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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The Freelancer ID

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Poll: Change the freelancer ID? POST WHY YOU THINK SO
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Y
47.83%
11 47.83%
N
52.17%
12 52.17%
Total 23 vote(s) 100%
* You voted for this item. [Show Results]

Pages (2): 1 2 Next »
The Freelancer ID
Offline Lance_Uppercut
01-23-2010, 05:48 PM, (This post was last modified: 01-23-2010, 05:51 PM by Lance_Uppercut.)
#1
Member
Posts: 426
Threads: 35
Joined: Jul 2009

So I was looking to make an independent trader along the lines of this idea: http://discoverygc.com/forums/index.php?showtopic=58117

...and after moving up to one of the larger freighters, I went to FP4 to pick up my Trader ID. Then I realized something... why should I?

The Trader ID and the Freelancer ID are essentially the same, except Freelancers can do more. The limit on both in terms of cargo is 3800. Same goes for the Merc ID. Those two are literally the same.

I know the ID should match your RP, but that's almost never the case.. think about how many freelancer ID'd transports you see every time you fly. Freelancer ID'd gunboats... freighters... fighters... everything and every role you can think of.

Why is it like this? I understand freelancing is extremely important to the game (duh), but if you're going to be trading on your own... you're an independent trader... if you're flying a VHF and taking bounties, you're a merc. Not a generic freelancer.

My proposal is to make the Freelancer ID more of a jack-of-all-trades license, rather than a I-can-do-whatever-I-want license. This can either be done by placing limits on the freelancer ID or pumping up the other independent licenses to be more appealing. Personally, I would re-word the Freelancer ID to mean ONLY doing work FOR OTHERS... since "freelancing" doesn't usually mean doing things on your own FOR yourself.

How about this:
Quote:Pilot carrying this ID is a Freelancer, who :

  • Can escort traders or join (but cannot create) trading convoys
  • Can fulfill lawful and unlawful bounty contracts
  • Cannot pirate, but can provide security services for pirates who are pirating if paid to do so. Freelancers can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the Freelancers's employer.
  • Cannot demand contraband unless specified in employer's bounty
  • Cannot use any transports with more than 2,000 cargo
    (* this means capped at Albatross for this ID)
Allowed ships: Fighters, Freighters, Transports, {removed gunboats... get a merc ID for that?}
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

With any luck this kind of change will cut down on the number of loltraders and between-the-lines lawful/unlawful do-whatever-they-want flyers. At least it'll help push more players to picking a more specialized license, helping everyone determine what they really stand for.

Thoughts?

[Image: usicopy.png]

::The Pennsylvania Liberation Force
  Reply  
NixOlympica
01-23-2010, 06:04 PM,
#2
Unregistered
 

I think I will make same thread about Slaver ID vs Junker ID.
Reply  
Offline Birdtalon
01-23-2010, 06:24 PM,
#3
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

It is fine as it is in my opinion.

[Image: MiPYb7j.png]
  Reply  
Offline Barrier
01-23-2010, 07:02 PM,
#4
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

I agree with you on the transport part. The maximum cargo hold that the ID allows should be lowered.
However, the part about Gunboats I disagree with you on. You see, you are using a double-edged sword: If you remove Gunboats from allowed ships on the ID, the lolwutters will find another one and use that. Others, who actually care about RP, will have to find a new ID which will likely not suit them well.
Besides, Freelancers cannot use Gunboats without forum RP, and some cannot be used at all without the faction's permission.
Reply  
Offline Bolverk
01-23-2010, 07:16 PM,
#5
Member
Posts: 136
Threads: 1
Joined: Oct 2009

Quote:and some cannot be used at all without the faction's permission.
All gunboats need faction permission.
Reply  
Offline Barrier
01-23-2010, 08:42 PM,
#6
Event Developer
Posts: 1,520
Threads: 205
Joined: Nov 2008

Yeah you're right, I meant to say most. As far as I know, the only one that you are able to use freely is the Kusari Explorer.
Reply  
Offline teschy
01-23-2010, 09:13 PM,
#7
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

Nah, I don't see the point. I'd rather turn the Trader ID into something more useful..

I would, however, merge the Mercenary and Freelancer ID into one.
Reply  
Offline Jeremy Hunter
01-23-2010, 09:16 PM,
#8
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

I see the point, ai agree with this, good day.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Elven
01-23-2010, 09:40 PM,
#9
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

Well, I'd like to change Mercenary vs Freelancer a bit
Through, Freelancer vs Trader? Nno, thanks. Just change Trader ID.
Reply  
Offline Quorg
01-23-2010, 09:41 PM,
#10
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

Why do people always feel the need to nerf others' ID's?

If you think another ID is uber, then buy it yourself.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Reply  
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