• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 462 463 464 465 466 … 779 Next »
CODE USE

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,500,000 / 2,500,000
LSF Arms Shipments - 425,490 / 2,000,000
LSF Munition Shipments - 189,831 / 2,000,000
Pirate Black Market Shipments - 851,288 / 1,000,000
Dragon Bounties - 18 / 10,000
KOI Bounties - 71 / 10,000
LSF Bounties - 44 / 10,000
Samura Bounties - 7 / 10,000

Latest activity

Pages (2): 1 2 Next »
CODE USE
Offline ryoken
12-18-2009, 09:23 AM,
#1
Member
Posts: 3,956
Threads: 173
Joined: May 2007

I have a question about CODE's. Can you mount 4? Or is there a rule saying 2 MAX? Someone told me 2 CODE's only,and another told me that is just a "courtesy" rule,and not a server rule. So is 4 allowed?

Any admin's please just in.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline reavengitair
12-18-2009, 09:29 AM,
#2
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

No limit, and I'm fairly positive on that.
  Reply  
Offline Exsiled_one
12-18-2009, 09:50 AM,
#3
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

There's no limit at all but limit of your guns. Knock yourself out man.
And have fun

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Jihadjoe
12-18-2009, 09:58 AM,
#4
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

Try using a bastet. That allows you to use six codenames, if you can handle the power drain.

There is no limit on the number of codenames you may use. Whoever is was that told you that was speaking from somewhere other than their mouth.

[Image: DramaticExit.gif]
Reply  
Offline mjolnir
12-18-2009, 10:44 AM,
#5
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

Well some factions still have own "rules" for members, KNF for example allows only 2 per ship.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline Ebon
12-18-2009, 11:37 AM,
#6
Member
Posts: 689
Threads: 26
Joined: Apr 2009

LN also have some restrictions about codes on their ships. So as indy = up to 6, in some official factions read the rules first.

[Image: Ebon.gif]
KNF Faction Status|KNF Recruitment|Kusari Bounty Board|Kusari Legal Codex|KNF Feedback|KNF High Command|Criminal List

[!!] Equip Store [!!]
[HF] Faction Status | [HF] Recruitment | [HF] Message Dump
Reply  
Offline Sergeant_Seals
12-19-2009, 02:26 AM,
#7
Member
Posts: 9
Threads: 1
Joined: Dec 2009

unless your faction or ID states otherwise then there are no restriction for CODENAME weapons but generally using 4 of them is going to drain your power supply so quick that you wont be doing much shooting at all

QUOTE(Strom @ Dec 21 2009, 12:20 AM) *

Go measure the distance between your house and the nearest house with a wired connection. Then, go get enough garden hose to run the distance between the houses. Also purchase enough cable to run between the houses and have an extra fifteen to twenty feet left over on each side. Dig a narrow trench between the houses, about a foot deep, to drop the hose in, after running the cable through the hose. Fill in the trench. Then, run the cable into each house, connection one end to the neihbors router and one end to your comp.
Wait, dang it, I messed up...I forgot to tell you about the ductape....
  Reply  
Offline reavengitair
12-19-2009, 02:59 AM,
#8
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

I believe only the Civilian ID has any kind of ruling on Codename weapons, which doesn't even include how many you can equip on your ship.

Nomad blasters/cannons are, however, restricted.
  Reply  
Offline Robert.Fitzgerald
12-19-2009, 03:09 AM,
#9
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

As many as your ship can fit. Typically 4, for VHFs.

[Image: GatewaySig.png]
~Gateway Interstellar~ Gateway)Gibraltar
Gateway Corporate Profile - Gateway Message Dump - Gateway Recruitment - Gateway Faction Feedback
  Reply  
Offline Mounteblanc
12-19-2009, 03:30 AM,
#10
Member
Posts: 649
Threads: 11
Joined: Oct 2009

' Wrote:I believe only the Civilian ID has any kind of ruling on Codename weapons, which doesn't even include how many you can equip on your ship.

The civvie ID just allows people to kill underlevels with Codenames, to prevent underlevel code farming in Starfliers.

There is no Code limit.
  Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode