4.83), I offered my time and knowledge to help the mod in this field and as such I was given the possibility to do the necessary changes.

Iota is the Keeper guard system, so if any new system such as the one inside the dyson sphere were to be made, the difficulty level shouldn't have to be as high as in Iota. The only systems that approach guard system difficulty that arent guard systems are gallic ones, and thats because they currently dont have those guard systems. The reason I mentioned the Keepers specifically is because of the fact that the 'nomads' are not a player faction whereas the 'keepers' are. The same reason I mentioned TBH as opposed to Corsairs.

If a new addition will be as difficult as a guard system, then it would be a guard system, in which case the Keepers would have two guard systems available to them. If this is possible, then I said I'd buy Omicron 93 for TBH. That is what I meant. I hope its clear.

Quote:I fully understand your concern but I am afraid by doing proper weighting of facts and reasons what you have suggested initially is not a viable solution, considering the problem itself is largely non-existent. For obvious reasons I cannot take such personal beef as a sufficient argument to act, I am sure you understand that as well. Comparison to Vespucci wouldn't be too far from being accurate.

Ignoring the belittling of my opinion, thats fair enough I suppose. The problem being non existant I disagree with, but you could always say that you intend on doing sod-all about it.

EDIT: We better finish this on skype if you're there.
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Offline reavengitair
09-11-2009, 08:57 PM,
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Fixed now. I can get back on the server now.

Quote:Reavengitair, your subject is simply not important as you may wish it to be, all you do is just popularizing it by posting that now and on occasion. Are you finished with that system you're working on?

Mainly about me not being able to access the server - but meh, its fixed now.

The system - I'll start on it wen I find where I backed it up on my external hard-drive after I was forced to format my computer due to a virus (posted a thread about it somewhere...)
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Offline Exile
09-11-2009, 10:10 PM,
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Please don't 'fix' it. Both would need quite some work to even make it vaguely RP suitable. Dyson sphere went all Shoop da whoop, remember? Broken bits in the actual shell, city in ruin, radiation, all that. We'd need to mod the system anew before reopening.


[Image: harlequincopy.png]
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Offline reavengitair
09-11-2009, 10:19 PM,
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I suppose.

Also asking: If nothing's gonna get done to it, is there anyway to fix the bug that lets you get in there? Its alot harder to get out than it is to get in - and people are likely to get confused and... erm... yeah. Kinda a trap.

Seeing as disco basically killed SP in 4.85, shall we make the nomad gate in the dyson sphere undockable?

Same with the one in 92.
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Offline Birdtalon
09-11-2009, 10:21 PM,
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Their fault for bug-exploiting.

[Image: MiPYb7j.png]
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