• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 33 34 35 36 37 … 55 Next »
bomber balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (15): 1 2 3 4 5 … 15 Next »
bomber balance
Offline X-Lancer
10-05-2009, 04:32 AM,
#1
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

now bomber has their fancy new bomber guns, but the situation between Fighter and Bomber still haven't improve alot

because " GET AN ESCORT" is not a solution to a cap

now bomber guns can chew through enemy shield and hull alot faster, and has a better hit chance because its refire rate. but fighter killing a bomber still takes time. and

note: i believe most of people can't use MR to hit a bomber, so fighter vs bomber are restricted to guns, normal fighter guns and missiles.

Missile kills bomber pretty efficient when it's in a joust, but in a dog fight, most of them is going to not going to hit because aglity of the bomber, or CM spam, by the time enemy run out of CM, you are pretty much running out of missiles, and the cap you are escorting probably is dead by now.

now, fighter guns, chewing bomber's hull too slowly, in a joust risk of eating enemy bomber SNAC or their 350m/s gun spam, or in a dog fight, your gun won't hit it most of the time if the bomber just keep flying in circles, by the time you kill the bomber, the cap you are escorting is long gone. (with the dps of those bomber guns, a skilled cruiser probably gonna get rape by just 2 below average bomber pilot, or even 1 average-skilled bomber pilot)

solution: decrease bomber's hull strenght, or make them no b/b or increase their size.

this update's bomber are really Tank firepower + car mobility and size + spare part storage room on the ship



may be the ppl in dev team has above average skill level, that's why they think it's balance, or they are just wants bomber to be an almost all-round ship.
  Reply  
Offline Elsdragon
10-05-2009, 04:36 AM,
#2
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

SEE?!

I TOLD YOU SO!?

NO AMOUNT OF NERF WILL PLEASE ANYONE?!

No longer a slave to the man!
  Reply  
Offline kindred
10-05-2009, 04:39 AM,
#3
Member
Posts: 1,699
Threads: 9
Joined: Sep 2007

Nothing stays the same, adapt.




Devtonia ; all-or-nothing approach to bias.
Reply  
Offline Durandal
10-05-2009, 04:40 AM,
#4
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

They nerfed everything but the thing that needed to be nerfed. 'Nuff said.
Reply  
Offline Boss
10-05-2009, 04:40 AM,
#5
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

My gunboat eats bombers. I am pleased.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline kindred
10-05-2009, 04:41 AM,
#6
Member
Posts: 1,699
Threads: 9
Joined: Sep 2007

' Wrote:My gunboat eats bombers. I am pleased.
nom nom nom nom




Devtonia ; all-or-nothing approach to bias.
Reply  
Offline Boss
10-05-2009, 04:43 AM,
#7
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:nom nom nom nom

You saw that, huh? Poor Innana.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Offline Elsdragon
10-05-2009, 04:43 AM,
#8
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

My transport ate a falc.

Om Nom Nom Indeed.

No longer a slave to the man!
  Reply  
Offline casero
10-05-2009, 04:44 AM,
#9
Mine Eater
Posts: 2,101
Threads: 49
Joined: Nov 2008

So, in 3 hours of the new mod, you already saw an unsolutionable problem.

I wonder, how many gunboats have you fought with the new update?
how many cruisers?
How many group fights?
How many transports?

Give it time, try it, get it to several situations, and then we can start talking.
Reply  
Offline Boss
10-05-2009, 04:46 AM,
#10
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

From what I've seen, a pair of gunboats as an escort will do nicely.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Reply  
Pages (15): 1 2 3 4 5 … 15 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode