The area around the model of the ship where it really matters when u fire or otherewise when u shoot at it if the shots fly through his hull or do they have impact - the usual prob with hitboxes is when they dont cover the 3D model good - either too small or too big (ship hits stuff while being away from it or can get to half of its size in a base) , etc...
"Comm. Adama:
-Starbuck whadda 'ya hear?
Starbuck:
-Nothing but the rain sir!
Comm. Adama:
-Then grab your gun and bring in the cat!
Starbuck:
-Boom , boom , boom!"
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My characters: - =BSG=Starbuck ; Maj. Kara Thrace(fighter pilot)
- =BSG=Galactica ; Commander Lee Adama(Battlestar)
- =BSG=Helo ; Lt. Karl Agathon (bomber)
- Colonial 795 (trader)
Edit the SUR files of the model I believe that is one, and also I think this has been adressed prior just nothing has been done. And the Albatross is suffering from hitbox is too dagum big syndrome.