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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Cruise disruptors

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Cruise disruptors
Offline Ant
07-12-2007, 07:31 AM, (This post was last modified: 07-12-2007, 09:49 AM by Ant.)
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As has been mentioned in the past, cruise disruptors have a max speed matching that of cruise so hitting a ship that is in cruise is very difficult.
I've tested a setting in constants.ini that allows cruise disruptors to travel faster than cruise.
ANOM_LIMITS_MAX_VELOCITY = 500
Allows cruise disruptors to travel at 500 while cruise remains at 350(The normal setting is ANOM_LIMITS_MAX_VELOCITY = 350 which limits missiles to 350).
I guess the question would be, does this setting adversely affect anything?
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Offline Korrd
07-12-2007, 02:36 PM,
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It's not illegal. You can cut engines, but not during a BS vs BS fight.

The change will not alter anything, as cruise speed is limited from a different variable.

I suggested that change long ago. I don't know why it wasn't implemented on the mod.

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Offline Ant
07-18-2007, 12:04 AM,
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Any idea if it's possible to reduce damage to 0 on CDs?
The explosion range on Train CDs means friendly NPCs go hostile. Would the NPCs go hostile if the CDs did no damage?
Would the cruise disruptors still work?
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Offline Koolmo
07-18-2007, 07:10 AM,
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I think its the explosion that pisses off the NPC's, not the actualy damage caused. Could be wrong though.

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Offline TankTarget
07-18-2007, 08:19 AM,
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You're right Koolmo, I can shoot a station with Codenames and whatnot. Not much happens. A wasp hits the thing? And all I see is red
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Offline BestFlyerHere
07-18-2007, 08:25 AM,
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Tankie!!!! Get on Skype!!!!

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Offline Virus
07-18-2007, 05:29 PM, (This post was last modified: 07-18-2007, 05:30 PM by Virus.)
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They go red because hitting someone with a cruise disruptor usually means one of two things: they're going to die, or they better pay up.

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