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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Freelancer ID

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Freelancer ID
Offline Bear
10-11-2009, 04:28 AM,
#1
Remembeared
Posts: 1,377
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Joined: Nov 2008

Ok, I was in-game and saw a freelancer using a Kusari Bomber (not gonna name people here). Now I have always been a freelancer in my time throughout this game and know the in's and out's of it pretty well. However, now that the ID has changed it's a little confusing. What has changed is that on the ships list down the bottom of the ID it now states Civilian and Border World fighters blah blah blah. Does this mean that freelancers can now only use civi and border world fighters, freighters, transports, gunboats and bombers. If that is the case (I hope it's not) then that will restrict what freelancers can use dramatically.


 
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Offline nassou
10-11-2009, 04:41 AM,
#2
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Posts: 73
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Joined: Aug 2009

Looks like it. Mercenary ID is the same.

Think of it this way. Do bounty hunters use police cars?

[Image: Newsig.png]
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Offline Barrier
10-11-2009, 04:45 AM,
#3
Event Developer
Posts: 1,513
Threads: 203
Joined: Nov 2008

<strike>I guess that is so. And I also guess that Sirius Technology will need an update</strike>

EDIT: The more I know.
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Offline Drake
10-11-2009, 04:47 AM,
#4
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Posts: 2,195
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Joined: Jun 2007

The 'civilian and borderworlds' line is being removed.
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Offline nassou
10-11-2009, 04:51 AM,
#5
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Joined: Aug 2009

' Wrote:The 'civilian and borderworlds' line is being removed.

When and why?

[Image: Newsig.png]
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Offline Ackarion
10-11-2009, 04:59 AM, (This post was last modified: 10-11-2009, 05:03 AM by Ackarion.)
#6
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Posts: 133
Threads: 14
Joined: Mar 2009

' Wrote:The 'civilian and borderworlds' line is being removed.


Why?


If freelancers can have any craft up to a gunboat, it will be a proliferation of outcast, coarsair, hession and brit gbs and bombers and such of mixed match craft in a system. Limiting this will continue indie players to make a desicion on what id to get and where to go, gives population diversity with more intended rp.

Lifting the craft restriction will only make ship uses and associated weapons profile look like the junkers had a hayday putting things together.

If there is some reasoning behind this, I sure would like to hear it to broaden my horizon of knowelege.
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Offline jimmy Patterson
10-11-2009, 05:59 AM,
#7
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Posts: 1,695
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Joined: Mar 2008

so even tho ive been oked ingame and have a story in the works im gonna have to lose my libby gb for my freelancer or make it special rp or what?borderworlds craft either fail or make people think your a pirate wannabee

[Image: 2emctxg.png]
kudos tommeh for sig
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Offline jimmy Patterson
10-11-2009, 05:59 AM,
#8
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

so even tho ive been oked ingame and have a story in the works im gonna have to lose my libby gb for my freelancer or make it special rp or what?borderworlds craft either fail or make people think your a pirate wannabee

[Image: 2emctxg.png]
kudos tommeh for sig
  Reply  
Offline Bear
10-11-2009, 07:06 AM,
#9
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Posts: 1,377
Threads: 194
Joined: Nov 2008

Double post much

' Wrote:The 'civilian and borderworlds' line is being removed.

Good, my horizons are broadened again. Can I ask who put it in there and why?

 
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Offline Drake
10-11-2009, 07:07 AM,
#10
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

Freelancers and Mercs will still need a reason to have their ship belonging to whatever faction, but they can have them without going through a Special RP request. That's why that line is being removed.
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